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Talking about the balance of the version, the meat must be paid attention to without serious injuries, and the single meat assassin cutting the double meat shooter is outrageous

Hello everyone, I am the fingertip, the glory of the king has gone through six years, in theory, the optimization of each season will make our game more balanced, in fact, the planners are also doing it in this direction, but do you think the current version is balanced?

There is no absolute balance at all

Talking about the balance of the version, the meat must be paid attention to without serious injuries, and the single meat assassin cutting the double meat shooter is outrageous

Glory of kings has more than a hundred heroes, the attributes and mechanics of heroes are different, and there are definitely strong and weak heroes to pull out alone, but this is a five-player game, considering the disparity in lineup and technology, this intensity and expectations do not match the situation is simply too much.

There is also a restraint relationship between heroes, and restraint and restraint will also make the balance of heroes unbalanced, because the contrasting heroes are too extreme.

The problem of equipment is also a factor in the imbalance

I don't know if you found it, last season the glory of the king confirmed a long-term adjustment direction, that is, every season will be the middle of the equipment will be an innovation, because the planners found that simply adjusting the strength of the hero is not enough to make up for the hero's shortcomings or the gap between other heroes, the adjustment of the equipment is more extensive than the hero, and even involves the adjustment of a system, just like the breath of ice this season, which is a gospel for the functional mage.

Talking about the balance of the version, the meat must be paid attention to without serious injuries, and the single meat assassin cutting the double meat shooter is outrageous

There are also some problems, that is, the imbalance of attributes, output heroes should have more output packages, rather than a small number of output packages can also deal high damage, and even should not force them to produce some functional equipment to serve the team, such as "serious injury".

Feature Hero Missing Equipment "Critically Injured"

At present, the equipment with a serious injury effect is the Sanction Blade and the Nightmare Tooth, and these two equipment just need to be double c, the Mage's Nightmare Tooth is actually OK, at least the function can be single out, there is no burden, but the shooter out of the Sanction Blade is directly less than the Weeping Blood Blade 10% less blood sucking, and even some heroes themselves do not need to be forced out of the blood-sucking suit, is this reasonable?

Talking about the balance of the version, the meat must be paid attention to without serious injuries, and the single meat assassin cutting the double meat shooter is outrageous

The auxiliary hero should have taken on such a responsibility, but the effect of such equipment was given to the c position, which led to some lineups having to be sanctioned, resulting in a decrease in their own attributes, but I think that if there is a meat suit with a serious injury effect, it may share the problems faced by the c position, and this season will not be the shooter player lamenting that it is too difficult to play.

The proliferation of meat, this is not a reasonable thing

"Half meat" outfit is actually more popular in ancient times, but that version of the warriors like Zhao Yun and Miyamoto Musashi, a shadow tomahawk plus ice vein handguard, the other out of the meat on the line, the reason is very simple, the previous hero attributes are high, even a shadow tomahawk can also hit a fairly high damage, and the most critical point, that is, the c bit will not do meat.

Talking about the balance of the version, the meat must be paid attention to without serious injuries, and the single meat assassin cutting the double meat shooter is outrageous

Now that we all know the importance of saving lives, the c-bits have given up part of the output in exchange for a higher fault tolerance rate, so that the assassins or warriors who had previously exported enough need to produce more output suits to fight damage, and even some have to give up the broken army to double wear.

Therefore, the current warriors, from the previous succulent, to now become less meat, even pure output, shooters from pure output, into the half meat, cut into the difficulty, but they because of the dawn, the output is not affected at all, do you think this is reasonable?

Indeed, the existence of meat is to enhance the survival of heroes, c bit out can be understood, but this game has become the norm, rather than looking at the lineup to choose, because of the existence of dawn, so that other heroes can not move, can not fight, this is reasonable?

Talking about the balance of the version, the meat must be paid attention to without serious injuries, and the single meat assassin cutting the double meat shooter is outrageous

In the final analysis, the attributes of breaking dawn are too good, and the broken army in the same position has become a dispensable choice for some heroes, while the auxiliaries, so far, none of them can fight one against two equipment, which is also an unbalanced one.

So do you think the current version is balanced? Tell us what you think.

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