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Pokémon Series Feature Introduction & Evaluation(15)

All the information is derived from the Pokémon Encyclopedia, and each chapter basically introduces five features, and occasionally encounters exclusive features that may introduce one or two more.

The characteristic evaluation grades are divided into S, A, B, C, D, and E.

Pokémon Series Feature Introduction & Evaluation(15)

Sand Cave (in combat so that opponents cannot escape): Pokémon on the ground that make all of the opponent's non-ghost attributes unable to escape during a matchup, and cannot be replaced or escaped.

Outside of battle, if you place a Pokémon with this trait in the first place in your fellow Pokémon, the chance of encountering wild Pokémon is increased to 2 times.

Trait holders: Three gophers (second trait), big jaw ants (second trait).

Characteristic evaluation: A+ (easy to use). And the shadow is the same level, and with the ghost system can continue to change people, ignore the sand cave attribute is the flying system or the spirit with floating characteristics, which should be equal, the result of GF in the G6 added a ghost system and incidentally ignored the sand cave, so that this feature suddenly lowered the head of the family. Of course, this is not to say that the sand cave itself is seriously reduced, but more importantly, the change in the battle environment has made the three gophers, the special holders of the sand cave, somewhat inadequate. The most important reason is that the attack race value of 100 is not particularly advantageous under the current increasingly explosive firepower output, followed by the fact that the three gophers are pure ground after all, although they want to take the headband to improve the output, but the weak paper body plate is destined that people's first prop is the momentum shawl, and the prevention is that it is directly shot by various first-hand moves or scarf carriers.

Suitable elves: The Three Gophers family (although it is now possible to preview the operation of the team so that the three gophers can no longer achieve the original perfect yin effect, but occasionally used to deter the hot electric pillar is more than enough)

Pokémon Series Feature Introduction & Evaluation(15)

Motivation (by generating energy, it does not change to sleep): Pokémon with this feature will not fall asleep during matches, and sleep moves will be ineffective.

Outside of a match, when the Pokémon configuration of this feature is at the top of the team, the chance of wild Pokémon appearing at a higher level is increased to 50%.

Trait Holders: Fire Monkey Family (First Trait), Demon Wall Doll Carreel 's Appearance (First Trait), Electric Shock Warcraft Family (Hidden Trait), Platypus Beast Family (Hidden Trait), Messenger Bird (First Trait), Fearless Kid (Hidden Trait), Hyperkinetic Ape (First Trait), Little York (First Trait), Rock Dog Dog and Maned Rock Werewolf's Night Appearance (Second Trait).

Characteristic evaluation: D (basically useless). From here, you can find many features that have exactly the same effect, but they are treated as new features by changing the name. Therefore, the evaluation of the motivation characteristics is consistent with sleeplessness, and both belong to the existence that is no longer suitable for the existing environment. Of course, whether the G9 or something behind will have a particularly useful hypnotic genie or trick, it is unknown. Incidentally, the messenger bird is really miserable, and the hidden characteristics obtained by opening the blind box are sleepless, and the effect is exactly the same as the drive.

Suitable Genie: None

Pokémon Series Feature Introduction & Evaluation(15)

White Smoke (Protected by White Smoke, Not Reduced By Opponents): In PvP, abilities are not reduced by the moves and traits of the opponent and companions (e.g. Move Ghost Face, Trait Intimidation, etc.). The white smoke characteristic does not prevent the following abilities from decreasing in a way. 1. Use your own moves that reduce your abilities: brute force, arm hammer, etc. 2. Carry your own reduced ability props: black iron balls, etc. 3. Abnormal state of reduced ability: paralysis, burns. 4. Moves that equally divide ability with the opponent: defense is equally divided, strength is equally divided. 5. Moves to exchange abilities with the other party: mind swap, defensive swap, power swap. 6. Moves with fellow Pokémon to pass abilities: Pick up the baton. 7. Moves to change abilities: Upside down. 8. Ignore the characteristics of white smoke: breakout, turbine flame, mega-level voltage.

Outside of battle, when the Pokémon of this feature is configured at the top of the team, the chance of wild Pokémon appearing is reduced by 50%.

Trait Holders: Coal Turtle (first trait), Molten Ant Beast (hidden trait), Flame Viper (second trait).

Characteristic evaluation: C (difficult to use). The skinned version of the Everlasting Pure Body can only sit on the cold plate until it can be strengthened to the point where the ability points caused by its own skills are reduced. Of course, the biggest reason why it is so low now is that white smoke holders have better characteristics and are not very afraid of intimidation characteristics.

Pokémon Series Feature Introduction & Evaluation(15)

Yoga Power (Due to the power of Yoga, the physical attack will be doubled): The attack power is increased by 2 times in the battle.

Feature holders: Charem (first feature), super Charim (first feature).

Characteristic evaluation: S (easy to use). Hercules was remade and changed its name to become an exclusive feature of the Charem family... There is nothing to say, originally Charem, as a fighting elf, would fly to the knee to kick this kind of fighting system's big kill move, although it is not as stable as melee combat, but it is usually enough to directly kick a single restrained opponent.

Suitable Elves: The Charem Family (suddenly increases the value of the originally unremarkable race by 60, and the attack of breaking the hundred is a natural deterrent)

Super Charem (The originally good output of Charem After the super evolution, the base attack directly rose to 100, which means that its panel base has already reached an unprecedented height of two hundred. The aesthetics of horror violence)

Pokémon Series Feature Introduction & Evaluation(15)

Hard Shell Armor (protected by a hard shell, the opponent's attack will not hit the key): It will not hit the key point during the battle, even if it is a move that must hit the key point.

Trait Holders: Super Shell Beast (First Feature), Thorn Shell Family (First Feature), Giant Pincer Crab Family (Second Feature), Laplace (Second Trait), Spiny Ammonite Beast (Second Trait), Coal Turtle (Hidden Trait), Iron Claw Lobster (Second Trait), Pearl Oyster (First Feature), Dodai Turtle Family (Hidden Feature), Great Sword Ghost Family Including Washed Green Look (Hidden Trait), Iwaden Ju Crab Family (Second Trait), Knight Snail (Second Trait), Small-billed Snail (Secondary Feature), Flame Turtle Beast (first trait), Storm Devourer (second trait).

Feature evaluation: C (difficult to enable). The specific evaluation can see the battle armor article, anyway, it is to change the name of the name card, it has become a new feature. But I have to say that the hard-shell armor really has a row of surfaces, and the hidden characteristics of the two imperial three families are this cripple.

Suitable Sprite: Super Shell Beast (Material defense is as high as 180, although the resistance is decent, it perfectly restrains the Super Flame Chicken and a group of material attackers who can't restrain it. There have been super shelled beasts with curses before, and then rely on the characteristics of not being CT to directly force back a group of special attackers to fall down the enemy)

Flame Turtle Beast (May seem to be a funny bearer, but because of the relationship between the G8 getting a punch and the highly toxic learning surface being slashed, the feasibility of its iron wall strengthening flow is much higher.)

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