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It's really hard to say I love you — wired West Wild West review

Name: Weird West

Genre: Action, Adventure, Indie, RPG, Simulation

Developer: WolfEye Studios

Publisher: Devolver Digital

Series: Devolver Digital

The development team co-created Two well-known games, Dishonored and Prey, and now brings you an immersive simulated world game that allows players to reveal the mystery of the Wild West step by step in the process of experiencing the fate of the unusual protagonist hero.

Explore the dark fantasy epic of the Wild West, a reimagined fantasy epic where law enforcement officers and Western Gunners are on the Western Frontier with a variety of fantasy creatures. Players go through a series of original stories of atypical hero protagonists, and every decision made in this ruthless land becomes a footnote to your legend. Every experience is unique and tailored to your every move – every story is accompanied by a high risk, and no choice can be taken lightly, because the world reacts to every option. You can travel together or go on a solo adventure, and in the otherworldly realm of the Wild West, each story is your own legend.

Wild West: This is a dark fantasy reconstruction of the Wild Westworld, where law enforcement officers and Western Gunners are on the Western Frontier with all kinds of fantasy creatures, and everyone has their own rules and unique motives.

Intertwined Destinies: Unlock the mysteries of this world through a series of original stories from the protagonists, whose stories are intertwined in a gorgeous final chapter.

Unique Experience: Every play is a unique experience, as the game changes the development of the story according to the player's actions and decisions, creating a perfect arc of the story.

Immersive Simulation: Wild West is a simulated sandbox game that allows players to play in a variety of styles, with characters, gangs, and even locations in this world reacting to players' decisions.

Derived from Arkane

WolfEye Studios is composed of Raphael Colantonio, one of the founders of Arkane Studios, and the core members of the studio are also the elders of Arkane Studios. It is precisely because the original Arkane created masterpieces such as "Dishonored" and "Prey", which left a strong mark on the history of games, that people will pay special attention to their new works - especially after the split Arkane made the rave reviews but somewhat perverted "Deathloop", players are more curious about what kind of work the gang who ran away from Arkane can do. Unfortunately, however, the two Arkane after the separation have lost many of their original features and advantages, and there is no sign of revitalization.

Facts have proved that it is extremely difficult for the exodus producers to make excellent works in the case of losing their original resources, neither the funds nor the team are enough to support excellent ideas, and takashi Igarashi who can integrate resources to make the original game of the old game is already valuable, and hideo Kojima who brushes up on a 3A by brushing his face is unprecedented and unprecedented.

Wild West is a game with countless flashpoints and flaws, players can experience the exquisite design and WolfEye's huge ambitions when playing, and on the other hand, it is difficult not to be perfunctory by many bugs and core content. WolfEye's "Arkane Original Squad" banner after playing Wild West could no longer impress me, but the high expectations for them were also erased – if they had the next game, I would objectively play it as an indie game.

A CRPG that can jump

"Wired West" is a subculture derived from "Wlid West", and the story of the Wild West takes place in a western world full of strange and chaotic gods - Sirens, dream witches, zombies, pig people roaming the wilderness, and our story begins with a esoteric ritual...

The game has elements such as stealth, immersion, and combat, but when it comes to the genre Wild West, it unexpectedly meets the characteristics of CRPG. In a coherent story, players will play as five characters with different identities, personalities, and abilities, and through their stories, they will string together a complete main line. Each character has a separate talent system, as well as shared talents that can be unlocked through gold cards. At the end of a character's story, the new protagonist, although poor, can find the previous protagonist to get back the equipment he had collected before and even recruit his past self to join the team.

Like many CRPGs, the map of The Wild West is made up of small maps spliced together, and traveling on the big map is not only time-consuming, but also can encounter random encounters—beasts, robbers, merchants, or mysterious witches. There are quite a few interactive elements in the minimap — you can mine with a pickaxe, you can hunt and peel wild animals with skinning tools, you can hang into a well if you have a rope, and if you have a shovel, you can not only rob the grave, dig up treasure, but also bury the body. Where you can't climb up, you can stack boxes or buckets, poison buckets can be thrown at enemies and detonated, discharging on water can paralyze a large number of enemies, empty buckets placed on the ground will receive a lot of water on rainy days... The strong environment interaction in the game has a hint of the original sin of the divine world, and it is a pity that there is no connected large map, but WolfEye has also designed a windfall for the player - in the wild west, our protagonist can jump!

Adding jumps to the traditional crPG makes the game's experience refreshing, many missions are because the protagonist can fly over the wall and have more strange ways to complete, many forbidden areas can also be directly reached by jumping to avoid the eyes and ears of the guards - it is a pity that such levels are concentrated in the town area, and there is not much room for jumping in the dungeons in the main line.

In the adventure of the Wild West, the same mission has a variety of ways to achieve the most old Arcane flavor, the main line of the game almost every town has more than three ways to attack - in addition to the swagger of the past, the protagonist can achieve their own goals by poisoning, stealing, dueling, buying and even seeing death.

If the player saves a named NPC during the course of the adventure, they may suddenly appear in a later moment of crisis to repay the favor; conversely, if they accidentally let someone escape during a firefight with the enemy, then they must also be careful of his retaliation.

Cumbersome & cut corners

As an indie game, the size of wild west is not particularly large, but later in the game I hope that the size of the game is a little smaller - this game is mixed with a lot of tedious and useless content, which greatly reduces the player's playing experience.

"Picking up garbage" was originally a popular element for players, but in the Wild West, garbage is really just garbage - the player character can use very few grids, except for various items, the idleness is originally very small, and most of the garbage has neither collectible value nor value, and even can not find a merchant to sell, when after completing a massacre, the situation that the props on the ground cannot be picked up or even worth picking up is really maddening - more importantly, in addition to letting the horses and teammates share the items, There is no way to expand the backpack in the game.

Although it can jump, but the wild west does not humiliate, predatory such a stunning map design, most of the towns are the same, many times the player to a new place to recall whether this place has been here before, and the window, jump box play due to most of the similar architectural design, will also become almost no fun after playing once or twice.

Weapons in the game must be upgraded with ore, costumes must be upgraded with leather, but the top equipment can only be bought for money. The most disappointing thing is that the equipment in the game does not have any affixes or random values, but only increases the attributes of the equipment as the quality improves, and removing the equipment system throughout the game will even make the body feel smoother - along with the collection, mining, and skinning system that is called a semi-finished product.

The game's biggest failure is the poor combat experience, the experience of unassisted top-down shooting is enough to dissuade many players, and the scarcity of bullets in the main line and the strange judgments that often appear make the experience even worse - when I see a campfire and go to cook food, the strange bug that will ignite the fire and let myself be burned to death is just one of the countless strange judgments in the game.

In addition to the battles, the game's plot also has some points of persuasion - while it's nice to pull out some of the five protagonists individually, some of them give me a vague feeling of blood when I see that familiar golf club...

Overall: 6.5/10 Despite all the whimsy incorporated, the final product of Wild West isn't satisfactory – no matter where you find fun in the game, you'll be overwhelmed by a bad experience.

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