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Breaking the dialogue between time and space, the late "Teresa Teresa" sings "Sweet Honey" on the spot

author:Beiqing Net

Recently, the metaverse concept has been described as a hot network. Virtual worlds, personalized characters, and immersive scenes have all attracted a lot of attention. What kind of experience can you have in the metaverse? How will lifestyle changes?

Journalists walk into the "metacosm"

Experience personalized "face pinching" and motion capture

First of all, to enter the virtual world of the metaverse, to have a character image of oneself, then pinching the face is the introductory project in the "metaverse" system. The face pinching system will generate your own image in 3 seconds according to your facial features, and you can also adjust your facial features and change your makeup and hairstyle according to your preferences.

Breaking the dialogue between time and space, the late "Teresa Teresa" sings "Sweet Honey" on the spot

In the motion capture center, the reporter puts on a motion capture suit, which allows the system to capture the reporter's expression, mouth shape and movement in real time, which can help the reporter better use body language to communicate in the virtual world.

Breaking the dialogue between time and space, the late "Teresa Teresa" sings "Sweet Honey" on the spot

The metaverse is currently in the stage of exploring imagination and technological development, and thousands of companies may create thousands of metaverse application scenarios, including entertainment, education, medical care, industry and other fields. Among them, immersive conferences in the field of work are also one of the application scenarios of the metaverse.

Breaking the dialogue between time and space, the late "Teresa Teresa" sings "Sweet Honey" on the spot

In addition, the application scenarios of the meta-universe also include virtual concerts, cloud exhibitions, etc., such as science and technology exhibitions, game exhibitions, and art exhibitions, which have certain commercial application prospects.

Break the dialogue between time and space

Teresa Teresa sang live

In addition to application scenarios such as work and exhibitions, meta-universe has more practical application value in the field of entertainment and education. Recently, the appearance of the virtual person Teresa Teng has triggered a heated discussion among everyone, and the reporter also went to experience the "air dialogue" with her.

Breaking the dialogue between time and space, the late "Teresa Teresa" sings "Sweet Honey" on the spot

Reporter Ju Yaqian: Hello Teacher Teresa Teng, it is a pleasure to have a face-to-face dialogue with you. Virtual character Teresa Teresa Teresa: Hello everyone, I am Teresa Teresa, it is a pleasure to meet you. Reporter Ju Yaqian: Many of your songs are household names, can you sing a few words for us today?

Breaking the dialogue between time and space, the late "Teresa Teresa" sings "Sweet Honey" on the spot

Fictional Character Teresa Teresa Teresa: Okay, then I'll sing a few words. "Sweet honey, you smile sweetly" "Let time rush by, I only care about you".

Virtual people can be said to be an important part of the metaverse world, and an indispensable element in the metaverse game application scenario. For example, in recent years, the movies "Ready Player One" and "Out of Control Player", etc., depict the concept of the metaverse based on the game. In addition, the development of virtual human technology and the use of a large number of digital assets can better create an immersive virtual scene experience.

Breaking the dialogue between time and space, the late "Teresa Teresa" sings "Sweet Honey" on the spot

In the virtual world of the metaverse, immersive VR teaching can show students more real scenes, making the learning experience more vivid and interesting, and becoming one of the market's optimistic metaverse tracks.

Breaking the dialogue between time and space, the late "Teresa Teresa" sings "Sweet Honey" on the spot

Hu Zhipeng, vice president of NetEase: If we take a geography class, take you to the source of the Yangtze River, and then go all the way down to the mouth of the Yangtze River, and introduce you to various landforms and landscapes in the meta-universe, the teaching experience is completely different. The Meta-Universe Circuit has developed rapidly recently, and a number of companies have laid out the field. Experts say that the metacosm will bring changes to the development of social life, but the realization of the true metacosm will take some time.

Breaking the dialogue between time and space, the late "Teresa Teresa" sings "Sweet Honey" on the spot

Ni Shuang, chief analyst of Pacific Securities Media Internet: Education and medicine now need physical objects, which is more difficult. In the future, through the form of VR, you can better perceive. Like the virtual people who are now very popular, and even the blockchain that may be contained behind them, etc., are developing rapidly in their respective fields. If it is fully integrated, it may take some time to achieve the ideal metaverse environment like the movie "Ready Player One".

Enter the Meta universe! Microsoft announced a $68.7 billion acquisition of Activision Blizzard

On the 18th local time, Microsoft announced that it would acquire game production company Activision Blizzard for $68.7 billion (about 430 billion yuan). This move is also seen as a major leap forward for Microsoft to enter the metaverse.

Breaking the dialogue between time and space, the late "Teresa Teresa" sings "Sweet Honey" on the spot

The deal is not only microsoft's largest acquisition since its inception, but also the largest acquisition ever made by the entire game industry, it may face some regulatory obstacles in antitrust, but also may face pressure from competitors such as Sony, but many analysts interviewed by reporters believe that there is still a good chance of approval.

In fact, there are not many companies with huge cash flow and the ability to eat Activision Blizzard, and the reason why Microsoft will spend nearly $70 billion to facilitate this transaction is due to the consideration of the layout of the meta-universe.

Breaking the dialogue between time and space, the late "Teresa Teresa" sings "Sweet Honey" on the spot

Bobby Kotick, CEO of Activision Blizzard: The hundreds of millions of players in the hit game [of Activision Blizzard] will form the basis of a vast virtual world that will be showcased by any display device equipped with a microprocessor, and in order to achieve the goals of the metaverse, a big motivation for us to deal this time is to be able to acquire Microsoft cloud services that aim to achieve these experiences. Of course, in addition to the layout of the metacosm, the game business itself is also more important to Microsoft, and throughout fiscal year 2021, Microsoft's revenue in games has increased by 33%, which far exceeds the 18% growth of the company's overall business.

Breaking the dialogue between time and space, the late "Teresa Teresa" sings "Sweet Honey" on the spot

Just before Microsoft's deal was announced, Netflix in the streaming space also announced its foray into games and had already acquired game development company Night School Studio. With the east wind of "meta-cosmic fever", there may be more giant companies to carry out the acquisition of game companies.

(New Evening News Comprehensive CCTV Finance)

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