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No longer romantic, a "history of dark fantasy" "Strange Wild West" micro-review

The content of the game", as its Chinese name , combines the American Western style with the intrigues between people, bringing players a rather intense and exciting game experience. Developed by WolfEye and released by Devolver, the title will be released on March 31. After playing this game, I have an intuitive impression that this is a very "Devolver" game.

No longer romantic, a "history of dark fantasy" "Strange Wild West" micro-review

The game itself is a top-down ARPG game. How to say it... If you don't understand it, you can refer to Lone Gunner. For the picture of this game, I think it is still very satisfactory, and the light and shadow effects and details in the game are very rich. The player has enough freedom to rotate to adjust the viewing angle. The game also has 4 screen options and multiple frames for players to choose from.

No longer romantic, a "history of dark fantasy" "Strange Wild West" micro-review

The display effect in high image quality is naturally very good

Although the game is western, it may be different from the cowboy romantic journey in many people's hearts - "Wild West" is a dark fairy tale reconstruction of the definition of "Wild West", the plot of the game is more dark, cruel, mysterious, and there is even no chance in the game that the player can completely relax and enjoy the beautiful scene of Western life... BGM, which is slightly heavy in coordination, shows that this is not a traditional royal adventure game.

No longer romantic, a "history of dark fantasy" "Strange Wild West" micro-review

The combat part of the game can be seen after a long period of polishing. The game's skills, weapons and equipment, and attrition props all adopt the style of a turntable, with a strong sense of vision of the "Western Cowboy Revolver"; players can also open the bullet time system with one button in battle, making the battle more refreshing. Players can also dodge some attacks by tumbling - of course, your enemies will also roll...

No longer romantic, a "history of dark fantasy" "Strange Wild West" micro-review

There are also several types and qualities of weapons and equipment

However, the game does not make the player kill the ring, and even the battles on many maps are very difficult, and the player is basically dead if he only controls the front. Therefore, players need to be fully prepared before the battle begins, using various strategies to take down the enemy. My advice is to manually save files for each wave of enemies, so that even if you fail, you won't start reading from the map, which will be less difficult.

No longer romantic, a "history of dark fantasy" "Strange Wild West" micro-review

The player's way of fighting is also purely using weapons to attack, and they can also use assassinations, props, and terrain scenes to respond flexibly.

One of the battles that impressed me was one of the battles on the Bounty Hunter's journey, when there were at least 10 enemies + 2 wolves on the map, and I only had a dozen rounds of ammunition, so I did everything I could - sneaking behind a single enemy to carry out assassinations, giving the enemy a river to pass through, luring several enemies together and using explosives to solve them... Even in times of crisis, directly "shake people"...

No longer romantic, a "history of dark fantasy" "Strange Wild West" micro-review

Speaking of "shaking people", it is also a very important way to play in the game - the premise that you can "shake people" is that you complete the tasks given to you by the NPC, and he/she will appear to help you. With some options in completing missions, players can boost their prestige system and recruit more NPCs to their command.

No longer romantic, a "history of dark fantasy" "Strange Wild West" micro-review

The main line of the game is divided into 5 characters, and the 5 characters are divided into bounty hunters (opening characters), pigmen, guardians, werewolves, and dream witches. Due to the different classes, there are also different characteristics and fighting methods, which further improves the combat system of this game.

The game's producers made it clear that the stories of the 5 characters are related, and after the player completes the story of one character, the character will appear as an NPC in the next story.

No longer romantic, a "history of dark fantasy" "Strange Wild West" micro-review

And the player's game progress will continue to advance as the protagonist changes - the bounty hunter journey allows the player to familiarize the game mechanics, the pigman allows the player to uncover the mystery of his past and the transformation of humans into beasts... And the final dream witch can completely unravel the real mystery behind the dark magic fairy tale and decide the fate of the world. It is worth mentioning that the character's specialty can be inherited, so that the player will not start from scratch again when starting a new journey.

No longer romantic, a "history of dark fantasy" "Strange Wild West" micro-review

Players can increase their abilities by exploring to obtain the purple "Nip Relics" for ability points. The ability to combat experience is a direct improvement of the game's ability to divide the character's own flesh and use weapons; the golden "golden ace" can indirectly increase the player's strengths - such as increasing the maximum health, knocking down enemies with a higher explosive rate, and having higher discounts when buying things.

No longer romantic, a "history of dark fantasy" "Strange Wild West" micro-review

The game's mission guidance is also very clear - the main line is a golden arrow, the branch line is blue, and the optional part of the main line is a phnom penh + black arrow, which is very friendly to road players, of course, the game itself is not a large map. The game's map composition is a large map with many areas to explore, and it can be teleported by walking between the areas to the border.

No longer romantic, a "history of dark fantasy" "Strange Wild West" micro-review

During the process of teleportation, the player may also encounter some locations and NPCs, and the player can choose to ignore the teleportation to the target point, or stop to interact in the new location; if you are unlucky, you will be attacked, which makes the game more fun.

No longer romantic, a "history of dark fantasy" "Strange Wild West" micro-review

Another outstanding aspect of the game is the interactivity, the degree of freedom is very high, which greatly enriches the game content and playability, which is also perfectly in line with the producer's creative philosophy: immersive simulation.

No longer romantic, a "history of dark fantasy" "Strange Wild West" micro-review

In the case of poor resources in the early stage, a piece of roast meat is a blood bag

For example, players can cause burning effects by shooting oil lamps in enemy camps, can kick barrels on the upper level to the lower layers to cause negative effects, and can also "hunt" to obtain materials by hunting wild animals that appear in the wild, such as eagles, wolves, chickens, etc. Players can light a campfire in the camp and then give themselves a roast to eat... When the player kills an enemy, they can also "pick up equipment" from the enemy.

No longer romantic, a "history of dark fantasy" "Strange Wild West" micro-review

The types of enemies in the game are also very rich, such as the enemies in the first chapter, although the enemies are mainly human beings of a gang, but the weapons they hold are not the same; as the adventure continues to advance, there will be more suitable for the game's characteristics of zombies, wizards and other enemy types. Players can also get some files in the game, in addition to the promotion of the game's plot, I personally think there is also a "collection" use.

No longer romantic, a "history of dark fantasy" "Strange Wild West" micro-review

In Wild West, the player's choice is also very important. Do players want to lend a hand in the face of an injured person? When the enemy is captured, what means are used to pry open his mouth? Whenever there is a critical moment, the game will always jump out of the right number of options for the player to choose. Players can also launch attacks on NPCs, stealing things, and of course the price is a decline in reputation... When reputation declines to a certain extent, players will become expensive to buy and will be hunted down.

No longer romantic, a "history of dark fantasy" "Strange Wild West" micro-review

Your choices will affect the world to some extent

Of course, there are still some parts of the game that are not humane enough, and the more obvious of them is that the display range of some throws is almost the same as the color of the map, resulting in me sometimes throwing by feeling when playing...

No longer romantic, a "history of dark fantasy" "Strange Wild West" micro-review

I really can't see the explosive range of the explosives...

In addition, although the combat part of the game is mainly shooting, some of the default buttons may not be in line with the player's operating habits, and it is recommended to change to their own customary keys. And the progress of the game is basically based on the plot to advance, resulting in the character shaping is not complete enough, many passers-by NPCs basically will not leave too deep impression on the player... On the contrary, many of their stories will be more profound than the characters themselves. In terms of perspective, it is limited to the top view, and some situations on the margins of the field of view will have difficult scenes to see, especially for players who do not want to miss every detail, there will be some awkward feeling.

No longer romantic, a "history of dark fantasy" "Strange Wild West" micro-review

Overall, "Wild West" can still bring an immersive game experience to players who like Western cowboy adventures and Like Western magic winds, but unlike the mainstream romantic stories now, "Wild West" is more "dark" in terms of screen style and game plot, players can experience the dilemma faced by different characters from each story, and the unfolding and interlocking of several wonderful stories can also make the plot party satisfied. For players who love indie games and related genres, this game will not disappoint you.

Wild West Rating: 8.5/10

Advantages of the game:

1. Rich game content

2. High degree of freedom, high interactivity

3. Interlocking main storyline

Disadvantages of the game:

1. There are still some details, whether it is text or combat system that needs to be continued to be optimized

2. The field of view in the case of top-down view is not wide enough, and some things in the scene are not very easy to see

The official also said that it will continue to update the game after the release, and will launch new difficulties, new activities, plots, game modes and other content, making the already wonderful Dark West trip more exciting.

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