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GT Racing 7: A wonderful performance with both gods and shapes

GT Racing 7: A wonderful performance with both gods and shapes

To be honest, when I started getting the beta version of GT Racing 7 ahead of schedule, I was excited, but I didn't really expect anything special.

On the one hand, this is because my perception of the previous generation of GT Sport is actually quite good, the driving feeling is a little bit, but it is very comfortable, the online battle experience is very good, and some of the stand-alone content of the subsequent update is not too bad. Although I was a little disappointed when the game first came out, it was already the most played generation of GT.

As a result, as soon as the GT7 started, a few races were completely completely exceeded my expectations.

GT Racing 7: A wonderful performance with both gods and shapes

The most immediate and surprising feeling is the upgrade in the driving experience. To be honest, although the GT series has always advertised itself as a "real racing simulation", the driving experience, especially the driving experience of the steering wheel, is actually not particularly prominent compared to some hardcore simulation racing games that have become popular in recent years. Force feedback is relatively "bland". However, in GT7, the degree of evolution of the steering wheel experience is quite obvious, and it has a taste of "Divine Kosha: Battle".

This change is all-encompassing. There are probably several reasons for this change, one is that many of the GT7's realistic tracks have been remade with laser scanning, and the details of the road surface have been doubled, such as the height of the shoulder, the tilt and bumps of the inside and outside corners, which will bring feedback to the driver, and also catch up with the level of the top simulation racing game.

In addition, the new function of the PS5 also supports more and more detailed vibration feedback, we tested the use of several steering wheels, of which the Tumaster T248 has a special PS5 mode, which can use different vibrations to remind the rider whether the tires are slipping and hugging, while the steering wheel of the previous generation does not have similar feedback. In real driving, the state of vehicle sliding is usually perceived by the waist and hips, but the physical feedback of this piece is difficult to achieve when playing games, and the steering wheel can be slightly labored.

GT Racing 7: A wonderful performance with both gods and shapes

The game's tire grip, traction assist, and aerodynamics all feel subtle, more realistic adjustments. Dynamic weather and dynamic time also make the slightly longer game scene more abundant. A set of combination punches down, the final result, is some of the seemingly simple races in the early stage, two or three hundred horsepower rear-drive racing cars, under the premise of shutting down all auxiliary systems, are worthy of serious treatment.

GT Racing 7: A wonderful performance with both gods and shapes

Especially in the early stage, many of the options that can be directly adjusted in the previous generation of games, such as the height of the suspension, hardness, and inclination, have become necessary to buy the corresponding modifications to adjust, if you are like me, hard scalp with a plain car to do tasks, between cars, the difference in driving experience will be very obvious, every time you change a car, it is like opening a new challenge.

GT Racing 7: A wonderful performance with both gods and shapes

It could also be the opening of a new trophy

Interestingly, despite the great increase in the degree of authenticity of driving, this generation of GT is actually the best generation to get started. Whether it is the ideal line or the prompt of the braking area is particularly obvious, after the auxiliary system is fully turned on, it almost becomes a QTE game, when to accelerate, when to brake, how to go to the curve route, the arrangement is clear.

Even players who do not have a steering wheel can learn a lot of driving-related knowledge and skills by relying on the handle. As Sony's first-party game, the GT7's grip vibration takes full advantage of the PS5's functional features. Many people may see the GT7 publicity when saying that "the handle can feel the difference in the dynamics of the front and rear wheels" feels a bit exaggerated, but in fact, when you really get started, you know that the new vibration experience is really great. In simple terms, the handle is divided into several different vibration zones, and there will be a corresponding vibration feedback for each driving situation.

GT Racing 7: A wonderful performance with both gods and shapes

This vibration feedback may not be "real", but it can indeed convey a lot of information, just like the different vibration modes of the steering wheel mentioned earlier, the handle will make the player clearly feel that the left front wheel may not be able to hold on to death, or the corner throttle is large, and the rear wheel is tailed.

Compared with the steering wheel, the driving experience of the handle, including the tuning of various systems, feels a little closer to the previous generation GT Sport. A more obvious feeling is that driving with the steering wheel, opening a gear of TC, it feels more like opening TC in "Shenli Kosha: Battle", the interference of the system is relatively weak, still leaving a lot of room for tail flicking and slippage, just to make the vehicle more tame in the extreme situation, for the less stable driver, it may be faster to drive a TC speed. However, with the handle to open a gear TC, the interference of the system is relatively strong, when the brakes are vigorously braked or the oil is bent, it needs to be particularly deliberately killed to cause problems, as a price, the impact of TC on the lap may also be greater.

GT Racing 7: A wonderful performance with both gods and shapes

The company's friends also often use the steering wheel to drive a few laps in their leisure time

Outside of driving, in terms of single-player content, the GT7 is very obviously better. One of the points criticized by many players about the previous generation of GT Sport is that "formalism" is not done enough. Although there should be something, in fact, GT Sport has - even the original car is a manual transmission, the shift needs to step on the clutch, but if you change the gearbox value, it becomes a serial gearbox, and the shift does not need to step on the clutch. But the experience of vehicle modification, as well as the design of career mode, are a bit too simple and crude.

GT Racing 7: A wonderful performance with both gods and shapes

From the actual driving point of view, directly open the adjustment panel to modify the value, and save money - go to the store to buy the modification - in the modification interface to replace the modified parts of this process, the final result may be no difference, but the feeling is indeed not the same. Like Call of Duty and Osu!, which are fast-paced games that require moving the mouse and tapping on elements on the screen, it's not interesting to expand on the topic.

GT Racing 7: A wonderful performance with both gods and shapes

In the final analysis, for more players, the GT series is mainly a "car game" used to collect expensive sports cars and experience the racing atmosphere with AI, rather than a "racing game" that pursues happiness and competition. GT6 and GT Sport, one hit a new high in the number of vehicles, and one has a breakthrough in the multiplayer online experience, but because the single-player part of this "car" taste is not enough, people feel that there is something missing.

GT Racing 7: A wonderful performance with both gods and shapes

GT7's creation of this "car" atmosphere returns to the GT5 era. Second-hand market car shopping, car washing, oil change, overhaul engine, put in other games may be slightly cumbersome, but in GT, is to make people feel, ah, really good.

GT Racing 7: A wonderful performance with both gods and shapes

This tastes good

A very interesting little detail is that many of the people who appear in the game are real people. When players drive different cars to cafes, there will be a variety of real-life famous designers, collectors and car lovers who will comment on the player's car, just like a conversation between friends. When completing the mission, there will also be a CG that introduces the history of the cars collected in the mission and various interesting facts. In addition, during the race, you can also encounter the AI avatars of many GT racing e-sports masters and compete with them.

GT Racing 7: A wonderful performance with both gods and shapes

Speaking of AI, some players may know that a while ago, GT racing broke a news, and the development team made a racing version of the "alpha dog", replacing the driver with deep learning AI, and the performance was very amazing. However, from our experience, GT7's current AI is still traditional AI, and it is not much different from the previous generation. But this AI is actually quite interesting.

In some racing games, the high difficulty and low difficulty AI only have the difference in absolute lap speed, and they all look stupid. GT 7 (and GT Sport) AI, if the difficulty is low, will make mistakes like low-level players, players in the back of the car for a long time, will find that the AI is "busy", missing the brake point in front of the corner to rush out of the track, or because too intoxicated with defense leads to too slow out of the corner, giving up the space for overtaking in the inner line. The difficult AI will also use some basic competition strategies to trick players into making mistakes. Overall, racing with AI, as long as you don't deliberately trick some clever cars, it's still quite fun.

In the "god" of driving experience, GT7 has made great progress compared with the previous game, and in the "shape" of single-person content experience, this generation has also made enough efforts. Although the first 420 cars may not feel so rich today, but with the change of time, the expansion of content is sooner or later, rough estimates, including the Major Manufacturers' Vision Gran Turismo concept car, at least 50 or so vehicles that appear in gti Sport have not yet appeared in the GT7 list. GT Sport's continuous updates span the entire PS4 generation, and gt7, as a perfect performance of the GT series that has been missing for a long time, believes that it will only do better.

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