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DNF Trivia: Tests for whether burning ice, bleeding characteristics, and abnormal damage are bound to a specific genus

Author: Poetry Eternal

Thanks to Rabbit King for lending me the account for testing.

Thanks to the reef guy for checking the conclusions in the process.

Freezing and burning

Trigger the Will of Frustration first, then use the Wave Burst on the sandbag and wait for the burning to finish reading.

DNF Trivia: Tests for whether burning ice, bleeding characteristics, and abnormal damage are bound to a specific genus

You can see that the direct injury of the wave burst is 142582

DNF Trivia: Tests for whether burning ice, bleeding characteristics, and abnormal damage are bound to a specific genus

Wave burst damage statistics are 325695

Burning part: 325695-142582 = 183113

183113≈142582*1.2 (Burn Damage increased)*1.07 (Burn 7 Skill Attack)

After that, the big ice is thrown immediately after the wave explosion, and the ice is frozen with the ice to burn

DNF Trivia: Tests for whether burning ice, bleeding characteristics, and abnormal damage are bound to a specific genus

Wave burst damage statistics are 333965, significantly higher than the first time

Burning part: 333965-142582 = 191383

The second burned part compared to the first burned part: 191383/183113 = 1.045

Since the big ice cannot be settled immediately after the wave explosion, 1 out of 10 times of the burning jump cannot be counted as ice freezing

So it is 0.1 + 0.9 * 1.05 = 1.045 compliant

Conclusion: When freezing and burning exist at the same time, the frozen and burning states are all lifted, and all the burn injuries that have not yet been settled are settled by *1.05.

The number of bleeding layers increases the bleeding attack power

Source: https://bbs.colg.cn/thread-8444913-1-1.html

Testing process:

First use the summon beast attack to pile up the number of blood layers, and then use the moon to attach the spirit to the single stage before the number of layers is about to fall to 10

DNF Trivia: Tests for whether burning ice, bleeding characteristics, and abnormal damage are bound to a specific genus

The moon hurts 1163569

Bleeding injury part: 1163569 * 1.2 = 1396283

The bleeding is 3 seconds, a jump every 0.5s, so every jump is about 232713

The number of bleeding layers and the corresponding moon bleeding damage are then recorded separately

Above 11 floors: 255984 = 232713 * 1.10

10 floors: 253657 = 232713 * 1.09

3rd floor: 237367 = 232713 * 1.02

2nd floor: 235040 = 232713 * 1.01

1st floor: 232712≈232713

Let the summon beast keep grazing to pile the number of bleeding layers to more than 11 layers, during which the black mist is released

Black Mist damage per stroke is 30161, a total of 15 hits, the total damage is 30161 * 15 = 452415

Black Mist's damage stats after bleeding damage is out

1049616-452415=597201

597201 = 452415 * 1.2 (bleeding damage + 20%) * 1.1 (bleeding damage characteristics)

conclusion:

Each jump of bleeding damage will increase its own bleeding damage by X% (X = the current number of bleeding layers -1, multiplied by the increase in bleeding damage of the equipment)

For example, when bleeding in 2 layers, bleeding damage *1.01; Bleeding injury*1.02 when bleeding 3 layers, and so on

Up to 10%

Bleeding settlement time is 3 seconds, which is shorter in abnormal damage

Requires the class to have a relatively smooth high-frequency combo ability, which can get an additional 10% bleeding damage bonus

The damage composition of other anomalous genres is 0.5 straight damage and 0.6 abnormal damage

The bleeding is 0.5 straight injuries and 0.66 abnormal injuries

1.16/1.1=1.0545

A 5.45% improvement over other anomalous genres

Exceptions are not bound to attribute attacks

Test conditions: The three genera of dark fire light are the same

DNF Trivia: Tests for whether burning ice, bleeding characteristics, and abnormal damage are bound to a specific genus

Blood + Fire Attribute Contract

DNF Trivia: Tests for whether burning ice, bleeding characteristics, and abnormal damage are bound to a specific genus

Bleed + Dark Attribute Contract

DNF Trivia: Tests for whether burning ice, bleeding characteristics, and abnormal damage are bound to a specific genus

Inductive + Fire Attribute Contract

DNF Trivia: Tests for whether burning ice, bleeding characteristics, and abnormal damage are bound to a specific genus

Inductive + light attribute contract

conclusion:

Abnormal genres have basically other similar or stronger options for parts that are strongly bound

Anomalies are not bound to a particular genus, but anomalous damage requires the character to attack with attributes

I don't know how long this rumor has been dispelled, and a bunch of people have been circulating, really tired

DNF Trivia: Tests for whether burning ice, bleeding characteristics, and abnormal damage are bound to a specific genus

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