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A boss played for two hours, people are tired and paralyzed, but the old player feels that "earned a lot"?

More and more online game veteran players will feel that "the game has changed"...

Although the quality of the game that can survive to the present has obviously improved compared with the early years, the old players always feel that something is missing, the same copy and boss are still played, and the same plot line and mission are still done, but it is not exciting. In fact, after talking with them, you will find that the core is still "no one who played together in the past, and there is no game atmosphere of that year".

A boss played for two hours, people are tired and paralyzed, but the old player feels that "earned a lot"?

The term game atmosphere seems a bit illusory, but people who have experienced it can clearly feel the difference. For example, at that time, everyone thought that grabbing the BOSS was the happiest and most exciting experience of a certain game, and then not playing for a few years, and then coming back to see the map refresh point, the BOSS was a lot, but the player who grabbed the BOSS was gone, and the corresponding stimulation of grabbing the BOSS did not exist.

A boss played for two hours, people are tired and paralyzed, but the old player feels that "earned a lot"?

To find that feeling, in addition to the game itself can be attractive enough, the core is still the older generation of players are there, because only the group of people who play with themselves can really play the game the way everyone wants.

Take an example of something that the game daily Jun recently saw in the Tianlong nostalgic clothing sticker bar, which is very ordinary but very moving. The landlord who posted it was a player in the early "New Tianlong Eight Parts" online game, and later returned to nostalgic clothes. One day he went to brush the old third ring, and the result was that his teammates ran away and there were 3 people left, but they did not give up, but took a long time to consume the boss.

A boss played for two hours, people are tired and paralyzed, but the old player feels that "earned a lot"?

At first glance, this may seem like nothing, but the old player described it this way: "It's so touching, I have to commemorate it." Looking at the comments below the post, you will also find that there are many old Tianlong players who say that they are "a bit like more than ten years ago".

A boss played for two hours, people are tired and paralyzed, but the old player feels that "earned a lot"?

When everyone played "New Tianlong Babu", they may not have much money on them, but with their love for the game, they can play their favorite feelings in it. And being able to find the happiness of that time in nostalgic clothes is indeed a happy thing. Just like this old player who posted, when he was a child, he looked at his relatives' level 80 envy, and now he has risen to level 80.

A boss played for two hours, people are tired and paralyzed, but the old player feels that "earned a lot"?

In the view of the game daily jun, the demands of old players are easy to meet, as long as the game can be done well and attract enough players of the same era to achieve dream nostalgia. At least in the nostalgic clothes of the "New Tianlong Eight Parts", this environment is well prepared.

And before the rumor was planned to know what players want in Tieba squatting, now it seems that there are specific results, such as the optimization of the copy mentioned in the new expansion pack, the old player's most desired pet to accompany the new gameplay, as well as the largest BOSS in history, etc., will soon meet with everyone, and it is estimated that more old players will return to it.

A boss played for two hours, people are tired and paralyzed, but the old player feels that "earned a lot"?

Why do you think "the game has changed"? Have you ever found the "feeling of that year"?

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