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From hook-lock opening to sacrificial pulling D.Va Overwatch's moments that belong to everyone

After playing Overwatch for more than 5 years, everyone will definitely remember some very wonderful moments, especially their many wonderful operations, and even let their teammates like it madly.

From hook-lock opening to sacrificial pulling D.Va Overwatch's moments that belong to everyone

For every game, the thing that everyone wants most is undoubtedly the best in the whole game, because it will be replayed at the end of the game, and there is bound to be a great joy to see their wonderful performance at this time. For example, one of dva's big explosions killed several enemies, which is a regular list. Of course, many output heroes such as Genji, Hanzo, Cassidy, and Death will also be on the list often, and it is very likely that they will kill several enemies in a short period of time.

Of course, auxiliary heroes like Angel Sister will also often be on the list, such as resurrecting teammates through big moves, and then getting several assists, which is also a very wonderful performance. However, in general, it is more likely that the output hero will get the best in the whole field. Because of this, the selection of output heroes will queue up longer, but it is also very eye-catching when collecting heads.

From hook-lock opening to sacrificial pulling D.Va Overwatch's moments that belong to everyone

Most of everyone can't forget a lot of their own highlight moments with the best highlights in the whole field, for example, Hanzo and Black Lilies suddenly become like "opening and hanging", becoming a hundred shots, instantly letting the other party die, how can such a highlight moment be forgotten?

In fact, not only is it the best in the whole field, but it is also very rewarding to get more heads, especially heroes like Genji and Doomsday Iron Fist who are good at collecting heads, and they can often get dozens of kills after a battle.

However, each hero will have its own characteristics, except for the best and the head, there will be many other wonderful operations. For example, Lu Ba, the hook in his hand is undoubtedly a very terrible existence, no one wants to be hooked by the hook, because most of them will be killed in a second. But it is not necessarily used to hook people, for example, when you see that Dva's machine is about to explode, you bravely hook the machine, perhaps sacrificing yourself, but saving your teammates, is this spirit of selfless dedication valuable?

Lucio's self-damage is not high, but its sound waves can be used to hit people, lead the enemy to the edge of the cliff, and then bounce it off the cliff, such a plan is also a very high-end existence, although it seems a little despicable, but it is a reasonable use of tactics, so it is also a very wonderful operation, I believe many people have succeeded.

From hook-lock opening to sacrificial pulling D.Va Overwatch's moments that belong to everyone

In fact, there are really too many wonderful operations in "Overwatch", or extreme operations. For example, Genji killed the Pharaoh's Eagle in the sky through the shadow, and the cooldown time of the shadow was also reset at this time, and then flashed back to the safety zone through the next shadow, which was definitely a veteran who could play such an operation. There are even black lilies who can kill the enemy in the second when using the grappling hook, which is bound to be admirable, and Reinhardt may also kill several enemies in one go, and the charge will be fully interpreted at this time.

Speaking of this, I am afraid that you will definitely think of too many wonderful operation moments, each hero will have its own characteristics, and there will naturally be corresponding highlight moments, in fact, there is no need to talk about data, as long as the play is wonderful enough, after all, playing "Overwatch" is this fun.

From hook-lock opening to sacrificial pulling D.Va Overwatch's moments that belong to everyone

Think about your best, and then set a new goal when Overwatch 2 arrives, no one knows if the next battle will be won or lost, but every game always has a chance for you to perform!

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