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Why is Genshin Impact so perfunctory to players?

author:Xu Xiaomeow game commentary

Since the 4.6 version of the new map of Fontaine came out,Many players are praising the underworld of the map,The previous two-layer map is no longer satisfied with the brain hole of the plan,Actually made a three-layer map,I really admire the brain hole of the plan,However,This is also a disguised way to see that the weight of the map this time is indeed enough,But,The weight in this map is enough,The last piece of Tubaida Port in Sumeru next door is not like this,It can be said that it is not an exaggeration to describe it as perfunctory。

Why is Genshin Impact so perfunctory to players?

It's not like I'm talking nonsense.,You can take a closer look at the situation in Baida Port.,There's only one teleportation point in the entire Baida Port.,Of course,This is understandable.,But according to the urine nature of Genshin Impact in the past.,It's not okay to stuff something into the player.,But now it's very perfunctory for players.,There are only three treasure chests and some Mora piles in the map.,Other than that,There's nothing else.,It's a world different from the Baida Port in the previous conversation.,The amount of content is too small.。

Why is Genshin Impact so perfunctory to players?

It can be seen that the degree of perfunctory, compared to the grandeur of the previous Port of Ormos, the current Port of Bada is really perfunctory for players, and for this reason, it has to be said that the three of Port Bada do not care, Genshin Impact's game development is a rolling development model, such a development model, the advantage is that the development efficiency can be greatly improved, but the disadvantage is that the coordination is too poor, and the coordination between the content cannot be too good, which is why the connection between many maps is not particularly good, such as Liyue's Chen Yugu and Liyue's local gap is very large.

Why is Genshin Impact so perfunctory to players?

And this result is that the development of Sumeru and the development of Fontaine are in conflict with each other, this place should be the responsibility of the Fontaine group, but they are on the Sumeru side, and they should be given to the management of the Sumeru side, but the Sumeru side also has its own tasks to do, and the two sides cannot coordinate, as a result, this place has become a three-way zone, and no one has the energy to do it, so it is not surprising that this place has been done to make us feel very perfunctory.

Why is Genshin Impact so perfunctory to players?

This is not the first time this has been done, isn't there such a situation between Sumeru and Liyue in the past? When it comes to Sumeru, in order to seamlessly connect with the subsequent maps, Sumeru and the development of the desert map cannot be connected, so it can be said that the map development team of Genshin Impact is really full of contradictions, and it used to be negotiable, but now it is different, the current situation of the Genshin Impact development team is to do their own thing, and sooner or later new problems will arise in such operations.

Why is Genshin Impact so perfunctory to players?

Some people may say,The Warcraft group next door seems to be also rolling development,Why haven't they encountered such a situation?But the problem is that their development time is too sufficient.,They take the annual major version plus small version of the update method,There is enough time to coordinate,And what about Genshin Impact?Now it is a 40-day version update model,The advantage of this high-intensity development model is that the update speed is fast enough,But the time left for the development team to coordinate is pitiful,It is natural that there will be all kinds of contradictions。