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Genting Game 12.6: A total of 60 heroes "cut 31", now what can be played?

Hello everyone, I am the "OV Talk Game" who calculates better than anyone every day and loses worse than anyone else. After this Genting Game 12.6 version update I have been testing the strength of various gameplay and lineups, after all, this wave of designers is indeed "killing crazy", s6.5 a total of 60 heroes, 31 of which have been weakened to varying degrees, the specific situation you can refer to the following figure.

Genting Game 12.6: A total of 60 heroes "cut 31", now what can be played?

After playing these days, I personally feel that the best system to use at present is "alchemy + dark magic + nine five", which are guaranteed in terms of fault tolerance and strength, and are most suitable for players who are "unwilling to carry too many lineups" in each segment.

Alchemy: Although it has also been weakened, combined with the "overall weakening of the attack power" of each system this time, the system of alchemy is more successful in playing the first and middle periods, and the first and middle winning streaks are easier to lock. Of course, the late intensity is also affected, and it is even more of a "bad game", and it is difficult to eat chicken;

Dark Devil: In 12.5 the Dark Devil has a rising trend, although the two important heroes Marzaha and Vigus were affected by the weakening of 12.6, but compared to other systems, the Dark Devil is the least affected, and the intensity of various gameplay is also the highest at the moment. It's just that now there are too many "peers" playing dark magic, and often encounter more than one in a round, so if Hex is not too strong, or more hu, it is best to play without a brain;

Ninety-Five: This "general cutting" makes the entire genting game rhythm "more late", so the lineup of the big late power of the Ninth Five-Year Plan is naturally highlighted at 12.6. Unless it is that kind of heavenly punishment, otherwise in the late stage of strength, now 4 fee cards are really more and more difficult to play with 5 fee cards.

Genting Game 12.6: A total of 60 heroes "cut 31", now what can be played?

12.6 "Alchemy Technology" is relatively strong to play

The first to promote the "Alchemy Werewolf", which is currently the most efficient lineup, the fault tolerance rate is full, and the first and middle periods are very capable. Basically, as long as the 3 star wolves come out, the top four of this game are there. And the werewolves of the 2-fiqa core are not too afraid of peer problems, and can basically "brainless hard play" in the middle and low segments.

Genting Game 12.6: A total of 60 heroes "cut 31", now what can be played?

Don't look at "werewolves cut", but in this wave of "general cuts", werewolves are not fatally affected. On the contrary, after a large number of hero attack power was cut, the problem of the alchemy system being "brittle in the front row" was greatly alleviated.

Secondly, the "alchemy poison bucket" can now be played again, thanks to the alchemy system is slightly stronger, the "poison bucket" can return again through the way of "alchemy work". In the first and middle periods, 3 alchemy and 5 alchemy work, and in the later stage, it completely transformed into "3 alchemy 3 law enforcement 4 fighting", and the strength of the lineup is still very powerful.

Genting Game 12.6: A total of 60 heroes "cut 31", now what can be played?

This lineup has higher requirements for operational capabilities, and requires players to "go to 9 populations", ordinary players are not particularly skilled in the alchemy system, it is not recommended to play this lineup without brains, it is best to play it as an "alchemy spare tire", try to wait for more Hu or alchemy wolf peers to use.

Finally, "7 Alchemy" can also be used, which is best played when there is an "Alchemy Turn" or when the mid-term dealer sends an alchemy hero.

Genting Game 12.6: A total of 60 heroes "cut 31", now what can be played?

Overall, the intensity is still relatively OK, but compared to the above two, it is still inferior in terms of ability to score points. After all, pure alchemy in the medium term, if not a little nonsense, will often "neither move, nor can not hold, but also lack of late ability."

12.6 "Black Magician" is more intense gameplay

At present, the best heat, the best intensity is naturally the "Black Devil Gunner", this set of gameplay in various segments has many people in use, almost can "put the handle with the same". The intensity and fault tolerance rate are very high, but it is necessary to fight with peers, basically "who eats chicken". Of course, even if you don't hu, it is still no problem to mix a fourth, unless the luck is particularly bad and the head iron, otherwise it will rarely be old.

Genting Game 12.6: A total of 60 heroes "cut 31", now what can be played?

The biggest opponent of this set of gameplay is "peers", especially the high-end game uses this too much. My personal advice is that it is best for everyone to wait and see in the early stage, if there are many peers, and they are not very foolish, or do not have a head iron. After all, this set of gameplay requires a mid-term Hu one or two 3 fees to make a lot of effort.

In addition, "Black and White Devil" can now also be played. This set of gameplay is familiar to everyone, and the fault tolerance rate and intensity are very strong. Moreover, it is also more flexible in actual combat, and any mage hero can play. It's just that now the black and white devil wants to eat chicken is still a bit difficult.

Genting Game 12.6: A total of 60 heroes "cut 31", now what can be played?

Black and White Devil I personally suggest that it is best to serve as the "spare tire" of the Black Devil Gunner, as an alternative to his own transformation. And the fault tolerance rate of this lineup is indeed high, after all, the 4 White Devils are too capable, and it is difficult for others to play anything into you. As long as the lineup is formed, it is basically stable to enter the top four.

12.6 "Ninth Five-Year Plan" relatively high intensity lineup

The easiest to go to the nine-five nature is the "bounty", but playing the bounty in the ladder is the need for the "Tianhu bounty", can not be 2-2 before the 3 bounty, or do not play, hard to hold on to it is too easy to collapse in the early stage.

Genting Game 12.6: A total of 60 heroes "cut 31", now what can be played?

Because of the characteristics of the bounty bondage, unless the dealer in the game is specially taken care of, let you fool a hero or lineup, otherwise the later stage is still the highest winning rate of "95".

"Outstanding nine-five" is also relatively easy to get on, after all, this bondage is too easy to use, belonging to the kind of Hex who gets almost "must be protected top four". Streak wins in hand, not rushing a wave of 9 people are sorry for the care of the dealer.

Genting Game 12.6: A total of 60 heroes "cut 31", now what can be played?

Play zhuo er group to the late stage of the best not to care too much about the "5 fee card bondage" stubble, there are 5 fees to take, do not have to hold back to take those few heroes who do not have natural bondage, generally insist on letting the nine-five also eat the outstanding group, basically will be overturned in the late stage.

"Geek Nine Five" is currently the easiest way to play under normal circumstances. The main thing is that the strength and fault tolerance rate of the geek system are placed here, even if there is no brain to play hard, as long as it is not a natural punishment bureau, it can rush a wave of 9 people.

Genting Game 12.6: A total of 60 heroes "cut 31", now what can be played?

And "Geek Nine Five" also has a high playability in the high-end game, as long as the opening geek heroes come more, you can try to go through this game, do not have to have Hex to play.

Two idle words

In addition to the 3 major systems mentioned above, the previous "various male knife gameplay" can also be used in 12.6, but it is indeed too lucky to give the male knife VIP, although there is no VIP male knife fight is also good, but if it has not come, the medium-term combat strength is indeed a problem.

In addition, I see that many big guys are also playing "sniper god", personally feel that compared with other systems, the fault tolerance rate of sniper god is too low, and it is too much need for Hu. Not only do the various sniper heroes in the back row want quality, but the front row also has to be of excellent quality, and the equipment requirements are relatively high. However, at present, it is "easy to exclusive" in one hand, so the playability is still relatively high!

Finally, kneel down and beg the big guys to "long press and like, one key three times", you can also click "author avatar" to add a follow. I'm OV said game, thanks for watching.

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