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Warcraft TBC Nostalgia Suit: Sun Well Old One, Wild G-Beam Welded Dead Iron Door Key "Caregos"

Hello everyone, I'm Little Zero~

Next week, TBC's last regimental "Sun Well Highland" will be online nostalgic clothes, I believe everyone has a certain understanding of the difficulty of the Sun Well. In fact, most of the reason why sun well highlands are more difficult is because players do not know much about the mechanics of bosses and the skill timeline, and there will be some deficiencies in the response to several key skills.

So starting from this issue, Xiao Zero wants to re-review it with everyone, and we need to pay attention to the way the monster and the boss play. I hope that in the reclamation stage, everyone can play more easily, and the important thing is to pay less fines.

Warcraft TBC Nostalgia Suit: Sun Well Old One, Wild G-Beam Welded Dead Iron Door Key "Caregos"

The mob in front of the old one:

There are a lot of mob groups in front of the old one, and the one that needs attention is the defender who looks like a robot, and it is best to kill it alone. It only has a lightning chain-like skill that will attack the team's random 5 players, dealing around 4500 damage. Although the lethality of this mob is average, if it is pulled together with the back 6-person group, the pressure on the team will be relatively large, and it is easy to reduce the number of personnel.

Warcraft TBC Nostalgia Suit: Sun Well Old One, Wild G-Beam Welded Dead Iron Door Key "Caregos"

In addition to the defenders, the most common is a small group of 6 people. The monster combinations of these mobs are random and will be randomly composed among warriors, mages, priests, dark shepherds, and warlock mobs. Generally, the commander will set the order of killing before the start of the fight, the common one is to kill the Divine Shepherd first, and the mage class will choose to go sheep first. However, because each leader's understanding of the mob group is not the same, the order of killing may be somewhat different, and the most important thing as a team member is execution. Here is a word of more, the player in charge of the sheep monster must pay attention to keep the target of the sheep, if you let the mage monster into the group of explosions, it is easy to be fined.

Warcraft TBC Nostalgia Suit: Sun Well Old One, Wild G-Beam Welded Dead Iron Door Key "Caregos"

On the way to the old one, we can also meet a 110 monster named "Scout". This mob is not difficult to kill, but the key is that this mob has a very large range of hatred, usually guides the nearest group of 6 people, and if the killing position is more awkward, it can also activate the defenders on the wall. In fact, even if the defender and the 6-man group are activated together, it should not lead to the annihilation of the regiment, so don't panic too much, and listen to the command's arrangement to slowly deal with it.

Warcraft TBC Nostalgia Suit: Sun Well Old One, Wild G-Beam Welded Dead Iron Door Key "Caregos"

Well, the mobs in front of the old one are these, although the difficulty of this part of the mobs is not high, but if there are some mistakes on this side, it will have a great impact on the morale of the team, so it is still necessary to fight seriously.

Next, let's look at the first boss of the Sun well Heights, Carregos.

On the first day of the PTR test suit, this BOSS made many reclamation teams suffer, but after a period of time, most of the teams can pass it once. This shows that the boss is either very simple or can extinguish the doubtful life, and this will depend on the arrangement of the command and the member's understanding of the boss skills.

Warcraft TBC Nostalgia Suit: Sun Well Old One, Wild G-Beam Welded Dead Iron Door Key "Caregos"

First of all, everyone should know that the battle of Karegos will be divided into two scenes, namely Karegos in the outer field and Sassuvar in the inner field. Our mission is to kill the two bosses in the inner and outer fields before the human form Ofegos in the inner field is killed. Although it is not necessary to kill at the same time, as long as any one boss reaches 10% health, the other will go berserk, which will put a huge pressure on the tank class. So when the health of the two bosses is close to 10%, be prepared to stop and don't put the team in danger for the sake of greedy DPS.

Warcraft TBC Nostalgia Suit: Sun Well Old One, Wild G-Beam Welded Dead Iron Door Key "Caregos"

In addition to this, there are only 3 skills to pay attention to in the entire BOSS battle, "Soul Shock", "Arcane Strike" and "Endless Pain Curse".

Among them, let's focus on the mechanism and response of "soul shock". When the battle with Karegos begins, the boss releases a "Soul Shock" at a random player every 20-30 seconds, teleporting them to the infield, and creates an infield portal under his feet. We need to note that when the player is teleported by name, this skill also has a high amount of AOE damage. The range of this skill is said to be 8 yards, and it is also said to be 10 yards, so we had better disperse the stations by a distance of 10 yards. Don't hit this damage, it's easy to be directly hit by seconds.

Warcraft TBC Nostalgia Suit: Sun Well Old One, Wild G-Beam Welded Dead Iron Door Key "Caregos"

When the portal of the infield appeared, we had to enter the infield as soon as possible to fight according to the prior arrangement of the command. Although the portal has a built-in CD of 1.5 seconds, at a duration of 12 seconds, there is still plenty of time. We just need to observe the situation on the field, and if there is a portal in the area where we belong, then it is good to run over as soon as possible.

What we need to understand is that there are now two ways to enter the infield, one is to enter the circle according to the area, and the other is to enter the circle according to the team. Here according to the meaning of the area into the circle, the command will be divided into four parts of the team members and the field, if there is a portal in any area, then the player in the area can directly click the door to enter. According to the team's entry into the circle, the command will specify the order of each team's entry in advance, and then no matter where the portal appears, it must be entered in strict accordance with the order of precedence.

Warcraft TBC Nostalgia Suit: Sun Well Old One, Wild G-Beam Welded Dead Iron Door Key "Caregos"

Both of these methods of entering the infield have pros and cons, and if it is done in the order of the team, then the players and healing professions responsible for dispelling the curse in the team need to pay attention. If you happen to order a mage or healer from another team when it's time to enter the infield, then you can't enter the arena at this time, otherwise there will be a team that lacks dispersion or healing. In fact, as long as this BOSS handles the rhythm of entering the infield and the rapid dispersion when passing back to the outfield, there is almost no group point.

The other two skills just mentioned, "Arcane Strike" and "Curse of Endless Pain", although not a very critical skill in the early stages, may be a skill that leads to the destruction of the group in the later stages. Because arcane strikes are DEBUFF that can be stacked infinitely, it limits the timing of killing infield bosses. If we kill the infield boss prematurely, then the whole group will be injured more and more, resulting in the final destruction of the group. The "Curse of Endless Pain" should not be very stressful for the team in the early stages, but if it is late in the battle, the mages and druids may have to concentrate on dispersing. It should be noted that the damage of this DOT is incremental, so there is no need to dispel it at the beginning, you can wait until it burns for 15-20 seconds before dispelling.

Warcraft TBC Nostalgia Suit: Sun Well Old One, Wild G-Beam Welded Dead Iron Door Key "Caregos"

In addition to the above, the other points of attention will be briefly mentioned.

1. After the tank class enters the infield, it must first confirm whether there are enough healing professions in the infield, and do not directly taunt it as soon as it comes up. Because in the event of a drop of T, the corpse will be teleported directly to the outfield, so even if the battle is resumed, it will disrupt all subsequent arrangements.

2. In general, Karegos will die faster than Sassuvar, so the early explosion skills are best left to the infield. If you follow the way the team enters the circle, then you have to plan your own jewelry and small burst skill cycle.

3. After entering the infield, you must stand behind the boss for output, and the outfield must stand on the side.

4. After teleporting to the outfield, it is best to return to the original designated position, do not find a position in the same place.

Warcraft TBC Nostalgia Suit: Sun Well Old One, Wild G-Beam Welded Dead Iron Door Key "Caregos"

Small Zero Summary:

Caregos is a boss who tests the command ability and team execution, and these two points are just the weak points of the Wild G Regiment. So in the first few days of the reclamation, this BOSS should give everyone a lot of torture. But after most players have a certain understanding of the way to play, the old one should be a white boss.

Okay, that's it for today. If Little Zero misses something key, then please add it to the big guys.

Pay attention to the Ace player small zero, more exciting content waiting for you yo, mo mo da ~

Warcraft TBC Nostalgia Suit: Sun Well Old One, Wild G-Beam Welded Dead Iron Door Key "Caregos"

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