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In Warcraft 3: Versus Mode, there is a list of level 1 to 4 monsters with powerful slowdown capabilities

In the Battle Mode of Warcraft 3, there are many level 1 to 4 monsters that act as experience babies. Although these wild monsters are not very strong in combat power alone, because they are equipped with some powerful skills, after standing with high-level wild monsters, their comprehensive ability will be greatly improved. When we level up, if we are restricted by these powerful skills to move, and we are also caught by the opponent, the loss is often not too small. Today, we will first talk to you about the wild monsters with strong deceleration ability in level 1 to 4.

Attack comes with a deceleration ability

In Warcraft 3: Versus Mode, there is a list of level 1 to 4 monsters with powerful slowdown capabilities

Among the level 1 to 4 monsters, the only unit that attacks comes with the ability to slow down is the Blue Dragon, a level 3 unit. Although the level is not high, because it is a dragon clan, its attributes are not low. Has 23 to 30 Ground Piercing Attack, 21 to 24 Air piercing attack, 340 health, and 1 Heavy Armor. It should be noted that the blue dragon's attack slowdown ability, which comes from racial talent, is not described in the form of skills.

The Ice Arrow skill slows down

In Warcraft 3: Versus Mode, there is a list of level 1 to 4 monsters with powerful slowdown capabilities

The Skeleton Sharpshooter and the Void Walker are both level 3 wild monsters with the Slowing Down skill of the Ice Arrow. The Ice Arrow skills of these two level 3 monsters are relatively common deceleration skills, and when opened, the attack will consume 5 mana points to deal additional damage to the enemy and a 25% movement speed reduction effect. It is worth mentioning that the difference in attributes between the two level 3 units is not small. The Skeleton Marksman has 21 to 29 piercing attacks, 300 health, 300 mana, and 0 heavy armor, while the Voidwalker has 23 to 27 piercing attacks, 365 health, 200 mana, and 0 medium armor.

Deceleration skill slowdown

In Warcraft 3: Versus Mode, there is a list of level 1 to 4 monsters with powerful slowdown capabilities

Among the low-level monsters of levels 1 to 4, there are as many as 5 wild monsters with the powerful deceleration skill of deceleration, namely the level 1 silt monster slave, the level 2 mud monster thrower and the dog-headed man ground servant, and the level 4 deep sea fishman hunter. The deceleration skills of these 5 wild monsters, like the Deceleration skills of Terran witches, require 50 mana releases, and reduce the target's attack speed by 25% and movement speed by 60% for 20 seconds.

Silt Monster Slave: This monster was introduced to level 1 monsters in detail, and has very low attributes, only 240 health, 200 mana, 10 to 11 normal attacks (melee) and 0 medium armor;

Dirt Golem: A small clay man in a common mercenary camp, with 12 to 13 normal attack damage (melee), 240 health, 300 mana and 0 medium armor, in addition to slowing down, the dirt golem also has magic immunity skills;

Silt Monster Thrower: As a level 3 wild monster, the Silt Monster Thrower has a much higher stats, with 23 to 27 piercing attack damage, 340 health, 300 mana and 0 medium armor;

Doghead Man Ground Servant: Because in addition to the Deceleration skill, there is also an exorcism magic (the single body dispel skill is the same as NE's down road), the Doghead Man Ground Servant's attributes are lower than those of the silt monster thrower who is also a level 3 wild monster, but it is only 4 health points less, and the other aspects are exactly the same;

Deep Sea Fishman Hunter: The only level 4 monster with a Deceleration skill, with 28 to 37 Piercing Attacks, 375 Health, 300 Mana, and 2 Medium Armor, in addition to Slowing Down, it also has an Exorcism Magic Skill like the Doghead Earth Servant.

Purification skill slows down

In Warcraft 3: Versus Mode, there is a list of level 1 to 4 monsters with powerful slowdown capabilities

As we all know, in the active deceleration of the Warcraft 3 battle mode, in addition to the regular deceleration, there is also a special deceleration skill purification. Some of the low-level wild monsters of level 1 to 4 also have this skill, and the number is as high as 4. They are The Sartre Fraudster at Level 1, lightning lizard at Level 2, The Jackal Guard at Level 3, and The Raider Hermit at Level 3.

Sartre Fraudster: Yesterday there was a level 1 monster that was introduced in detail for everyone, the attributes are very low, but the effect of the purification skill is really strong enough, so if you encounter it when leveling, you still need to pay attention to it;

Lightning Lizard: Although not small, its attributes are really not high, with only 280 health, 200 mana, 15 to 22 piercing attacks, and 0 heavy armor;

Jackal Guard: Among the low-level monsters with purification skills, the most common should be it, 21 to 29 piercing attack power, 330 health, 300 mana and 0 medium armor, with the actual battle often two together with a level 5 monster appears, the difficulty of handling is much greater than other low-level monsters;

Raider Hermit: Possesses 21 to 25 piercing attacks, 340 health, 200 mana, and 2 medium armor, and although the attributes are relatively average, they are not very common in actual combat. However, because they basically appear with a large number of other wild monsters, including some level 5 or even higher level wild monsters, the difficulty of handling is even greater than that of the Jackal guards.

Frost nails slow down

In Warcraft 3: Versus Mode, there is a list of level 1 to 4 monsters with powerful slowdown capabilities

After talking about the wild monsters with active deceleration ability, let's take a look at the wild monsters with the passive deceleration skill of frost armor (ice armor). After all, in the first half of the game, everyone has more or less melee units, and the chance that the ice armor can only take effect for the slowdown effect of melee effect is naturally more. Due to the relative strength of this skill, there are only 4 wild monsters who can do this skill, namely the Lobster Man Tide summoner at level 2, the rogue wizard at level 3, the ice troll high priest at level 4, and the shaman with polar bear monsters.

Lobster Man Tide summoner: As a level 2 monster and one of the few lobsters that can attack from a distance, the attributes of the Lobster Man tide caller are indeed more general, only 17 to 21 piercing attack power, 240 health, 300 mana and 6 medium armor (armor is really high, itself 6 points plus ice armor directly reach 9 points, if not too little health, it is really difficult to handle), in addition to frost armor, there is also a healing skill;

Rogue Wizard: A little higher than the Level 2 Lobster Man Tidemaker, but only has 23 to 27 piercing attacks, 340 health, 300 mana, and 0 medium armor, and only one frost armor spell;

Polar Bear Monster Shaman: As a level 4 bear monster, the Polar Bear Monster Shaman's armor is still 0 medium armor, but other attributes are not bad, with 25 to 32 piercing attack power, 550 health and 300 mana, in addition to frost armor, there is also a spell exorcism;

Ice Troll High Priest: The most skilled of the wild monsters introduced today, in addition to the Frost Armor Technique, which is one of today's protagonists, the Ice Troll High Priest also has two skills: healing and exorcism magic. In terms of attributes, it has 25 to 32 piercing attack damage, 450 health, 300 mana, and 0 medium armor.

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