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Pokémon Series Feature Introduction & Evaluation(11)

All the information is derived from the Pokémon Encyclopedia, and each chapter basically introduces five features, and occasionally encounters exclusive features that may introduce one or two more.

The characteristic evaluation grades are divided into S, A, B, C, D, and E.

Pokémon Series Feature Introduction & Evaluation(11)

(Super Meow changes the trajectory of his attack with sharp eyes, making it difficult to dodge...) Reasoning this is not a sharp eye at all, saying that it is a compound eye is almost the same)

Sharp Eyes (Thanks to Sharp Eyes, Hit Rate Doesn't Decrease): Changes in Hit Rate Abilities During Battles are not reduced in any way by the opponent, ignoring the increase in target dodge rate abilities. Miracle Skin is not effective against Pokémon with sharp gaze properties.

Outside of battle, when the Pokémon configuration of this feature is at the top of the peer Pokémon, the chance of wild Pokémon with a lower level is reduced to 50% of the original.

Trait Holders: Big Bird Family (First Feature), Bigmouth Finch Family (First Feature), Scallion Duck (First Feature), Fast Fist Lang (First Feature), Oho Tachibana (Second Feature), Owl Nighthawk (Second Feature), Hura Including Washed Green Look (Second Feature), Armor Bird (First Feature), Toulouse Gull (First Feature), Soul Eye (First Feature), Muker (First Feature), Charm Meow (Hidden Feature), Tank Skunk Family (Hidden Feature), Noisy Bird (First Feature), The Dragon King Scorpion Family (Hidden Trait), the Sentry Mouse Family (Second Trait), the Dancing Swan Family (First Trait), the Warrior Eagle Family include washed green looks (first trait), Super Power Meow (first trait), Rhinoceros (first trait), Rock Dog Dog and Maned Rock Werewolf Day and Night Look (First Trait), Baby and Blue Raven (First Trait).

Characteristic evaluation: D (can not be used). Super whiteboard characteristics, it is better to give these elves no defensive characteristics to a wave of desperate fight. To be fair, the most common hit reduction skill in battle now, except for turbidity, is that only the dark horse will shoot with mud. But obviously, if you think about it carefully, you know that the appearance rate of turbid singles is not as good as surfing, and the doubles people eat basically not to weaken the shooting rate. Mud shooting is basically invisible without a dark horse, and people with mud shooting is only for the purpose of making up for the blindness of the huge or emergency.

Suitable Genie: None

Pokémon Series Feature Introduction & Evaluation(11)

(Kairos with a strange force pliers)

Monster Force Pliers (because they have pliers that pride themselves on their strength, they will not be reduced by their opponents): Changes in attack ability during a match will not be reduced by the opponent in any way.

Outside of Vermicelligence, pokémon with this trait use the Imaha Chop to cut through a wider area of grass.

Trait holders: Giant Pincer Crab (First Trait), Kairos (First Trait), Scorpion King (First Trait), Big-Billed Baby (First Trait), Jawed Ant (First Trait), Iron Claw Lobster Family (First Trait), Competitive Hairy Crab (First Trait).

Characteristic evaluation: D (basically useless). Since a series of mental power properties were given the effect of immune intimidation characteristics in G8, the strange force tongs were completely hit on the cold bench. First of all, it is indeed immune to all kinds of attacks to reduce the effect, but now the most common weakening effect in the environment is to intimidate the launch, and this job has been taken away. Secondly, the strange force pliers strange force pliers, as soon as you hear it, you know that you must have pliers or similar organs, but it is a pity that from now on, the elves with pliers often have better choices. In the future, how the strange force pliers will be useful, it is estimated that the hidden features have not been unbanned in a certain generation.

Suitable Pokémon: Giant Pincer Crab / Scorpion King / Iron Claw Lobster Family (if there is no hidden feature, you can use the Strange Force Pliers to prevent your output from being disturbed)

Pokémon Series Feature Introduction & Evaluation(11)

(Features a pick-up straight bear)

Pick Up (sometimes pick up items used by opponents, but also during adventures): This feature is invalid during Generation 3 and Generation 4 battles.

From the fifth generation onwards, when they do not have items to carry, they will receive the items consumed by the opponent Pokémon or companion Pokémon to use or throw at the end of the round within the range of their non-ranged moves. If both the opponent Pokémon and companion Pokémon use items during the turn, priority will be given to the opponent's items. 1. Items that leave the game or fall into the same round or fall into the corner of the Pokémon cannot be picked up, even if they are replayed within that turn. 2. Items that are burned out, pecked, bitten, and shot down cannot be picked up, and balloons that have been broken due to attack cannot be picked up.

After the end of a match, there is a 10% chance that a specific item will be picked up, picked up to carry, and since Emerald, when the Pokémon holding this feature increases its level, the items it can pick up will also change. This feature is not valid when pokémon are already carrying items. Picking up in some combat facilities is ineffective.

Trait Holders: MeowThoth Three Regions (First Trait), Two-Tailed Monster Hand Family (Second Trait), Baby Bear (Second Trait), Baby Elephant Cub (First Trait), Serpentine Bear, and Straight-Forward Bear including Calel 's Look (First Trait), Patch Liz (Second Trait), Little Kirby Beast (First Trait), Little York (Second Trait), Dig Rabbit (First Trait), Knockon Rat (Second Trait), Pumpkin Freak Family (First Trait), Little Tuk Andr and Horned Peck (Hidden Trait).

Characteristic evaluation: E (non-combat). Although this feature has added combat effects that I didn't understand, it is a pity that it can only be picked up, not copied, in other words, you have to consume your own items and then plunder your teammates. The actual combat significance is very poor, the only thing I can think of is to pick up the Flame Orb used by my perseverance teammates and give it to the opponent with a trick... It's so complicated, when you finish this set in doubles, it is estimated that you will be gone long ago. However, it is a magic skill outside the battle, because it has no quantitative limit to pick up things.

Pokémon Series Feature Introduction & Evaluation(11)

(Featured as lazy leave king)

Laziness (if a move is used, the next turn will rest): A move can only be launched every 2 turns in a match. Swaps can be made during lazy rounds. 1. You can use the charge move, but after the charge is completed, the next turn will not be able to issue the move because of laziness. 2. You can use the moves that you will not be able to move after the next turn, and the stagnation and laziness stagnation will be calculated in the same round, and the lazy round cannot do anything. 3. This feature can only be covered by mummies, and cannot be actively covered by moves such as trouble seeds, simple beams, and finding partners.

Trait Holders: Lazy Otter and Leave King (first trait), Iron Ant (hidden trait).

Characteristic rating: E- (who would want it). It is nailed to the pillar of shame along with slow start and weakness, obviously the same as the glow and other characteristics to enrich the sense of biology, but this feature has a serious negative effect. However, it is not difficult to imagine that if it is not constrained by the king of leave, its strength will be too supermodel. As for why iron ants have... According to the contents of the Picture Book I have read before, it seems that there is really a special ant in reality that mixes with other ant colonies and just eats and drinks every day but does not do things.

Pokémon Series Feature Introduction & Evaluation(11)

(Characteristic of the vibrant Pokés...) )

Vitality (your attacks become higher, but your hit rate decreases): Attacks are increased by 1.5 times in versus, and the hit rate of physical moves × 0.8.

Outside of battle, when the Pokémon configuration of this feature is at the top of the party, the chance of wild Pokémon appearing at a higher level is increased by 50%.

Trait Holders: Lada (Hidden Trait), Rada Arolla Looks (Second Trait), Nidoran and Nidona (Hidden Trait), Nidoran and Nidolino (Hidden Trait), Pokékis (First Trait), Sun Coral (First Trait), Cannon Fish (First Trait), Messenger Bird (Second Trait), Three Bees (Hidden Trait), Lady Skirt Washed Look (Second Trait), Flaming Tumbler Including Carreal (First Trait), Hairy Eagle (Hidden Trait), Iron Ant (second trait), Single-Headed Dragon and Double-Headed Tyrannosaurus (First Trait), Ping-Wrapped Dragon (Hidden Trait), Thunderbird Dragon (Second Trait).

Characteristic evaluation: B (available). Vitality I usually see as an alternative version of a technical master, but one requires low base power, and the other is to directly slash its own hit rate and only attack objects. Usually this feature is not treated as a normal combat feature, but it can be used as a polar giant, because the extreme giant move is 100% hit.

Suitable Elf: Messenger Bird (Fei Ben will bravely attack this move, Ice Ben can choose Frozen Fist, if you are worried about slow speed, there is also Ice Gravel as a supplement, with the help of Vitality, it is equivalent to eating a technical master)

Iron Ant (Unlike the mascot above, over 100 speeds and physical attacks allow it to perform a very impressive output when carrying a life orb and triggering vitality.) In particular, the head-on blow of this department also has a basic high injury and first-hand harvesting effect, and it is a good extremely large hand in the early G8 stage)

Ping Wrapped Dragon (Over a hundred objects attack and skill pool are destined to be its material attack flow, often like the iron ant is a combination of dual original moves plus life orbs and vitality)

Thunderbird Dragon (In cases where the first hand can be secured, the combination of vitality and electric beak is enough to deal the horror damage that makes the non-resistance elves either dead or disabled.) If a teammate helps speed up, you can even eat a wave of life orb bonuses, which specifies that the opponent's non-ground and anti-electricity elves will come and go)

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