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DNF Raiders: The new version of the equipment research, 105 equipment feasible with the total multiplier is roughly calculated

Author: Lonely Moon Jiangshan Cold

A few points to explain: 1. The old terms of the mythical equipment are used as simple entries to add up and synthesize * 100 to convert the amount of damage, lazy, anyway, almost does not affect the final result

2. The reference meaning of this calculation depends on the growth formula of the new term on the 105 equipment, if the growth of the term of the 105 equipment is based on the initial value equal ratio, it will increase the reference value of the calculation

3. CDR income is converted according to 0.75, for example, 50% CDR will increase the frequency of skill use by 100%, which means that the maximum increase benefit is 100%, considering the actual CD idling, converted to 75% of the improvement income

4. The telescopic supply belt of the colorless consumption stream is currently of unclear translation significance, so this equipment is not considered except for the colorless consumption stream

5. The genus strength benchmark is 317, which is the value I get after subtracting all the equipment attributes according to my role, +15 points (enchanted 30 gene strength is replaced by 35 genus strong), if there is a mistake I change

6. The genus is strong this piece does not consider the dilution of the featured entry (lazy) 7. Are based on the existing equipment dictionary cloud equipment collocation, do not bar me

8. Look at personal time, update a little from time to time, hope to find some inspiration for everyone's outfit, and everyone can share it with fun collocations

Update on March 10, 2022: After that, the table structure will be updated to consider only the extreme performance that can be achieved by the equipment in an environment similar to "facing a single sandbag in the cultivation field", and for those with uneven addition rates, additional values and multipliers will be given

Berserker Set (Low Blood Gain)

The reversal ending of 5 points is finally calculated as 500 damage increases, and 35 skill attacks, 1-48+1, 70 three attacks and 160 power intelligence equivalents are counted as 41 skill attacks (the actual will generally be higher)

Berserker Set 1: Brainless optional damage-added equipment anyway

DNF Raiders: The new version of the equipment research, 105 equipment feasible with the total multiplier is roughly calculated

Berserker Set 2: Replaced with a blue ring compared to Berserker Set 1, reduced damage but increased survivability

DNF Raiders: The new version of the equipment research, 105 equipment feasible with the total multiplier is roughly calculated

Colorless consumption sleeve linkage kryptonite sleeve

Featuring the collocation of high CDs, the left groove is not too good choice, please pay attention to keep the blue amount healthy, as well as really burn colorless

DNF Raiders: The new version of the equipment research, 105 equipment feasible with the total multiplier is roughly calculated

Replacing the ring with a blood-colored crystal ring with shoes increases the damage of blind enemies, and black is also cheaper, which can offset the increase in colorless consumption to some extent

DNF Raiders: The new version of the equipment research, 105 equipment feasible with the total multiplier is roughly calculated

MP consumption injury increase set

Select 5 pieces of MP consumption to increase the equipment to pull full of genius mechanic shoes of the technical attack entry, through the MP reply equipment to maintain more than 90% OF MP, this set of loose parts with kryptonite cover filled, by the way to take into account a certain CD

DNF Raiders: The new version of the equipment research, 105 equipment feasible with the total multiplier is roughly calculated

All are strong-abnormal injury linkage

Make up the numbers, but I feel that the various special effects should be fancy in actual combat, and this set has no side effects

DNF Raiders: The new version of the equipment research, 105 equipment feasible with the total multiplier is roughly calculated

Fire strong fire anti-burn linkage

At present, it is not clear whether the increase in burn time will increase the proportion of damage to burns, this set will be "hit damage into fire resistance, burns", improve fire resistance, fire strength, trigger burn abnormalities and other effects linked together, the increase in injury rate is not weak, taking into account the continuity and survivability, in addition to the damage turn burn dot there is not much side effect

DNF Raiders: The new version of the equipment research, 105 equipment feasible with the total multiplier is roughly calculated

Light intensity light anti-inductive linkage

Similar to the idea of fire fire anti-burn linkage, the right slot can convert the damage struck into light attribute damage, taking into account damage, endurance and survival, the only negative impact is that the bracelet converts 50% of the damage into inductive damage, making the burst slower

DNF Raiders: The new version of the equipment research, 105 equipment feasible with the total multiplier is roughly calculated

The second set is to abandon the light resistance and survivability brought by the right slot, and choose the rough kryptonite right slot, which further improves the damage multiplier and endurance

DNF Raiders: The new version of the equipment research, 105 equipment feasible with the total multiplier is roughly calculated

Hand rub the specialization set

Hand rubbing, empty skill bar and blind shoes + ring linkage, in fact, is to specialize in the lower row of skills in the registration column, blind shoes only consider the effect of triggering blindness when facing a single monster

DNF Raiders: The new version of the equipment research, 105 equipment feasible with the total multiplier is roughly calculated

No side effects of rough set

Minimize the side effects and equipment that needs to be deliberately triggered, mainly because the belt needs to lose small skills to maintain ice strength, the head and shoulders need to wait for a period of time, and the left groove needs to control 90% of the blue amount (the head and shoulders come with MP recovery rate)

DNF Raiders: The new version of the equipment research, 105 equipment feasible with the total multiplier is roughly calculated

Of course, some people say that the above degree of side effects can not be accepted, then consider replacing these pieces of equipment that need to be stacked and triggered with some equipment with some "enchantment enhancement" effects, which can only be said to be much lower damage

DNF Raiders: The new version of the equipment research, 105 equipment feasible with the total multiplier is roughly calculated
DNF Raiders: The new version of the equipment research, 105 equipment feasible with the total multiplier is roughly calculated

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