Unexpectedly, when the time comes and goes, I also have such a lucky day
But a lot has happened this week
Tell you a story, I'm in a row with the people in the dormitory
When it comes to me, say less assists, and then let me play with assists
Suddenly my boardmate came saying you play casually, I took the fly
The law of victory had been decided, so I took out the punishment Yao
I know, I understand the version, they will never understand
So I completely disregarded their ideas
Go straight to the enemy red zone and get the enemy's red buff
The big tailwind started
Hum hum, watch me clear the way down the road in one breath.....
Ended up losing.... Then came the first episode of Leo
1. Additional economic income at highlight moments?
Triggering a highlight moment earns an additional 60 coins
Equivalent to a river economic income, then I will summarize the highlight of the moment
1.1, a variety of highlights
Here are just a few common screams that trigger most of them to win the regiment
Dressup Master: Cut and successfully escape/counterattack
100 Steps Through Yang: Defeating enemies at great distances (Nuwa/Houyi)
Counterattack under the tower: The tower sends the enemy home
Group Control: Control skills to get multiple assists
Dragon Snatch success: Get the dragon from the enemy
The key is to take control of the enemy first and send it home
Key Batters: The heaviest hit in a wave of regimental warfare
Bullets without false shots: The ability to hit enemies continuously
Anyway, there are many more, I forgot, you can pay attention to it
2. The outfitting order of the equipment
The order of equipment in the battle is also important
For example, two components of the black cut
Simply put
One provides skill slowdown and one provides armor-breaking
If the default outfit is out, the probability is to slow down, but the slowdown is useless.... And there's also 5 seconds of CD time
The other piece that provides broken armor can not only reduce a certain CD
It can also increase damage by a small margin
(Penetration means ignoring how much armor)
Maybe it's a bit unclear, but simply put, try to choose special effects suits
If the components are all special effects, be sure to choose according to the situation.
2.2. Transitional installation
Some equipment transitions can be considered in the early/mid-term period
Shooter position, the new equipment is very suitable for making a transition
Attributes can increase the battery life in the early stage
Passive, on the other hand, is an improved survivability of the shooter
3. Passive enemy?
Some heroes can use passive enemies
The passive of various heroes is also different in different ways
Usually it is known that there are enemies nearby, but they do not know the real location
Here's an inventory of the heroes who can passively ask for the enemy
Bull Demon: When teammates are nearby, they will have a shield mark on their heads
(This is not a claimant, but it is also possible to know that there are people nearby)
Guan Yu: When enemies are nearby, a horse's eye effect will appear
Lanling King: When enemies are directly in front, they will get an acceleration effect
Sun Shangxiang: When using tumbling (a skill), enemies in front of you will get an acceleration effect
There are also some more obvious not to say (Mark, Li Yuanfang)
3.1, Easter eggs?!
Teaming up with specific heroes will have special effects, most of which are voices
Instead, a few are increased attributes
For example
Armor and Luna increase the movement speed effect
The Five Tiger Generals/Great Wall Guards increase attack power/penetration
Although not much, but talk is better than nothing (penetrating the movement speed of real incense)
3.2. Easter egg ?!!!
When you encounter a hero with an easter egg in the case of an enemy
An easter egg will be triggered when both parties approach, with or without a field of view
If, on the opposite line/when passing through an area without visibility
Suddenly, coldly saying a voice that had not been heard before, it means that someone is coming (someone wants to trigger an easter egg!). )
Inexplicably like spider sensing...
4. Friendly neighbor Wild monster
Everyone knows that wild monsters can provide economy + a small amount of blood return
But do you know that wild monsters still have hidden usage....
4.1. Use wild monsters to reply
Below the monster, there is a gray strip
This bar represents the monster's hate value, in simple terms
Wild monsters will decrease as they leave their birthplace
(That is, the farther away from the field, the less)
You can use this mechanism to constantly brush the reply
4.2. Use wild monsters to call out enemies
After attacking the wild, the wild head in the direction closest to the attacker
If you encounter someone in the middle, you will attack, you can use this to make enemies, if the monster does not return within a few seconds, it means that there is someone
It is generally divided into several situations
Monsters have attack actions (there is someone in front of the monsters)
The monster never came back (the monster met someone)
Wild Monsters Are Beaten (Someone)
Passing by, you find the monster falling to the ground (someone knocks down the monster within seconds)
5. The various uses of the replenishment key
The Replenishment key is turned on in the Setup action
(In the upper right corner of the innings, the gear key is opened, which is where the surrender is)
Replenishment: Give creeps a last hit to earn extra financial income
Through this, the economic gap can be slowly widened
5.2, displacement?
Some heroes will have displacements when they enhance the General Attack
For example: Monkey, Athena, Kay, Arthur,
You can use the Replenishment Key to shift
Including wild monsters can also be selected using the replenishment key
(Who has fewer health points to choose who)
6. Learn to read information
Usually there will be some small information on the left to see, which is generally universal
Perhaps, there is just a message that you don't know?
For example
Late Punishment Damage is 3900 (including Broken Army)
7, some strange hero skills
Some heroes will become a little stronger because of certain skills...
It's not much, but it's better than nothing
7.01, nothing to take two steps
Zhuge Liang, Di Renjie, Brother Yuan
These characters have explosive skills, and the closer you get to your enemies, the higher the damage
So you can take two more steps and play a higher output
7.1, strange hero skills!
Sangqi: You can use the replenishment button to attack creeps, and will hit two outputs in melee combat
(If your teammates are on the sidelines, you can use this reinforcement, but I'm not sure, because it's still mainly healing))
Brother Yuan: When the puppet changes positions, there will be a very short invincible frame
And when the puppet controls the person, take one more step and the output is doubled
(When the puppet controls the person, transpose the past, take one more step with two skills)
Miyamoto and Lü Bu: Both moves have obvious invincible frames, and if they are used well, they may be able to fight back
Zhong Wuyan: The enhanced general attack after one skill can be canceled with two skills
You can do two hammers in a second
8. Purification BUG
Purification: uncontrolled, uncontrolled
But there is a small problem with the designer purification, that is, he will clearly mark the enemy
For example
Xiao Qiao, Zhuge Liang, Wan Er, Dai Ji
When a skill hits an enemy, there will be a marker (invisible in the status bar)
This figure is Zhuge Liang's passive marker
The mark disappears after purification if it is passively hit at this time
Damage becomes 100% back
8.2, a bug of Yao
Yao is a continuous settlement within two seconds, if the mage wears a mask/twilight
Then passive will be triggered continuously
(By the way, they are all in combat state until the settlement is completed)
9, the choice of ban position
The party that takes the hero first takes the hero, and vice versa
This mechanic can be used if teammates have ban heroes who can play
(Be sure to take the hero first)
If it is a five-row case, there will be a ban hero who can directly ban their own hate
10, steal a lazy
Share the memes that everyone wanted in the last issue, by the way, the next words please look at the comment area, now the time is 12 at night.
Get some sleep
Comment area I will read, will reply, everyone wants to ask what on the comment area to leave a message (ask for three consecutive)
In addition, more on a monday, instructional videos + articles, ask for three consecutive