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Hara: 3 aspects of Kagura Bell being stronger than Wandering Movement, fault tolerance, injury gain, and versatility!

Hello hello everyone, I am an alliance, this issue to talk to you about the topic of the original god.

Yae Shenzi let's not talk about it, mainly look at the Kagura Bell and green sword in the weapon pool, after all, the weapon can be replaced, the role is different, look at the initial version of Diluk and Keli, how many people are still using it? Therefore, the main C of the flowing water, the weapon of iron fighting, and the green sword as a veteran pain weapon, now it is also carved Qing can be used, the fault tolerance rate is really not high, so this is only the Kagura Bell, kagura bell Is currently the mainstream benchmark weapon is the wandering movement, so we will take a look at the contrast effect of the kagura bell VS the wandering movement in this issue, mainly from 3 aspects of comparison.

Fault tolerance rate

Hara: 3 aspects of Kagura Bell being stronger than Wandering Movement, fault tolerance, injury gain, and versatility!

First of all, we have to understand this three words [fault tolerance rate], the literal explanation is to tolerate the probability of error [funny], the image of a little explanation is that when you make a mistake in the game, you also have a great win, that is to say, from the main attribute of the weapon, passive or panel attack power to analyze, its output in the big world and the abyss will not have a great change, such as wandering music and Kagura bell, the main attribute is critical hit damage, the former's passive is the three attributes random bonus, the latter is to improve the damage of E skill and stack, Stacking 3 layers also gives full elemental damage bonuses.

Hara: 3 aspects of Kagura Bell being stronger than Wandering Movement, fault tolerance, injury gain, and versatility!

Therefore, from the point of view of the calm error rate, the Wandering Movement seems to be superior, after all, the three attribute bonus, and the 5th order can be called "Celestial Possession", 480 elemental proficiency / 96% full elemental damage bonus / 120% attack damage bonus, it seems to be really stronger than Kagura Bell's E skill increase and all element increase damage. But we have to pay attention to another point, that is, the passive bonus time, the passive of the wandering movement lasts for 10 seconds, but it takes 30 seconds of cooldown time, and the Kagura bell has no cooldown time, so the output vacuum period of the kagura bell = 0, so from the point of view of the calm error rate, the kagura bell is better than the wandering movement.

Increased injuries

Hara: 3 aspects of Kagura Bell being stronger than Wandering Movement, fault tolerance, injury gain, and versatility!

The same is the 5th order, mentioned earlier the wandering music of the increase in damage attributes, compared to the Kagura bell, there are still advantages, such as 480 element proficiency, converted into the talent bonus of the god son, the E skill of the increase has exceeded the 5th order Kagura bell. After the actual combat comparison, both are also 5 orders, Kagura bell is better than the high panel and high fault tolerance rate, in the output time of 10 seconds will be about 20% higher than the wandering movement, after all, the kagura bell is a double attribute bonus, although the wandering movement is possessed by Tianli, but only a single attribute bonus, the double independent multiplication zone is greater than the single attribute higher multiplier [it seems a bit complicated]

Generalizability

Hara: 3 aspects of Kagura Bell being stronger than Wandering Movement, fault tolerance, injury gain, and versatility!

Versatility as the name suggests is [weapon adaptation rate], that is to say, how many magic characters in the game can use Kagura Bell and Wandering Movement, because the main attributes of both are critical hit damage, can only be analyzed passively, the former's proficiency, attack power and elemental bonus are unstable, such as condensation does not require elemental mastery, and Lisa is very dependent on elemental mastery, if there is no random to the appropriate attributes, in fact, this character is not suitable for wandering movement, Compared with kagura bell's E skill damage bonus and the stable full elemental damage bonus after stacking, kagura bell has higher versatility.

My opinion

Hara: 3 aspects of Kagura Bell being stronger than Wandering Movement, fault tolerance, injury gain, and versatility!

From the above 3 aspects, the strength and weakness are already obvious, but as a civilian player, I still have something to say, first of all, not all players can have Kagura Bells, especially players who are not very kryptonite or micro-krypton, will be all the treasure chests, divine pupils and achievements in the map, in fact, there are only a few five-star characters, a full five-star is more fantastical, and five-star weapons are not to mention, the rough is not enough to smoke the character, the weapon pool will basically not be touched, so the actual use of the wandering music in the player will be higher, After all, the old players basically have 5th order wandering movements, but there are few Kagura bells.

Hara: 3 aspects of Kagura Bell being stronger than Wandering Movement, fault tolerance, injury gain, and versatility!

Although from the perspective of versatility, fault tolerance and damage increase, Kagura Bell is stronger, I recommend civilian players to choose the wandering movement, one is to obtain simple, the second is to upgrade and strengthen more cost-effective, and if civilian players have the rough of the weapon pool, it is better to choose a five-star character that can improve themselves more, such as the 2.6 version of Ayajin/ Shenli / Wendy, and the follow-up may be reproduced Manba, smoking a more suitable lineup of five-star characters will have a greater improvement than weapons, what do you think? Welcome to share your views, I am a league, we have a good time!

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