laitimes

Pangu, which has a winning rate of less than 48%, how to play well? Don't panic, the national service god raiders are coming!

preface

In the Glory of Kings, Pangu, as a wild hero with a very special mechanism, his disembarking ability has helped him win brilliant results in high-end rounds!

However, with more and more heroes who are flexible or have the effect of hegemonic disarming, And Pangu only has a displacement ability, it is no longer suitable for the current version. At present, most of the common Pangu appearances, including professional matches, are also used to restrict Lan.

Pangu, which has a winning rate of less than 48%, how to play well? Don't panic, the national service god raiders are coming!

At present, according to the data of the king's camp, Pangu heat is T3, the lowest appearance rate, the peak win rate is only 47.98%, ranking fifth from the bottom in the field position.

This still includes the Eight Commandments of pigs, Zhong Wuyan and even Cheng Yaojin and other unconventional wilds, and it is really how tragic the background is how miserable the reality is...

But there are still small partners, just want to play Pangu, so what to do? Brother Panda recently observed some national costume god players, sorting out a full set of Pangu raiders, let's take a look at it~

Pangu, which has a winning rate of less than 48%, how to play well? Don't panic, the national service god raiders are coming!

Introduction to skills

"Know each other and know thyself, never lose a battle" - this sentence is especially important in the King's Canyon! Whether you want to harness a hero or deal with a hero, knowing his skills is definitely a top priority!

passive

Pangu, which has a winning rate of less than 48%, how to play well? Don't panic, the national service god raiders are coming!

Pangu has two states, an axe and an energy arm. Pangu's energy bar is replaced by the axe's durability for a total of 10 points, and the axe state will consume 1 durability for hero general attacks, calculated by the number of times.

Endurance will enter the energy arm state after exhaustion, and durability will be automatically restored before consumption.

Pangu, which has a winning rate of less than 48%, how to play well? Don't panic, the national service god raiders are coming!

The two states will not affect Pangu's skill damage, but the general attack passive effect will be different.

The General Attack in the Axe state has a maximum health bleeding effect that lasts 2 seconds, and this damage is only 80 per segment for wild monsters.

The Energy Arm Attack stacks imprints, dealing stun and extra damage.

One skill

Pangu, which has a winning rate of less than 48%, how to play well? Don't panic, the national service god raiders are coming!

Pangu jumps to the specified position, causing AOE to the target location but the displacement distance is short, barely able to pass through the wall.

There is an acceleration effect after landing, but if you land, the acceleration effect will disappear if you cause damage.

The Axe state triggers a two-stage use, knocking a target back and increasing its attack speed. There is no two-stage use in the energy arm state.

Pangu, which has a winning rate of less than 48%, how to play well? Don't panic, the national service god raiders are coming!

Pangu's main damage skill, displacement plus knockback, allows Pangu to attack quickly, and the acceleration effect after the second stage can quickly hit damage. However, the use time of the second paragraph is very short, and it needs to be clicked immediately after landing.

Two skills

Pangu, which has a winning rate of less than 48%, how to play well? Don't panic, the national service god raiders are coming!

Pangu selects an enemy and centers on it to create a small range of AOE and causes a slowdown, and Pangu will return blood to the slowed enemy's general attack.

In the axe state, the enemy will be disarmed and will not be able to attack, but will not affect other actions.

The Energy Arm has no special effects.

Pangu, which has a winning rate of less than 48%, how to play well? Don't panic, the national service god raiders are coming!

This skill is the main skill of Pangu that his teammates want, but he is a secondary skill for Pangu itself, as long as he learns it, he can use it when playing a small group

Three skills

Pangu, which has a winning rate of less than 48%, how to play well? Don't panic, the national service god raiders are coming!

This ability can only be used in the axe state, Pangu splits a crack in the ground after charging, during the charge, the overlord body, if there are teammates around will increase the number of cracks, up to 5, multiple cracks hit the same target damage will decay.

At the same time, crack damage is accompanied by slowdown and disarming.

Pangu, which has a winning rate of less than 48%, how to play well? Don't panic, the national service god raiders are coming!

This is a large-scale damage skill, but the main effect is the disarming of the regiment during wartime, which can be seen from his 75% damage decay, and it is not up to him to hit the damage.

When releasing, hit the opponent as close as possible to your teammates, and then make up the second skill against the missing hit.

Four skills

Pangu, which has a winning rate of less than 48%, how to play well? Don't panic, the national service god raiders are coming!

After the energy arm state, the skill enters the charging state, the charging time bar is displayed above the health bar, and after the charging is completed, the skill is unlocked and becomes the axe state after use.

Since Pangu cannot be selected when the form changes, it can be reforged if necessary, and then used to avoid damage at the right time.

The next general attack after reforging has a flying effect. Pangu's Axe shatters and reforges with 1 and 2 skills cooldown reduced by 50%.

Outfit recommendations

Pangu can be half meat and full output in terms of outfitting, because of the limitation of axe durability, it is not suitable for walking against the road to the line, so it is generally to go to the wild position and play the blue collar field.

Shoes are generally out of the resistance shoes, weaken the control effect, if it is a full output outfit can also be out of the speed of the shoe, a short period of time to create a large number of output.

Pangu, which has a winning rate of less than 48%, how to play well? Don't panic, the national service god raiders are coming!

In the axe state, combined with the increased attack speed of 1 skill, the apocalypse can quickly hit the damage, and the destruction passive plus the bleeding effect is also a great threat to the front row.

Shadow Tomahawk / Broken Star Hammer, Pangu has already shed blood and the passivity of the end of the world, it is handy to fight meat, if the opponent is not very meaty, it is not recommended to produce a Broken Star Hammer, and it is enough to produce a Shadow Tomahawk with the penetration of the red knife to cut the back row.

The above is basically a fixed outfit, and the remaining lattice can continue to be output or do resistance mounting.

Resistance suits are mainly used to prevent being eaten by seconds when opening large charges, generally ominous signs of adding blood, witch cloaks and the like. The output outfit emphasizes breaking into the back row, and then producing the power of a grandmaster, if not out of the life-saving suit, the remaining grid is out of the army or anti-armor.

In-bureau capture

Start out of the small wild knife, do not go to the anti-wild, rely on blood passive can quickly take down the red buff and three bears, and then the blue zone will not go, to the middle of the road to help clear the line to get the river crab.

Then go into the wild area together to hand the blue to the middle road, the two groups of Ono can give it to their teammates or take it themselves, but be sure to stack the wild knives layered. In terms of equipment, there is a meteorite first, and then depending on the situation, it is selected whether to come out of the end of the world or the Shadow Tomahawk first.

Pangu, which has a winning rate of less than 48%, how to play well? Don't panic, the national service god raiders are coming!

After brushing the field to level 4, it is ok, because of the characteristics of the big move, you should act with your teammates more, don't go to the single belt yourself, and let the C position develop in terms of resources.

Because pangu has no ability to chase people, pangu should try to squat people instead of taking the initiative to catch people, especially when the shooter is squatted, the two seconds of disarming basically can't run.

In the middle of the small group battle, look at the opponent's rear position, especially the hero of the general attack type, there is no need to attack, and it is enough to go up and give a second skill.

Pangu's axe is only 10 points of durability, when entering the group, you must ensure sufficient durability, and the skills must be played out when there is an axe, and the durability is automatically restored when brushing the wild road.

Of course, you can also reforge after entering the group, and let the opponent hand over the skill by not being able to select it. It takes 20 seconds to restore a little durability, and 30 seconds to completely reforge, and the scale must be controlled by yourself.

Pangu, which has a winning rate of less than 48%, how to play well? Don't panic, the national service god raiders are coming!

When you have the opportunity to take over the group in the later stage, you must use the big move first, even if it is used to divide the battlefield, if the opponent's rear position such as the war-side assassin does not appear for a long time, do not use up the axe, because the opponent will also wait for Pangu to disarm when the backstab is not disarmed, because the threat of the back at this time is much higher than the mid-term.

If the frontal regiment needs Pangu to burst the C position instead of staring at people, then it does not need to be taken into account, 1 skill starter sudden shooter face set down, the big move should be used last, because this time generally less than 5 cracks, such as the later stage of the regiment battle, both skills are used almost, a crack is used to seal the position to make up for the damage.

For axe reforging, don't pay too much attention to whether the axe or the energy arm in your hand is, after all, the energy arm also has a stun effect, the axe is used to hit damage, and the energy arm is used to help teammates play an auxiliary.

Unselectable when reforged can avoid a lot of damage during team battles. The cooldown of the 1 and 2 skills in the later stage is also relatively short, and the cooldown reduction during the form transformation can quickly hit multiple sets of damage.

Recommended pairing

Pangu, which has a winning rate of less than 48%, how to play well? Don't panic, the national service god raiders are coming!

White up, the taunt of the big move combined with Pangu's disarming, obediently beaten.

Ghost Guzi, see the opportunity to pull the opponent together Pangu with a big move or even a second skill can all disarm, the gap between Pangu's big moves is still very large, so the hit rate is generally not very high, and the damage is more concentrated when gathered together.

Advantage/Restraint

Pangu, which has a winning rate of less than 48%, how to play well? Don't panic, the national service god raiders are coming!

Lan, dealing with Lan is a major reason why Pangu can play at present, and it is basically abolished if it cannot be used to attack Back Blood Lan.

Ma Chao, similarly, in the team battle can not attack Ma Chao can not only rely on throwing guns to hit damage, and Pangu's skills also have a deceleration effect, double restraint.

Shooters of the general attack type and no displacement ability, Hou yiluban Genghis Khan, etc...

Disadvantage/restraint

Pangu, which has a winning rate of less than 48%, how to play well? Don't panic, the national service god raiders are coming!

Gongsun is far away, and the multi-stage displacement of the mad rabbit can be completely retreated even if it is disarmed, and generally it is impossible to face Shangpangu at all.

Zhuang Zhou, Pangu's disarming, bleeding, and stun mark accumulation all belong to the control effect, and Zhuang Zhou can all be lifted, so that Pangu does not have much effect in the team battle.

Lianpo, Pangu's output ability is generally not enough to see, and the hero who does not rely on the general attack to open the group and bypass the hero is simply unable to deal with it, not to mention that Lianpo also has both control and control-free effects.

Pangu, which has a winning rate of less than 48%, how to play well? Don't panic, the national service god raiders are coming!

epilogue

It has been made clear in the Camp of Kings that the T3 hero needs to cooperate with the right lineup to exert his maximum strength, but for Pangu, the opponent's lineup is more important than his own lineup.

There are also many heroes in the current version of the game who can deal a lot of damage based on skills alone, and even the shooters have the skilled shooter Meng Li. Because of this, Pangu most of the time in the recruitment of the backhand to choose to restrain, but before this is estimated to have been BAN, and the ability to disarm only limit the general attack, the effect is far inferior to other such as petrification, flying and other tough control effects.

In general, if it is not due to interest, Panda Brother really does not recommend practicing more, and it is better to familiarize yourself with the mode of randomly selecting heroes

Well, friends, the above is the content of this issue, if you have different opinions or suggestions, welcome to leave a message in the comment area to discuss Oh ~ ~

Pangu, which has a winning rate of less than 48%, how to play well? Don't panic, the national service god raiders are coming!

Read on