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Warcraft 3: Cradle of Wild Monster Mages in Battle Mode, 34 Level 5 Wild Monster Atlas

In the battle mode of Warcraft 3, there are 34 kinds of level 5 monsters that appear, of which as many as 19 have powerful skills, and it is no exaggeration to say that it is the cradle of the mage among the wild monsters. In the next time, we will go to the level 5 monsters in the battle mode from the skill classification to learn more about the specific situation of the level 5 wild monsters. See if there's anything you want to experience in the game when you're able to take it for yourself.

Warcraft 3: Cradle of Wild Monster Mages in Battle Mode, 34 Level 5 Wild Monster Atlas

Lightning Shield skill

Warcraft 3: Cradle of Wild Monster Mages in Battle Mode, 34 Level 5 Wild Monster Atlas

The Renegade Wizard is the only humanoid mage unit in a level 5 wild monster, with 30 to 39 piercing attacks, 600 health, 400 mana, and 1 medium armor, combined with purification and lightning shield skills. Since the lightning shield's damage does not distinguish between the enemy and the enemy, the renegade wizard has become one of the most popular units of all the level 5 monsters. In the medium and large points near the early base, as long as there is a renegade wizard, the player can easily complete the point leveling with a lightning shield.

Powerful secondary skills

Warcraft 3: Cradle of Wild Monster Mages in Battle Mode, 34 Level 5 Wild Monster Atlas

In battle mode, the bloodthirsty spell of the orc shaman, the psychic fire of the Terran priest, and the evil light and heat of the undead psychic have always been very powerful auxiliary skills, and these skills also appear in the wild monsters. There are four types of level 5 monsters with this type of skill, namely centaur wizards and cannibal mages with bloodthirsty skills, walrus man wizards with psychic fires, and immortal dark weavers with evil fanaticism (and one with summoning skills, introduced in summoning units).

Centaur Wizard: Has 28 to 37 piercing attacks, 600 health, 400 mana, and 1 heavy armor, in addition to bloodthirsty, an additional exorcism spell;

Cannibal Mage: Has 24 to 27 normal attack damage, 600 health, 400 mana, and 1 heavy armor, with only one bloodthirsty skill;

Walrus Wizard: Has 34 to 40 piercing attack power, 475 health, 300 mana and 0 medium armor, only with a psychic fire skill, although the defense attributes are average, but the output and survivability under the blessing of psychic fire can not be underestimated;

Immortal Dark Weaver: Has 24 to 27 normal attack damage, 600 health, 200 mana, and 1 heavy armor, with only one evil frenzy skill. Because the attributes are not high at the same time, the evil fanatics will also shed their own blood, and the difficulty of handling is relatively low.

Powerfully limit skills

Warcraft 3: Cradle of Wild Monster Mages in Battle Mode, 34 Level 5 Wild Monster Atlas

There are as many as 6 level 5 monsters with powerful restriction skills (actually 8, considering that the other two have summoning skills, so they are introduced in the summoning skill units). The 6 units are the Demon Hound with the Blue Draw skill, the Mud Monster Deformity with deceleration, the Evil Tormentor with the Silence Skill, the Eagle Man Storm Witch with the Curse and Sleep Skills, the Plague Tree with the Winding Skill, and the Sea Giant Hunter with the Trap Skill.

Demon Hound: A level 5 monster that is very familiar to all players, with a small but indeed disgusting stat, with 24 to 27 chaos attack damage (melee), 750 health, 200 mana and 3 heavy armor, with only one blue skill;

Mud Monster Deformity: Relatively rare, but equivalent to the Witch's Deceleration Skill, it is really uncomfortable without the ability to dispel, with 24 to 27 normal attack damage, 600 health, 400 mana and 1 heavy armor, and only one Deceleration skill;

Evil Tormentor: Another high-value being, with average attributes but awakened when the two sides are engaged, which will make the restricted party extremely uncomfortable, with 31 to 37 piercing attack power, 510 health, 200 mana and 0 medium armor, with a silence skill;

Eagle Man Storm Witch: The only aerial unit in level 5 wild monsters, with 28 to 37 piercing attack power, 600 health, 400 mana and 1 heavy armor, combined with curse and sleep skills, the processing difficulty is relatively high;

Plague Treeman: Kog summoned the Treeman in the Night Elves to strengthen and demonize the existence, with 32 to 36 normal attack power, 600 health, 400 mana and 1 heavy armor, with the two skills of entanglement and cloud of disease, because the cloud of disease lasts up to 120 seconds, it is one of the level 5 monsters that most players are reluctant to face, fortunately, there are not many maps that appear;

Sea Giant Hunter: The largest level 5 monster, with 20 to 23 normal attack power, 725 health points and 0 points of heavy armor, with smashing and trapping two skills, the attributes look average, but the existence of the smashing skill makes its output ability increase a lot, trapping and can limit the opponent very well, so it is also difficult to deal with.

Sacrifice skill monsters

Warcraft 3: Cradle of Wild Monster Mages in Battle Mode, 34 Level 5 Wild Monster Atlas

The level is not high, making it difficult for level 5 wild monsters to appear permanent sacrifice skills, but ordinary sacrifices still exist. The Salamander and the Delaney Slayer are two monsters with sacrificial skills, with the Salamander having 30 to 39 piercing attacks, 600 health, 400 mana, and 1 heavy armor, paired with fire arrows and sacrifice skills; the Delaney Slayer has 19 to 21 normal attacks, 525 health, 300 mana, and 0 heavy armor, paired with sacrifice skills. In equal comparison, salamander's actual combat effectiveness and appearance rate are much higher than those of delaney slayers.

5 summoners

Warcraft 3: Cradle of Wild Monster Mages in Battle Mode, 34 Level 5 Wild Monster Atlas

No matter which version it is, the attention of the summoning units is not low, which is the main reason why Maiwen lists these 5 summoning monsters separately. Of the 5 summoning units, the Summoning Skills of the Infidel, the Spider Demon Prophet, and the Sartre Stealer are all resurrected from the dead; the Summoning Skills of the Lobster Man Prophet and the Mane Doctor, although different, are all low-level combat units that summon 2 of their own clans.

Infidel: The model is a plus-sized Squire model with 28 to 37 piercing attack damage, 600 health, 400 mana and 1 heavy armor, with 2 skills of resurrection of the dead and putrid bee colonies;

Spider Demon Prophet: The model is not much different from the common large wild monster spider, with 30 to 36 piercing attack power, 600 health, 400 mana and 1 heavy armor, with the resurrection of the dead and the exorcism of magic 2 skills;

Sartre Thief: The Satur Clan is similar in addition to color and size, which will not be described in detail here, the Satur Thief has 24 to 27 normal attack power, 600 health, 400 mana and 1 heavy armor, with 2 skills of blue smoking and resurrection of the dead;

Lobster Man Prophet: Common Lobster Man look, with 28 to 37 piercing attack damage, 480 health, 300 mana and 6 medium armor, with 2 skills of winding and summoning shrimp soldiers (summoning shrimp soldiers can summon 2 shrimp soldiers, both with 10 to 11 normal attack damage, 170 health and 6 heavy armor);

Mane Doctor: The model is a normal wild boar man, with 24 to 27 normal attack damage, 600 health, 400 mana and 1 heavy armor, combined with 2 skills of healing guard and wild soul (wild soul can summon 2 soul pigs to assist in combat, soul pig has 11 to 12 normal attack damage, 200 health points, and 0 heavy armor).

3 Dominion Auras

Warcraft 3: Cradle of Wild Monster Mages in Battle Mode, 34 Level 5 Wild Monster Atlas

Although the attack power of the Dominion Aura on friendly forces is only 10%, because it is unconditionally improved, the skill is also the exclusive skill of the wild monster, and many players have been fascinated by it for a long time. Among the many level 5 monsters, there are a total of 3 types of Jackal Inspector, Dog-Headed Overseer and Spider Scorpion master with this skill, and their attack attributes are exactly the same from 24 to 27 normal attack power. Among other attributes, the Jackal Inspector has 750 health and 3 armor, the Scorpion Master has 750 health and 2 armor, and the Doghead Overseer has 650 health, 2 armor, and slam skills.

4 Special Forces warriors

Warcraft 3: Cradle of Wild Monster Mages in Battle Mode, 34 Level 5 Wild Monster Atlas

While the level 5 monster has a large number of spell units, there will naturally be some warrior units. Leaving aside the monsters with other skills, there are also 4 types of special warrior units with enhanced output or survivability in level 5 monsters. They are thugs, mammoth warriors, sea elementals, and blue dragon warriors.

Thugs: One of the few Terran units, similar to the Mountain Thief and Bandit we usually see, it has 29 to 34 normal attack damage, 500 health and 1 heavy armor, with dodge and hide skills;

Blue Dragon Warrior: Same as the fighter, it has a dodge skill, but the blue dragon warrior's survivability is a little stronger, and the output ability is much weaker, with 24 to 27 normal attack damage, 775 health and 1 heavy armor;

Mammoth Warrior: The most survivable of these 4 special warrior units, with a powerful magic immunity skill based on 27 to 30 normal attack power, 900 health points, and 2 heavy armor;

Sea Element: I believe everyone is already very familiar with it, it is a strengthened version of the Water Element, although the health is only 550 points, but the piercing attack power of 28 to 37, the combination of 2 points of armor and slamming skills, still makes people feel a little headache.

9 regular warriors

Warcraft 3: Cradle of Wild Monster Mages in Battle Mode, 34 Level 5 Wild Monster Atlas

The level has reached level 5, but there are still 9 without any skills. They are the Spider Crab Troll, the Hard-Pincer Lobster Man, the Spider Lord, the Hellfire Mechanism, the Skeleton Orc Infantry, the Marine Revenant, the Ice Tooth Mammoth, the Ogre Heavy Beater, and the Wild man.

Ogre Heavy Beater, Spider Crab Troll, Skeleton Orc Infantry, Savage, Spider Lord, Ocean Revenant, and Ice Tooth Mammoth all have 24 to 27 normal attack damage, the first 3 are 850 health plus 3 armor, the middle 2 is 750 health plus 3 armor, the Ocean Revenant is 900 health plus 2 armor, and the Ice Tooth Mammoth has 925 health plus 1 armor.

The Hard-PincerEd Lobster Man is as tall as the other Lobster Men, with 26 to 30 normal attack damage, 620 health, and 6 heavy armor. The only ranged unit is also the Hellfire Mechanism of the Mechanical Unit, with 28 to 33 piercing attack damage, 600 health, and 2 heavy armor.

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