Hello everyone, I am Kurihara commentary, every day will bring different game information and raiders!
Foreword: Recently, according to the latest news of the experience suit, on May 6, eight runes, three heroes, the official service is expected to be launched on May 12, before, the biggest problem of LOL mobile games is that the talent selection is relatively small, back and forth on those few, playability is not high, designers have also noticed these problems, so in the next version will be online a lot of talent for players to choose, what is it, let's take a look at it.
Eight runes are online at the same time
One of the biggest attractions is the Kraken, in the end game, the Kraken is a mythical equipment, according to well-known bloggers, the mobile game of the Kraken will retain passive as a talent debut, that is, every three general attacks to cause additional real damage, this talent once online, then will affect all AD heroes, Yaso, Sword Saint, Barbarian King, Lucian may become the mainstream of the next version, want to score can be practiced in advance.
The second is "Fatal Rhythm" and "Giant Killer", in the end game, the former is a cornerstone talent, the latter is only a small talent, transplant mobile game "Giant Killer" should also become a cornerstone talent, the attributes should be similar to Genting's giant kill, causing additional damage to heroes with more than how much health value.
"Deadly Rhythm" is an old talent, which can only increase your attack speed cap, there is no additional attack distance, after all, the map of the mobile game is too small, if you increase the attack distance, the traditional AD is directly invincible.
There are also burning, magic shield, aura cloak, blast, ultimate shield these small talents, the effect is similar, it is worth mentioning is the ultimate shield, as long as the opening of the big move can be obtained, then Jace's strength will not be higher?
At present, it is not certain whether these eight are cornerstone talents, it may also be small talents, after all, this update does not mention the deletion of uncommonly used, so that the talents will become more, the threshold will become higher, if half of them are small talents, then in the next version, the environment of the mobile game will usher in a huge change, the existing strong heroes will all reshuffle, because the impact of these talents is too great, now our choice is relatively single, whether it is physics or spells, are dominated by conquerors, after the 3.2 version is different.
True eye it's coming!
Version 3.2 also has a heavy news is the line of real eyes, why before we said that mobile games are not like the end game, is because there is no real eye of this thing, although it is a 75 gold inconspicuous thing, but in the game can play a key role, after the headwind is more difficult, because the important area you have no vision at all, forced to go may be squatted, so that the game's ornamentation has also improved a lot, more personal awareness.
Summary: Mobile games can now be regarded as a trick, from the previous change of the mechanism can be seen, mobile games are really in operation, indeed only in this way, in order to enhance the player's daily life and number, but relying on a mechanism, will only make us more and more annoying.
Well, that's all there is to it, what do you think about that?