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Glory of kings: Journey to the West has produced 4 heroes, if the sand monk is designed in this way, 5 blacks are absolutely powerful

Text/Jing Haijun

Unconsciously, the 86th edition of the Journey to the West joint skin has been out of 4 models, in the case of the master (Golden Cicada), the master niang (Zhen Ji), the master brother and the second master brother have been determined, as the third master brother of the sand monk should be designed to form a relatively complete 5-person black squad?

Specific location assignments for different heroes

First, let's sort the locations of the four heroes that have already been identified.

How should the position of the master and the master be divided

Glory of kings: Journey to the West has produced 4 heroes, if the sand monk is designed in this way, 5 blacks are absolutely powerful

Jin Cicada is a mage, Zhen Ji is also a mage, and the positions of these two heroes seem to have some duplication. Fortunately, in the original positioning of the official golden cicada can play auxiliary, I once met a golden cicada dressed in meat, specializing in disgusting people.

Therefore, the position of these two heroes is very clear: Jin Cicada plays auxiliary, and Zhen Ji hits the middle road. Although in the Journey to the West, the fate between these two people is not enough to form a connection, but in the glory of the king, the two of them can form a good combination.

Zhen Ji is the main control, the golden cicada is also the main control, if necessary, the golden cicada can also become Zhen Ji's full-time bodyguard, in the presence of the tight hoop spell, any wild want to cut Zhen Ji needs to weigh it.

The positioning of the Eight Precepts of the Pig

Glory of kings: Journey to the West has produced 4 heroes, if the sand monk is designed in this way, 5 blacks are absolutely powerful

The Eight Precepts of the Pig is a hero who can fight against the road and fight the wild, but relatively speaking, the Eight Precepts of the Pig that fight against the road can play its advantages of being able to fight and resist. It is conceivable that after the meat knife is redone next season, the punishment of the eight precepts of the pig may be even stronger.

Of course, playing the Eight Commandments of wild boar is also very common, but this blue-collar style of play is not applicable in regular matches.

The positioning of the Eight Precepts of the Pig is also easy to handle, because he can fight against the road and fight the wild.

The positioning of Monkey King

Glory of kings: Journey to the West has produced 4 heroes, if the sand monk is designed in this way, 5 blacks are absolutely powerful

Son Goku is a very popular hero in the Glory of Kings, but no one can match him in any voting event he participates in. His most common position is to play wild, really can not make up for the position when there is no way, anyway, I have met a few times on the side of the road Sun Wukong, play that is called a slip.

To sum up: Sun Wukong fights the wild, the Eight Precepts of the Pig fight against the road, Zhen Ji Middle Road, and the Golden Cicada assists. With these four heroes already identified, what are the best qualities for the fifth hero (sand monk)?

What kind of characteristics is best for sand monks?

Glory of kings: Journey to the West has produced 4 heroes, if the sand monk is designed in this way, 5 blacks are absolutely powerful

It can be seen that everyone in the determined Journey to the West quartet has control skills, and in the case of so many control skills, the next hero is actually a good match.

While the teammates control a lot, the damage is not high, so the most important trait of the sand monk should be high output (or it should be said that the explosive ability is strong).

Yes, I personally feel that in this team, the sand monk only needs to have a high enough explosive ability.

How should the sand monk be designed

How can the specific skills of the sand monk be designed? I have the following two different directions.

What kind of heroes are missing

Glory of kings: Journey to the West has produced 4 heroes, if the sand monk is designed in this way, 5 blacks are absolutely powerful

If we have to take into account both the violent output and the image of the shooter, I think sha monk can design it according to his iconic costume in Journey to the West, the Buddha bead on his chest:

Everyone should know that the original Buddha bead on the sand monk's neck is not the Buddha bead, but the first nine generations of the Tang monk, so I am wondering if I can design the sand monk to be a hero who can attack at most nine times and must be recharged when it is used up (somewhat similar to Pangu's dual form switch).

At the time of these nine attacks, the sand monk's attacks were superimposed, assuming that the first time was 100, the second time was 200, the third time was 300, the fourth time was 400, and so on. Of course, in order to prevent the damage from being too explosive, a restriction must be added: the hero's output cannot be critical hit.

Summary: If the sand monk is designed as a shooter, we can use the 9 Buddha beads on his chest as weapons, throwing one at a time, and the higher the damage is the further you go.

If designed for melee combat

Glory of kings: Journey to the West has produced 4 heroes, if the sand monk is designed in this way, 5 blacks are absolutely powerful

If the sand monk is designed for melee combat, then it is naturally the weapon in his hand that is used.

The sand monk's weapon is called the Demon Scepter, also known as the Crescent Shovel, which I feel can be used as the main output means of the melee sand monk. The scenario I envisioned was that each attack of the sand monk might have two states, one convex and one crescent, both of which were 50% likely to occur. Each time the Sand Monk attacks an enemy unit, it will leave an arbitrary mark on it. The effects of specific imprints are:

When three consecutive times are convex shovels, the damage is doubled and the attack speed or movement speed bonus is obtained;

When the crescent shovel is used three times in a row, the damage is also doubled and the enemy hero will be slowed down;

When there are two convex shovels and one crescent shovel, the damage does not change and itself gets the acceleration effect;

When there are two crescent shovels and one convex shovel, the damage is constant and the enemy is slowed down.

Summary: If the sand monk is designed for melee combat, the demon-descending staff in his hand will play its due role.

The above is an advance prediction of my sand monk's skills, if you have different ideas or opinions about his skills, you can leave a message in the comment area, let's discuss it together, oh, maybe it can be planned to see it?

I am Jing Haijun, like friends can click to pay attention to Oh, thank you.

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