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Genting: Only two loose packs were given in 15 rounds, and the clever hand successfully broke the player's defense

Genting Game this card game, everywhere and probability linked, such as the equipment of the draft, the magic balls and equipment dropped by wild monsters, the refresh chances of each cost hero in the store, the type of Hex, etc., although some of them are controlled by specific probabilities, but luck is something that no one can say, and it is inevitable that some natural punishment will be encountered.

Take the most "metaphysical" situation, the high-fee four-fee card operating lineup is generally the patent of players with relatively high economy and health, and the most ideal starting time is to draw cards in the eight population, because the corresponding four-fee card refresh probability is higher.

Genting: Only two loose packs were given in 15 rounds, and the clever hand successfully broke the player's defense

However, there are always some players with low health, who directly draw the core four-fee card to two stars when they are seven people, and the big headwind match that should have been counted down suddenly miraculously resurrected.

But when it was his turn to be in danger of blood line, when he followed this operation, he was slow to draw a desired four-fee card, and a Niko in his hand was not used, and when it was difficult to hold out the lineup, it was a pity that there was no room for error, the classic "final delivery", who is this to say?

This is also true on Hex.

Genting: Only two loose packs were given in 15 rounds, and the clever hand successfully broke the player's defense

Originally thought that the clever hand is yodel's version of the "scrap factory", after activating the three covenant bondage, each time the free yodel hero generated, there is a 35% chance to carry a bulk, it is reasonable to calculate that it is a little more profitable than the scrap factory, but from the result, it seems that it is not.

Genting: Only two loose packs were given in 15 rounds, and the clever hand successfully broke the player's defense

First of all, both will provide a system hero, two geeks than three about one less hero, it is obviously easier to get to the two geeks, the last time I started to get a clever hand empty, clearly remember D after six dollars, only to make three covenants, directly led to my early economic collapse.

Secondly, the probability of providing equipment empty-handed, has been criticized, and 35% of this value is extremely inconsistent, 15 rounds only sent two loose "empty hands", have you ever seen it?

In a game, the chat interface in the upper left corner pops up text from time to time, and the small theater begins, and it turns out that a player is spitting on the magic hand empty this Hex:

Genting: Only two loose packs were given in 15 rounds, and the clever hand successfully broke the player's defense

At the beginning, only two pieces were given to the 13 rounds, and the players could not sit still and began to complain; after the two battle rounds reached the 15 rounds, it was still two loose pieces, which directly broke the player's defense and began to verbally attack this Hexco.

With this outrageous experience, players may never take this Hex again.

Genting: Only two loose packs were given in 15 rounds, and the clever hand successfully broke the player's defense

You should know that if it is not the black and white devil or the six-covenant lineup, basically when it reaches the 4th stage, the three covenants will be abandoned, because they are all low-fee cards, and the intensity at this time is not enough, which means that this Hex, it is time to quit.

But considering that the equipment was only given two pieces of bulk, and it did not play its role as a second-level Hex at all, where was it willing to lose it? So, that's why players stick to 15 rounds with it, "it's tasteless to eat, it's a pity to abandon it."

Genting: Only two loose packs were given in 15 rounds, and the clever hand successfully broke the player's defense

Judging from the final result, the clever hand of this round is equivalent to a "treasure bag" that is split into pieces, and it is not even comparable, because these two pieces are not the same round, and they have to be forcibly hung up, and the blood cost is paid during development, compared with the waste factory that is also a second-level Hex, and the judgment is made.

What do you think of this Hex empty hand? Welcome to leave a message in the comment area to share! If you think the article is not bad, don't forget to use your small hands to support it

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