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In the process of the king's ranking, even the national service can not have the idea, otherwise it is difficult to win and easy to be angry

Hello everyone, I'm Dafei and it's great to see you again!

In the process of scoring in the glory of kings ranking, many players will think that technology and matching mechanics are the key to affecting the game experience and the difficulty of scoring.

Indeed, there is no denying that both of the above points can affect the difficulty of the score and the game experience.

However, in addition to these two points, the idea is more decisive for your score difficulty and game experience, because it is related to your playing style and team battle ideas.

In the process of the king's ranking, even the national service can not have the idea, otherwise it is difficult to win and easy to be angry

So, in the game, what ideas can not be had?

Don't have the idea of having a teammate pad a knife! Whether it is choosing a hero or playing, do not have the idea of letting your teammates pad the knife.

Why?

In the passer-by game, cooperation is unattainable, and once your hero or playing style is more demanding of your teammates, it is easy to face a situation of isolation and helplessness, or you are in a passive situation.

Therefore, in the selection of heroes or playing styles, we must first ensure that we do not have the idea of letting teammates pad knives.

In the process of the king's ranking, even the national service can not have the idea, otherwise it is difficult to win and easy to be angry

When we watch live broadcasts, we often encounter the god of national service rolling over in the Diamond Star Glory Bureau, or even the Bronze Bureau.

The chaotic rhythm of the above games and the uneven level of players are one of the reasons for the rollover, but there are many matches that can be won, why can't they win?

The reason is that in the playing style, too much care about the importance of cooperation, neglect to lose the single belt, operation, and the advantages established by the latter person are gradually erased, and they fail to win in the time period that can win, resulting in a 55-open situation being overturned.

In the process of the king's ranking, even the national service can not have the idea, otherwise it is difficult to win and easy to be angry

So, no matter what your game is, you must not want to try to let your teammates pad the knife, because even if he is an auxiliary tool person, he also wants to protect the record and let the teammate pad the knife...

Glory of Kings is indeed a 5v5 team game, but people are selfish, so in the case of non-high-end competitive games, the coordination is basically random.

Therefore, no matter what hero you use, you must ensure that you can do things without relying on your teammates, such as anti-wild, dragon control, containment, alignment, turning, stamping and so on.

In the process of the king's ranking, even the national service can not have the idea, otherwise it is difficult to win and easy to be angry

In terms of playing style, not relying too much on teammates is the correct posture for scoring.

As far as the picture above is concerned, if the old horse and the armor are quite honest with the attack suit, Lu Ban is a little more unrestrained, and he will not lose at all, but Lu Ban, Mozi, and Zhou Yu are all practicing heroes, relying too much on their teammates and not daring to fight under the condition of a big advantage...

Therefore, if you want the game experience and score, whether it is a strength or weakness, you should be positive in terms of playing style, rather than delusional teammates pad knives, take you to lie down... And you want to win, you want to have a good record, and you're dragging the pace.

In the process of the king's ranking, even the national service can not have the idea, otherwise it is difficult to win and easy to be angry

In terms of play, you should not have the idea of letting your teammates pad the knife, and you can't have the idea of letting your teammates pad the knife in the selection of heroes, and the hero who relies on his teammates is very likely to follow the chance in the winning rate, because the end of the play is the strength and characteristics of the hero.

Why are the top 100 heroes of the Pinnacle almost fixed? Why do daisys have different prices for different heroes? The reason is simple, some heroes are suitable for entertainment, not for scoring, and their intensity will mostly sacrifice the rhythm of their teammates.

Take Zhuge Liang, whose heat has faded, in addition to the strong fried fish and online teammates, where are his advantages? Except for the beautiful record, nothing else is guaranteed!

—The End—

The author | Dafei

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