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Steam's most popular game recommended, house location determines whether the building is successful or not

In real life, the construction of buildings is often quite feng shui, which makes some people focus on the location of the house before building a house, in fact, in the pirate game "ATLAS", there is a similar phenomenon. ATLAS is a pirate-themed survival sandbox game with a high degree of realism, and like most sandbox games, the gameplay of buildings is one of the most core and basic gameplay.

Steam's most popular game recommended, house location determines whether the building is successful or not

Every player needs to learn to build a building, and the building created by the player may be relatively simple and have a single function, which is nothing more than a shelter. In the later stages of the game, players master more and more architectural skills, the building gameplay is also more and more familiar with the way, the building created is not only more beautiful, the function will be more comprehensive, and its own requirements for the building will be higher and higher, from the beginning of the site selection of the building, to the mid-term construction, to the later improvement, have to do it themselves.

Steam's most popular game recommended, house location determines whether the building is successful or not

The location of the building is the first and most critical part of the construction process, and it is no exaggeration to say that a good location is half the battle, and it is precisely because of this that many players will run through various areas of the game for a suitable location. If it is an ordinary building, it is generally built in a flat and open plain with abundant resources, but some buildings that pay attention to strategic position will find another way to find some dangerous places as sites.

Steam's most popular game recommended, house location determines whether the building is successful or not

These dangerous places often need to meet two conditions, one is to lean on the mountain, which can improve the stability of the building and enhance the defense, and the other is that the field of vision is condescending, so that it is very convenient to observe the dynamics of the enemy. The above is only the location of buildings that pay attention to strategic positions, there are many other functional buildings in the game, and their location cannot be directly copied from the above types of buildings, and players have to think more about themselves, depending on the situation.

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