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In addition to the classic IP of Journey to the West and Nezha, what new development space does Guoman have?

I feel that the qualified thinking is wrong at the beginning, and too many industries in China have a drawback, that is, to see others do one thing successfully, a large group of people rush to imitate, until there is no profit to be born. Adapting a well-known masterpiece to do animation is like this, you whole Journey to the West I am also whole, your Nezha good child my Nezha bad child, all kinds of magic changes, until the audience is tired of watching and spitting out, these stories are already household names, you change the new meaning of people feel interesting, he also does this, how after the audience will feel that you people do not respect the original work, no matter how to publicize others are too lazy to watch it again.

In addition to the classic IP of Journey to the West and Nezha, what new development space does Guoman have?

In Japan, "Dragon Ball" was also adapted from Journey to the West at the beginning, but people did not call it magic reform, at most it could only be regarded as borrowing the framework, and finally it was completely its own thing, especially in the later chapters, it was almost impossible to find any elements associated with "Journey to the West". "Dragon Ball" itself is an excellent fight is very exciting, otherwise how can it be fired in the European and American markets, people in European countries are not as familiar with "Journey to the West" as we are.

The new development of national comics, what I most want to see is pure original works, don't just stare at the adaptation of classical works, outsiders look as if the animation practitioners in our country will not be anything else. However, pure originality is risky, and most of the original animation in Japan are experienced and experienced for many years. Many times the team dares to try, but the owner behind it does not dare to fight, he is afraid that he will not be able to achieve the ideal return by investing in it. In other words, these people who invest in the domestic animation market are not professional enough, they can't see the real situation, and they can't recognize who is really capable.

In addition to the classic IP of Journey to the West and Nezha, what new development space does Guoman have?

There is a very good space market, many people can not see the same, that is, has been booming for twenty years of online novels, like holding meatloaf in the hand do not know where to eat, live to starve to death to pick up other people's leftovers. Fiction adaptations of animation are perfectly feasible, and successful examples abound, of course this is said abroad. Our domestic online novels are leading in the imagination of the world, and there are many good works.

In addition to the classic IP of Journey to the West and Nezha, what new development space does Guoman have?

The amazing thing is that there have been attempts to adapt a novel into a game or a film or television series, but it has not been very successful, and the players, readers, and audiences who have produced the work are all dissatisfied. Why? People who can get these adaptation rights always think of making a lot of money just by relying on IP without working hard to create, thinking that the fans of the original work are fools? People who really have ideas and want to adapt well can't get IP, and the animation market has a great possibility that this will be the case.

Text: Dragon Knight Sharu

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