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Experience service updated on the 26th, Nezha into the reply nemesis, legendary level strengthening, ushered in a multi-dimensional weakening

Hello everyone, I am the fingertip, the experience suit is updated on the 26th, the mechanism of Nezha has been adjusted, and the skill of The Dawn has been weakened, let's take a look.

Nezha: This is called epic reinforcement

Experience service updated on the 26th, Nezha into the reply nemesis, legendary level strengthening, ushered in a multi-dimensional weakening

Nezha has indeed been out of the version for too long, the popular "four-one push" system has become no longer easy to use, its own sanction effect has become like a chicken rib, take-off and landing often have to be beaten, the game experience is too poor, itself is a hero who relies heavily on operation, in the hands of most people are to choose between tower guarding and support, in other words, Nezha's characteristics are accompanied by far-reaching negative effects, so the win rate and appearance rate are both low.

However, last year I remember that the official consideration was to redo Nezha, and now that the strengthening plan is out, it may have to be shelved.

There are two directions for this adjustment, one is to strengthen the serious injury effect, which can deeply restrain the heroes of the healing system, and the other is to increase the flying speed of the big move, we say one by one.

The effect of severe injury is doubled

Experience service updated on the 26th, Nezha into the reply nemesis, legendary level strengthening, ushered in a multi-dimensional weakening

Nezha's original serious injury only had 25% of the forbidden treatment time, and this time it was strengthened to 30%, but this was not the point, the point was that this effect could be stacked twice.

When Nezha first went online, it was 50% of the serious injury effect, and the same as the sanction nightmare effect, at that time there was a restraining effect on the treatment system, but then it was directly broken in half, so that now many people do not know that Nezha can restrain the treatment system, and now it has directly increased to 60%, which is an epic strengthening.

Experience service updated on the 26th, Nezha into the reply nemesis, legendary level strengthening, ushered in a multi-dimensional weakening

Every second after the big move lands, every second is superimposed, 1 skill, general attack, 2 skills can be superimposed passive, so the stack is almost an instantaneous thing, the future Cai Wenji, Sang Qi, Cheng Biting Jin, and other heroes are estimated to be flown to death by Nezha, especially Cai Wenji, a hero who survives by treatment, is hit by the descending dimension.

Big move flight speed increased

First of all, the preparation time of the charge is reduced, at present, there is a short pause after Nezha kaida, during this period the opponent may have frantically attacked you to the point of blood, and may have been unhealthy after landing, this time directly cut a large half, equivalent to opening the big move basically took off directly.

Experience service updated on the 26th, Nezha into the reply nemesis, legendary level strengthening, ushered in a multi-dimensional weakening

The flight speed of the big move has also been improved, the initial speed is from 250-300, the limit speed is 500-600, so whether it is the preparation time or the flight speed, Nezha is faster, then the efficiency of support is improved, while reducing the time for the enemy to run, such as the distance from the line official service can run back to the tower, this time it is necessary to stay in front of the tower, what this affects, it goes without saying.

Oh - this knife is still coming

Experience service updated on the 26th, Nezha into the reply nemesis, legendary level strengthening, ushered in a multi-dimensional weakening

The weakening of the curtain is basically nailed down, and the performance of the formal uniform is indeed a bit bright, even excessive, so what has been adjusted?

As I said before, the most powerful place after the enhancement is the cooldown of the Big Move Refresh 2 skill, and this time it has been greatly adjusted for this direction.

After the control of the 1 skill was cut for 0.25 seconds, the cooling calculation method was adjusted, and the ordinary 1 skill cd was already calculated when the second paragraph of the 1 skill was not used under the wall, and after the adjustment, the control of the 1 skill must be played down the wall before entering the cd, no doubt, which will reduce the efficiency of some of the momentum when playing the field.

Experience service updated on the 26th, Nezha into the reply nemesis, legendary level strengthening, ushered in a multi-dimensional weakening

The adjustment of the big move is the most obvious hit enemy refresh 2 skill, which becomes a reduction in the time of 6 seconds 2 skill, this adjustment is not changed when the wall is jumped once, but when the wall is jumped continuously, the 2 skill will enter a longer cd, and the gap between 6 seconds and direct refresh at this time is not generally large.

As compensation, after the big move is opened, other skills are no longer disabled, you can jump the wall in the process of killing the big move, you can also use punishment in the process of killing the big move.

Summary: The adjustment of the swing is undoubtedly a multi-faceted weakening, directly back to the same rhythm as the previous version, the difference is that the big move refreshes half of the remaining CDs by default, becoming fixed for 6 seconds, and can be refreshed normally when the low frequency displacement is carried out, but the impact of cutting the control is also quite large.

The above two hero adjustments, do you have anything to say?

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