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The talent system is torn down and redone! "World of Warcraft" officially serves 10.0 crazy selection difficulty

At the recent World of Warcraft Developer Symposium, Blizzard's developers brought us information about the Dragon Age, the game's new expansion pack. Compared to the new races, new classes, new maps, and other heavy content, the new talent tree system seems to be a little transparent. But many veteran players may know that the change of the talent system will directly affect the experience of the game. What is the difference between the new talent system and the current talent system? Now let's teach everyone how to play with the new talent system by hand, instead of going online for 2 hours!

The talent system is torn down and redone! "World of Warcraft" officially serves 10.0 crazy selection difficulty

If you want to understand what the 10.0 talent tree is, you must first briefly understand the talent system of the current official service.

Now the talent of the official service requires the player to choose a specialization first, and then choose the corresponding talent under the specialization on this basis. As the player's level increases, the corresponding talent layer will be unlocked one after another. For each level of talent, the system gives the player 3 options. In addition, players can also choose additional talents in PVP mode.

The talent system is torn down and redone! "World of Warcraft" officially serves 10.0 crazy selection difficulty

But in 10.0, this talent system will be completely overthrown.

First, the player will have a dual talent tree system. One is a specialty talent and the other is a professional talent. That is, the player must first choose the development path of the specialization, and then on this basis, choose the subdivision path under the corresponding specialization.

The talent system is torn down and redone! "World of Warcraft" officially serves 10.0 crazy selection difficulty

Spells and skills that players can unlock when leveling up will no longer be preset. Various core talents allow players to choose different Tianfu paths to obtain. In this way, it is possible to reduce the number of players who have to point out a certain talent and have to point out the chicken rib passing talent.

The talent system is torn down and redone! "World of Warcraft" officially serves 10.0 crazy selection difficulty

Judging from the current official spoiler pictures, it can be found that the talent of 10.0 has a different "starting point". The difference in starting point will directly determine the player's position in battle.

In addition, players can use new features to save and load their talents. For example, let yourself quickly switch from group-based treatment to arena treatment.

The talent system is torn down and redone! "World of Warcraft" officially serves 10.0 crazy selection difficulty

There are also many friends who have reported that the 10.0 Talent Tree system is very similar to the current Nostalgia Suit Talent Tree, but please remember: it's just a bit like the interface. Because the existence of the double talent tree system has determined that the existence of this system is completely different from the nostalgic clothes and the current formal clothes. It can even be said that you will no longer have the opportunity to copy your homework, and the "optimal solution" of the past talent will be completely overturned. You can propose your own "optimal solution" according to your own game needs.

The talent system is torn down and redone! "World of Warcraft" officially serves 10.0 crazy selection difficulty

Although we are not sure how this dual talent tree system will affect the game. But in the foreseeable future, after the opening of 10.0, we will surely see a dense discussion of talent in the major game communities. The era of madness selection difficulty is coming, are you ready?

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