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Anhui Museum relies on the advantages of collection to create a bronze-themed offline digital experience hall

Anhui Museum relies on the advantages of collection to create a bronze-themed offline digital experience hall

On January 26, the first offline digital experience hall of Anhui Museum, Ambow Smart Space-Time, began trial operation. Photo by Li Pengfei

Hefei, January 26 (Reporter Zhang Qiang) Anhui Museum's first offline digital experience hall - Ambor Time and Space began trial operation on the 26th.

The theme of the first issue of Ambow Time and Space is to create a digital experience exhibition of bronze cultural relics around bronze culture, and the main target audience is teenagers. Later content will also be often updated.

Anhui Museum relies on the advantages of collection to create a bronze-themed offline digital experience hall

On January 26, the first offline digital experience hall of Anhui Museum, Ambow Smart Space-Time, began trial operation. Photo by Li Pengfei

The exhibition comprehensively applies digital display and system integration technologies such as large-scale projection, panoramic roaming, somatosensory interaction, virtual reality, transparent image, etc., to show the knowledge of bronze production and use, liturgical music culture, etc., simulate the life of some princely states during the Spring and Autumn period and the Warring States period, and provide the public with a vivid, rich and diverse deep immersive exhibition experience.

Anhui Museum relies on the advantages of collection to create a bronze-themed offline digital experience hall

The theme of the first issue of Ambow Time and Space is to create a digital experience exhibition of bronze cultural relics around bronze culture, and the main target audience is teenagers. Photo by Li Pengfei

According to Zhang Qiulian, curator of Amber Wisdom Time and Space, Anhui Museum used to be a traditional exhibition, this pure digital exhibition is lacking, offline digital experience projects are also more traditional, not systematic, and there is no exhibition specifically for teenagers, so combined with the current opportunity for the construction and development of the wisdom museum and the advantages of collections, Anhui Museum planned this offline digital experience exhibition in order to enhance brand value, meet the public's visiting needs, and mobilize the subjective initiative of the audience to visit.

At the same time, it is expected that this place will be built into a "second classroom" for young people, so that young people can understand the history and culture of the Jianghuai region and the knowledge of bronze cultural relics in the Spring and Autumn period and the Warring States period, cultivate young people's interest in history and culture and desire to explore, carry forward and inherit the excellent traditional Chinese culture, and make the cultural relics collected in the museum come alive.

Anhui Museum relies on the advantages of collection to create a bronze-themed offline digital experience hall

Ambours space-time comprehensive application of large projection, panoramic roaming, somatosensory interaction, virtual reality, transparent image and other digital display and system integration technology. Photo by Li Pengfei

Travel to the nations, feasts of the Chu kingdoms, the secret realm of divine beasts... The reporter learned that this exhibition relies on bronze cultural relics, with An Xiaobo, the small god beast as the protagonist, developing and designing 9 small god beast IP images, and using the exhibition narrative method to tell the story of "An Xiaobo's Travels". Here, visitors can learn about bronze casting, lilly culture and other knowledge through interactive experience, touch screen and other ways.

Anhui Museum relies on the advantages of collection to create a bronze-themed offline digital experience hall

Tourists take photos in Amborch time and space. Photo by Li Pengfei

Zhang Qiulian said: "We have created two immersive scene experiences in the exhibition hall, one is the Group of Shu Fangguo, the other is the Feast of the Chu Kingdom, and also set up a secret place of divine beasts, we pay attention to the aesthetic presentation of the picture, hoping to fit the aesthetic education work of the current school and enhance the aesthetic ability of teenagers." The exhibition hall also uses digital technology to present a number of interactive exhibition items, allowing the audience to find fun and education in the interactive barrier. (End)

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