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Wonder Wizards Review: A walking simulator with top-notch artistry

How to evaluate "Strange Witch Magic Forest" depends on the players themselves. If you happen to be able to surf the airwaves, then its first-class art and superior music can indeed leave a deeper impression on the player.

"Strange Witch Magic Forest" is a relatively extreme work, it has first-class art and properly choreographed plot line, the game's look and feel and plot twists can often give players a bright eye. But under the excellent skin, its gameplay is a shabby mess, whether it is a tedious task flow or a dead-headed interactive logic, this extremely simple gameplay will occasionally make players yawn.

People who like it feel that the flaws are not hidden; players who can't stand the temperament feel that the flaws are not hidden. Possibly, all walking simulators look like this, and they need to be on the airwaves to be like this.

Wonder Wizards Review: A walking simulator with top-notch artistry

The witch is the protagonist of the game, and the goat is our debt collector, and Wonder Witch has a very clear gameplay flow - the goat provides the player with the initial guidance and urges the player to open the entire chapter of the game one by one according to the order of the mission.

The game's flow is also cyclical, with the protagonist stringing together all the mysteries through 12 stories and finally ending the plot.

Wonder Wizards Review: A walking simulator with top-notch artistry

The main gameplay content of the game is to play a witch role in the storyline arranged by the developer, and make various potion props through their own alchemy technology to help or judge various characters.

Interestingly, players need to play as a good witch, but not necessarily a good witch.

Wonder Wizards Review: A walking simulator with top-notch artistry

However, the process may be a little long or boring. After all, essentially it's just a walking simulator.

But Wonder Magic also tries to compensate for gameplay by incorporating some interactive mechanics, such as a well-established craft system, in order to add some fun to the game's flow as a condiment for magical adventures.

If you like to read stories, or have a penchant for reading, then "Strange Witch" with gameplay content can provide you with a unique adventure. The alchemical synthesis and all kinds of magical creatures are all information content that cannot be obtained through reading books alone. The fusion of video game gameplay and traditional reading has also become a reason why you choose to play a witch game instead of reading a witch novel.

And unlike the magic world of the king of swords and magic, there are no longer endless fights, but a witch world that requires wisdom and bad thoughts to solve the mystery.

Wonder Wizards Review: A walking simulator with top-notch artistry

Puzzle solving is a core part of the game flow of Wonder Magic – after all, both alchemy and adventure are closely related to it.

Alchemy is for the purpose of crafting quest props, props are for solving puzzles, and puzzles are for completing adventures, and this series of gameplay chains is the reason why the main line of "Strange Witch Magic Forest" is clear enough, and it is also the reason why as a puzzle game, it is difficult for you to get lost.

The fool-like gameplay and simple gameplay always allow players to get a relaxed and pleasant experience from the game, and "Strange Magic Forest" is definitely approachable regardless of the atmosphere and difficulty.

Wonder Wizards Review: A walking simulator with top-notch artistry

"Strange Witch Magic Forest" even has some sleep aids. The best game music is accompanied by a story told by the plot, and the player enjoys the scenery and the unfolding scenes of the game, sometimes warm and sometimes mysterious. The silent footsteps of the witch became the most intensive source of sound in the game, bringing salvation or punishment to the world.

However, I often feel sleepy about its playfulness, and often unconsciously open it in idleness, like reading a book that is slightly interested, but not very interested, and finally barely finished reading, not disappointed, not particularly surprised, just to increase experience, everything goes naturally.

Wonder Wizards Review: A walking simulator with top-notch artistry

But within this process, there are also some designs that I don't really like. For example, the game's brain-dead interaction logic.

For example, suppose the player needs to pass through line B to C from location A, and B has the items needed to pass C. From an efficiency point of view, the player should be able to obtain key items with unknown effects when passing through the exploration phase of B, and then solve the dilemma and complete the level naturally when they come to C. However, this is not the case with the arrangement of "Strange Witch", which requires the player to first come to location C and find that they need to use a key item, and that item is exactly at the B location that you just passed, at this time, return to B to get the prop and return to C to complete the level. If you don't follow this process, the items at location B will not be available, so the player will need to pay multiples of the time of the original journey to complete this very unreasonable route.

Perhaps, it is considering the perspective of storytelling that there is a reason for it, so we cannot get a prop with an unknown role without a purpose. But from the perspective of the game flow, this undoubtedly adds a lot of unnecessary and too lengthy repetitive steps for the player, and also makes the player's desire to explore in the map slowly exhausted.

After all, it's not very useful for you to explore now, and you won't be able to qualify for key items without triggering the mission first, and even if it's extremely conspicuous, it will become an uninterlacable model map.

Wonder Wizards Review: A walking simulator with top-notch artistry

As the game progresses, the types of props that need to be involved in the game will also increase geometrically, and the most terrifying thing is this. Because, even in the late game process, there will be a need for primary materials, which causes the player's mind to focus on collecting materials - it may be more generic items, or it may be to trigger the task first. In short, it will not be deliberately concerned about what you see and hear.

As a result, the game's priorities are slightly reversed - the player is forced to complete the task in order to end it all, but forgets the original intention of exploring the world when playing the game. Although the story of "Strange Witch" is indeed well told, it is difficult for players to have the spare energy to enjoy the fun of reading.

The gameplay mechanics and narrative techniques are not integrated with a better perspective, and they have also become the shortcomings of "Strange Witch", which is the main culprit that causes players to yawn continuously. It makes the player look like a tool man, just a convenient errand to move the process forward.

Wonder Wizards Review: A walking simulator with top-notch artistry

But conversely, "Strange Witch" also has the advantage of not requiring much energy. It doesn't need to invest too much brain power, just follow the game's guidance step by step, you can see the whole picture of it, experience its full content.

You won't encounter checkpoints, you won't lose your mission objectives, and you'll have plenty of things to do throughout the hours of gameplay, compact and fulfilling. Doesn't that sound a lot more reasonable?

Wonder Wizards Review: A walking simulator with top-notch artistry

The advantages and disadvantages are distinct, and the audience is very selective, which is the most distinctive feature of "Strange Witch And Magic".

If you can accept this slightly boring, but clearly organized gameplay at every step, then the accompanying story will be the best reward for you. Conversely, it may be a mediocre work of lengthy process, sacrificing the game experience for storytelling, with no merit in gameplay and narrative.

Therefore, how to evaluate "Strange Witch Magic Forest" depends on the players themselves. If you happen to be able to get on the airwaves, then its first-class art and superior music can indeed leave a deeper impression on players, and it is the epidemic situation, and we are not bad at those times.

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