The holidays were a very serious time for me. The old man ring is finished, the card has not yet arrived, and there is no big activity to play the mobile game these two days. In the midst of boredom, I went back to FGO, which I hadn't opened for many months, watching things over and over again to play the rest time of the holiday.
I don't know if you have some similar games on hand, in some special periods will let you pick up the play again, and because some new games attract you to abandon it very decisively, there is a phenomenon of continuous abandonment and continuous return to the pit. For me, FGO is one such game.

After all, it is the person with the strongest "two-dimensional atmosphere" in the newsroom, and he is naturally interested in some two-dimensional games. "FGO", a very attractive work from the setting to the theme, I must also have played. Although it doesn't have a 3D open world and no gorgeous moves for us to rub, its rich performances are still very much loved by me. It also appeared on my phone, tablet and even computer emulator as the game I've been with in college.
Unfortunately, because the game is very old-school Japanese card game design, all battles must be manually operated without sweeping, automatic combat and other functions. When the activity starts, it takes more time to spend on it, and sometimes the interval between the activity and the activity is short or even seamless, so that the coolie of the game is already alive, and it is completely impossible to relax. The inner activity has also changed from "smoking new roles and seeing new performances" a few years ago to "Alas, today's daily/activities are not done, so tired".
Slowly, the shining point of the game in my mind gradually became something that made me feel tired. After comparing CY's "Princess Link" and the domestic "Blue Route", finally decided to put down these hard-working data to sign in 1000+ days, AFK this game. Although I am not trying to move bricks every day, I still have not given up the identity of "FGO" players, will pay attention to the latest trends in the game from some information accounts, check the performances of new characters, and retreat to the second line to become a "cloud player" who can only point fingers.
However, FGO is a game different from other games of the same type, operating in some national reward stones (for drawing cards), it is not necessary for players to log in to the account, the reward will be issued to the account mailbox. In this way, after a certain period of accumulation, you can still lift one or two hundred stones and draw a wave of cards on the line again.
So this game has become the object of my "secret and repeated jumping", but when I play the game, I will think of going back and forth in the simulator, watching the video while clicking a few; or in the case of not being online for a long time, I will see a new character poke my point very much, and I will also come back and draw a draw card (out of the game twice, sink the uninstall game). That is to say, "FGO" does not have a free ten-in-a-row setting, otherwise I should have a "means" to jump sideways.
After receiving the holiday, I chatted with my colleagues and found that in fact, everyone would have such a game that made themselves repeatedly abandon the pit and return to the pit. For example, Pippijun recently brought Hearthstone back and played a game (the last time he scolded the game, he said that he was still dirty by the "priest" when he said he didn't play it).
It gave me an epiphany and a pat on the thigh. No, isn't there a topic for this week! So, is there any game that makes you repeat itself, constantly abandoning the pit and constantly returning to the pit? What kind of "evil relationship" do you have with it? Welcome to the comments section to share your /these works and discuss them with you