The concept of being born free predates "liberation theology" and the Bible by thousands of centuries, and man gradually binds himself because he is too weak in his individual strength to live in groups.
When human beings' survival needs and spiritual needs are gradually satisfied, they awaken the yearning for freedom in their DNA, and they want to gain extraordinary strength and control.
▌ Born to be a human being, I ask for what I want
The first to realize themselves in alternative ways are both good at writing and painting.
However, in the era of feudalism and theocracy, anyone who shows free will but does not have the fighting power to match it will not end up with a good ending.
in Archimedes
Even so, there are still groups of people who pursue the footsteps of freedom in various ways, which is both nature and human nature.
(Li Bai)
From the Spring and Autumn Warring States to the European Renaissance, countless texts and paintings have recorded these highlight moments of self-liberation.
After pulling back the time to modern times and modern times, traditional novels, online texts, paintings, long videos, short videos, games, almost all of them can record and show their "alternative freedom" in various ways.
Since humanity entered the information age, video games have become the best way for human beings to achieve cross-dimensional freedom.
▌ To give up all is to gain everything
Since the Atari period, the video game community has been exploring the "open world" and "degrees of freedom".
"Old Roll 5", "Give Him Love", "Cry Far", "GMOD", these masterpieces with open world and high degree of freedom as the core elements have finally appeared one after another, so that players and manufacturers have gradually jumped out of the inherent thinking of "theme and genre limitation".
On May 17, 2009, the first version of Minecraft was released, and after sacrificing the picture quality, plot and theme, the game brought almost complete freedom of gameplay.
Later, this kind of video game was finally defined by the multi-element aggregation that evolved from sandbox games, the "sandbox" class.
In the thousands of games that Uncle Monster has experienced, in terms of freedom, no game so far has really made me feel like I have surpassed Minecraft; whether it's The Forest, the Ark, or even Terraria, which can also dig underground, and Seven Days Kill.
I can ignore everything else in Minecraft and be completely immersed in creating my own utopia with pixel blocks, which I can't do with other games.
▌ When your deadliest emotions are pinched
Except for Minecraft, even if other games do a good job of picture quality and gameplay, they can only make me feel that I am always just a "participant".
Only in "my world" can I be a participant, a creator, or a destroyer; not necessarily by my will, but I can change it at will.
This freewheeling power is the ultimate power of complete freedom that people have been seeking all their lives.
Uncle Monster once said that the difference between the art form of games and film and television works is "the emotional connection between the game and the player".
The emotions, or emotions, that Minecraft brings to players are the two most important points of human beings - "desire" and "satisfaction".
Throughout life, human beings are a process of constantly circulating three emotions of "longing", "satisfaction", or "disappointment", and satisfaction is the ultimate goal.
Minecraft fulfills the desire for "freedom" that we have engraved in our DNA.
So, that's why Minecraft is so unique, and that's the artistry of Minecraft.
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