Hello, I'm Ma Xiaojiao.
The new version of Hearthstone has been online for a week, the standard environment has been basically stable, and according to the experience of previous versions, the balance patch is coming. So, who should be weakened the most? I guess a lot of players' answer is jumping Feder.
Jumping Feder is a set of cards that emerged in the middle of the Otranc version, and can rely on a quick jump fee to gain a cost advantage and use high-cost quality cards to crush opponents. Before the new version was updated, its winning rate was only hovering around 50%, but after the new version was updated, its winning rate soared, reaching 55% at one point and currently remaining above 53%. Such a huge increase is enough to prove its strength, but this is not why it is hated. What's really annoying about Jumping Feder is that it makes it impossible for most slow-down decks in the environment to play.
Referring to the change in jumping Feld's win rate, if Guf is not weakened, the card that should be weakened the most must be the new version of the card added. Personally, I think the cards that should be weakened the most are nothing more than two cards: Miracle Growth and Scales of the Earth. So, who should weaken these two cards?
Miracle growth
Hearthstone designer's brain circuit is really confusing, and the effect of the miracle growth 7 fee to draw three cards is reasonable, but the summoning effect behind it is too outrageous. The effect of drawing three cards determines that miracle growth guarantee can summon a 3-3 taunt retinue. It looks okay, but don't forget that as a deck with a large number of cards and high-fee cards, it is easy to hoard a hand of cards like a warlock in the early stages of Jumping Feder, and as long as the miracle growth is played, it is generally at least an 8-8 taunted retinue, which is a bit outrageous.
Compare the core series of knowledge ancient trees, the same 7 fees, knowledge ancient trees are fixed 5-5 figures, no mockery, and can only draw two cards. The purple card was exploded by the white card, and the ancient tree of knowledge also opened a new chapter in the history of Hearthstone, right? Or compared to the Warlock's Abyss Summoner, the miracle growth of the draw is equal to the extra long body, which can be counted as offsetting the Abyss Summoner body, so that the draw of three cards is actually only a fee!
Weaken the prediction: Simply add a fee or draw one card less, try it first, and if you can't contain the druids, you can only do both.
Scales of the Earth
If I remember correctly, before the Scales of the Earth became the whole living component of The Ten Thousand Jia de, it was stacked with the Qingyu System and the Big Brother System, which was the artifact of the Druid against the Quick Attack Deck. Now it is to change the soup without changing the medicine, and the Scales of the Earth have changed a deck and still explode the quick attack deck.
No matter how much blood you kill in the early stages, as long as you let the druid strike a miracle growth to catch the scales of the earth, or drag it out and hit the Naga giant to pick up the scales of the earth, you will instantly fold up the armor and the blood will become full of armor. In the late stage of the deck battle, a king of the forest shoots down, then activates + earth scales, instantly 30 armor is pulled full, the warrior is indeed the slowest class to stack armor, right? Although the premise of the Earth Scales to play a role is to have a high-quality retinue, these high-quality retinues themselves can not save their lives!
Weaken the prediction: simple and rude plus a fee does not work, at least two fees to do, you can appropriately strengthen the Buff effect. Or be bold and add a precondition to the effect of stacking armor.
My final conclusion
Personally, I believe that the scales of the earth should be weakened more than miracle growth. Each deck should have a certain weakness, Jump Feder as a sacrificial pre-deck should have a certain disadvantage in the face of the fast attack deck, miracle growth although supermodel, but can not cause a devastating blow to the fast attack deck, the key is the super strong stacked armor effect of the Scales of the Earth, so that the blood grab in the early stage of the fast attack deck completely lost its meaning. If you weaken the Scales of the Earth and give Jumping Fed more fast-attack predators, its number will naturally decrease, and the slow-speed control deck that eats fast attacks may have a chance to play. What do you think?