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Genting Game S6.5: Ember "Epic Enhancement", but the Sniper System "doesn't seem to work"?

Hello everyone, I am the "OV Talk Game" who calculates better than anyone every day and loses worse than anyone else. It is said that after the big strengthening of this wave of embers, the sniper system will be the strongest lineup in the current version, but after my 12.6b version is updated, there has been a period of time, not only have I not seen many players playing snipers, I have used it several times, and the winning rate is not as high as imagined, what is going on?

Genting Game S6.5: Ember "Epic Enhancement", but the Sniper System "doesn't seem to work"?

Logically, as the core of the sniper system, the "embers", after this wave changed the blue amount from 70 to 50, it should be like this:

First, the startup speed has become faster. Because the embers need the most "open as soon as possible", after the blue consumption is reduced, the embers can open up faster, and even in a round of team battles, they should be able to open more than 1 big move;

Second, embers are more flexible and have higher outputs. Mainly after the blue consumption is reduced, the demand for the "Blue Overlord" is reduced, and more output loads can be brought, or other equipment synthesized by blue water droplets, which should also be improved in terms of output;

Except that the actual sniper in the game is played, the situation is like this:

First, the sniper system requires too many heroes of Hu cards. Not only are the embers bearded, the front row must be hard enough, and even the equipment is very good, otherwise it is often the embers that have not been started or have just started to be killed by the opponent;

Second, at 12.6, the sniper god as a whole was weakened by a wave of attack power, so the demand for equipment increased. Without equipment, the sniper heroes of the first and second stars in the middle of the period basically cannot hit any damage;

So now the real sniper god should be "at least a small beard to be very strong, otherwise the fault tolerance rate is very low", or even if it is just a normal card, the sniper god is also eating a bad point.

The current version of sniper god two major gameplay

Although the sniper is indeed not as easy to use as imagined, but if the opening Hex is powerful, or the dealer rushes to give cards, we can still take the sniper as the priority lineup, after all, as long as it can be a little more careless, the "strength" of the sniper lineup is really powerful, and the possibility of eating chicken is very high.

The first way to play it is: White Devil Bodyguard Sniper

This is the more mainstream way of playing the national service at present, and it is also more familiar to everyone. The lineup consists of "Policewoman, Ash, Gun, Ember, Morgana, Riona, Bronn, Clockwork" composed of "4 Snipers 2 Bodyguards 2 White Devils 3 Diga 2 Precision".

Genting Game S6.5: Ember "Epic Enhancement", but the Sniper System "doesn't seem to work"?

There is nothing new in the lineup, as long as the opponent does not have assassins, he can pull away from the station, and there is no need to hold the group and shrink the horn. Just let Riona and Bron taunt the enemy in the front row and don't let them rush to the back row.

Genting Game S6.5: Ember "Epic Enhancement", but the Sniper System "doesn't seem to work"?

The main operational aspect is a word "mixed", the first and middle periods do not need too D cards, and even consider the key equipment of the opening game to lose consecutively to take the embers. Wait until the 4-1 pull 7 population and then search for a wave, pulling the key heroes to 2 stars. Then normally 8 people can let the lineup take shape completely.

The second way to play is: invent law enforcement snipers

This is a set of gameplay with a relatively high fault tolerance rate at present, and the lineup consists of "Policewoman, Ember, EZ, Time, Ike, Salfanie, Wei, and Jace" composed of "5 Inventions 3 Law Enforcement 2 Snipers 2 Precision 2 Geeks".

Genting Game S6.5: Ember "Epic Enhancement", but the Sniper System "doesn't seem to work"?

Because there are inventions and geeks in the lineup, the lineup has a good fault tolerance rate. It's just that the quality of the front row is slightly worse than that of the bouncer sniper. The advantage in actual combat is that it is not easy to be broken by opponents in the first and middle periods, and the transformation space is large, and it can be directly transformed into "geek invention".

Genting Game S6.5: Ember "Epic Enhancement", but the Sniper System "doesn't seem to work"?

Operationally, the normal 3 inventions can be started, and inventors and geek heroes are given priority to ensure fault tolerance. Don't seek consecutive wins, as long as you keep the amount of health in half of the victory and defeat. Wait until the middle and late stages to see if the embers come more, and whether the core of the embers is there, and then decide whether to play snipers or geeks in the end.

Two idle words

After the two waves of "fancy weakening" of the 12.6 version, I have been completely numbed by the designers. Although the balance of the current version is really good, the game experience is not as good as before. The main reason is that the game rhythm is a little too slow, each game needs to spend a lot of effort on the operation, and it is more tiring to play!

Finally, kneel down and beg the big guys to "long press and like, one key three times", you can also click "author avatar" to add a follow. I'm OV said game, thanks for watching.

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