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Magic Awakening - Another mod that cannot be missed after following the miracle of sealing the gods

author:Three or four dreamers

Since the two major restrictions of the Hero Invincible 3ERA platform were lifted, one mod after another carefully designed by the creators came out, and "Magic Awakening" is one of the best of all the works in China. It is similar to the previously introduced Fengshen, is a closed mod, in addition to the author's packaged mod can be loaded, any other mod with it is very likely to encounter compatibility problems, but this is actually more proof of its excellence, the reason why it is not compatible with other mods, because magic awakening is also a mod that fully modifies all the content of the game, I believe the following content will make you interested in it.

Magic Awakening - Another mod that cannot be missed after following the miracle of sealing the gods

1. Auxiliary skills

Magic Awakening expands the hero's auxiliary skill level, originally only the primary intermediate advanced level three levels, and in the magic awakening, all the hero's auxiliary skills can be upgraded to level 6, resulting in more powerful skill effects. And if you want to get an advanced or above auxiliary skill level, you need the hero has learned 6 advanced skills on the basis, and then upgrade will randomly make one of the advanced or above skills get upgraded, so don't worry about the high level is difficult to upgrade to get the full level of skills.

In addition, Magic Awakening provides a secondary skill set feature. There are many classes built into the game (unlike the gods, heroes can get multiple classes), and heroes can automatically acquire classes after learning the auxiliary skills required for the class and reaching advanced levels. Such as the hermit class, after the hero obtains the class, he will activate seven slots that can hide the class, at this time the hero can carry 14 different classes of soldiers, although he can only fight 7 teams, but its significance is to adjust his own troops at any time for different enemies, and he can also replenish his troops in time when he travels a long distance but does not learn to return to the city, which is extremely practical. There are also four magic mage classes that can invalidate the opponent's magic book and cannot cast any magic (which is invalid if the opponent also has a magic mentor class), and nearly 20 other classes have different effects. And Magic Awakening offers an option to learn 14 ancillary skills, which makes it possible for heroes to gain more than seven different classes, so that heroes are no longer limited to main battles and logistics, but have more role.

Magic Awakening - Another mod that cannot be missed after following the miracle of sealing the gods

Second, the function of empty land construction

Empty space construction, presumably familiar with the Hero Invincible 3 players will feel somewhat incredible, this is also the biggest feature of this mod in the author's mind, but also the most attractive to the author of a function, which is a complete breakthrough in the original Hero Invincible 3 powerful function, so that players can enter the game to modify the fixed target on the map. The so-called open space construction refers to the hero's empty land that meets the construction conditions (there can be no other objects and mountains within the scope of the construction), and when it meets the requirements of the troops required for construction, it can take three days (during which the hero cannot move) to build the building. These buildings include nine race towns (which require large enough open spaces), stables, taverns and other map function buildings, as well as resource output buildings (gold mines, gem mines, etc.), and windmill waterwheel magic gardens, etc., depending on their footprint, which require different open space sizes and hero carrying force requirements.

Although in addition to the town, the practicality of other buildings can not be considered very high, because the treasure house and biological nest and other buildings can not be built, but its biggest significance is to achieve a function that any other mod has not been able to achieve, so that the map has a greater possibility, I believe that many players can not wait to find a suitable open space after entering the game to use this unique function, and the process of finding the vacant land is like the original British three Chinese minaret access is not complete, but there is no unique annotation of the location of the artifact. The practice of constantly trying it up and down in one area is laborious but enjoyable.

Magic Awakening - Another mod that cannot be missed after following the miracle of sealing the gods

The above is only a small part of the magic awakening, there are more unexpected functions, the playability of the entire mod is not lost to the gods, but it is very friendly to novices, unlike the gods if there is no certain game experience and learning some specific routines, it is difficult to win, its difficulty is not high, suitable for players who want to try new content, the author now also likes to play with this mod.

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