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Genting's weakest four fee cards: high equipment requirements, a set of skills to fight the undead hero, only worthy of being a pendant

At the beginning of the Genting Game S6.5 season, the high-cost four-fee card lineup can be said to be a hundred flowers, including Hex Technology Wheel Mom, Celebrity Knife Girl/Mantis, Poison Renata, Deacon Deacon Delevan, and after the Fox was strengthened, it also began to appear in the Black and White Devil and Syndicate lineup.

Genting's weakest four fee cards: high equipment requirements, a set of skills to fight the undead hero, only worthy of being a pendant

But with the update of the version, the game environment has changed dramatically, resulting in the gap between the four fee cards has gradually been widened, and now there are only a few who can play and play, after all, a generation of versions of a generation of gods, they are also considered to be a good scenery for a while.

But among all the four fee cards, there is one hero who is not so lucky, and has never ushered in a strong version of it, it is embers, and it is not too much to call it the weakest four fee cards at present.

Genting's weakest four fee cards: high equipment requirements, a set of skills to fight the undead hero, only worthy of being a pendant

Ember's hero's skill mechanism determines that its output efficiency is not too high, because it relies on the four bullets of the sniper rifle to hit a set of bursts, unlike other physical C heroes who use flat A to continuously output.

In the process of gun sniping, the ember will be interrupted by the control, so the ember will generally carry mercury to ensure that he has a safe output environment.

Genting's weakest four fee cards: high equipment requirements, a set of skills to fight the undead hero, only worthy of being a pendant

In a wave of regimental warfare, Ember also opened one or two big moves, in order to maximize the damage and give the enemy a fatal blow, Ember also had to supplement two other high-explosive equipment, whispering, endless, giant kill three choose two, the rest of the equipment can not enter the ember's eyes, so the ember's requirements for equipment are extremely high.

But can carrying the embers of the three gods kill all four parties? Obviously not, the current ember damage is low, after a set of skills can not even kill the opponent's hero, you have to rely on the damage of other teammates to clean up the mess, there is no potential to be the main C.

Genting's weakest four fee cards: high equipment requirements, a set of skills to fight the undead hero, only worthy of being a pendant

Moreover, the sniper's setting is that the farther away from the opponent, the higher the damage, and when playing some lineups that place the hero in the front row, it will obviously feel weak, so in the game, it is necessary to prejudge the opponent, frequently transpose and the opponent's back row C position to stand on the opposite side to ensure their output.

All kinds of restrictions have shattered Ember's dream of being the main C, and it is now only worthy of being a pendant in other lineups, which can be used for bondage.

Genting's weakest four fee cards: high equipment requirements, a set of skills to fight the undead hero, only worthy of being a pendant

For example, two snipers and two precisions in the syndicate sniper, four snipers in the law enforcement sniper, two snipers and two precisions in the deacon Deacon Delevin, and so on. After the C-bit big brother gets the output package and the front row gets the resistance package, there is still an extra physical output package at this time, and may consider giving the embers.

Another situation, that is, when it is determined that the other lineups on the field are not much of a threat to their back row and can ensure that embers have a very stable output environment, they can run to its equipment, otherwise if you force Ember to play, the consequences will be very tragic.

Relying on the embers of a star, there is often no way to complete the lock blood, in the version of the gambling dog lineup flood, the pillar in the middle of the sniper lineup is often a female gun with a strong armor, its damage is very high and it is AOE, good villains can also count monsters, can help players save a lot of blood to go to the eight population.

Genting's weakest four fee cards: high equipment requirements, a set of skills to fight the undead hero, only worthy of being a pendant

There is another reason why Ember can't master C, that is, after reaching the final round, everyone will fight for five fee cards when everyone is in a high population, and The hero Hilko just happens to restrain Ember.

Hilco frantically injected the heroes in the front row, and the embers were originally by the explosion of the second, in the face of these sudden surge of blood of the pieces deeply powerless, can not directly complete the kill, then the damage played is equivalent to invalid output, because those unstable pieces wait for 8s time to pass, itself is going to die.

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