The World of Warcraft WLK Nostalgia Suit is already a foregone conclusion, and all players have to do now is to safely open up the Wasteland SW and wait for the arrival of the WLK Nostalgia Suit. The WLK version has a very high status in the hearts of players, whether it is European and American service players, or national service players. The reason for the high status is that the WLK version is relatively balanced in all aspects, plus some efficient changes, resulting in the best WLK version in the minds of players. Rather than being a change, it is better to say that it is the advantages of the 80-level version, today we will talk about the advantages of the WLK version, why it will improve the sense of game experience.

The first is the dual talent, which is definitely the best advantage of the level 80 version and is also the player's favorite change. The current TBC version of the double repair players are very large, like some shamanic players, in order to be able to eat ribs better, are milk and element double repair, what is missing in the team will wash the talent into what, every week just to wash the talent will cost hundreds of gold coins. That's why when the TBC Nostalgia suit was launched, the loudest call from players was to open up the dual talent, because the double talent is really too convenient and saves money.
WLK Nostalgia Costume Blizzard has basically officially announced the exact time, and as early as the previous World of Warcraft 10.0 release, Holly Longdale, director of Nostalgia Service Operations, said that the WLK Nostalgia Costume will launch dual talents, and players will no longer have to spend high amounts of money to launder talents. Players can freely switch the class they want to play, whether they want to play wet mom, or want to play DPS, they can do whatever they want.
Switching talents at will also involves another change, that is, the healing equipment and the french equipment are the same effect, unlike the current TBC version, the healing equipment cannot be used as DPS equipment, and the boundaries are very clear. The WLK version has the same healing effect and spell damage effect bonus, which means that healing equipment and spell equipment can be shared with each other regardless of the special effects of the set. There are two uses of a set of equipment, and the player saves a lot of money when the equipment costs when repairing twice.
The WLK version of the Talent Tree has also been optimized, and many useless Talents have been modified to become very useful. I won't elaborate here, after the level 80 nostalgic suit, you can compare your talents to ensure that the players are bright.
Compared to the TBC version, another change in the WLK version that makes hunter players very happy is that the capacity of bows and arrows (arrows) and bullets per block has been greatly improved. Now the TBC version of the one-block backpack is stacked with arrows of 200 per group, which limits the hunter's endurance to some extent, like Xiangzi Brother will buy more than a dozen sets of arrows every time he hits the Dark Temple in addition to the 24 sets of arrows in the Thousand Feather Quiver, because once the Dark Temple is imprisoned, 24 sets of arrows are not enough.
In the WLK version, the stacked arrows of each group of one-block backpacks will become 1000, which can be said to greatly improve the hunter's endurance. For example, to fight the ice-crown fortress copy, the hunter does not have to think about returning to the city to replenish the arrows, and the arrows in the quiver are completely sufficient for a day's time.
In addition, the WLK version has some changes to make players very satisfied, such as bandage, cooking and fishing, which are no longer limited by tasks, and can learn all recipes directly from NPCs.
The changes in the WLK version have realistically optimized the game, making it both convenient and fast, which is why the level 80 version has a high status in the hearts of players, and it really has a super good sense of gaming experience.