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Perfect restoration of the game work of "Dragon Ball Z", you can also collect Dragon Balls to make a wish, Ye Qinghui!

"Dragon Ball", as one of the most classic Japanese manga IPs, has influenced entire generations. In addition to watching animation, I have also played the Red and White Machine and the Dragon Ball game on super ren. From "Mystery of the Dragon" with a ruyi stick tuk tuk, to "Dragon Ball: The Legend of Wukong", to "Dragon Ball Z Raid" with a vast overlook map! Saiyans", and even "Dragon Ball Z: Super Martial Arts" on super appointments, all make people's blood boil. After many years, what can make me regain this blood and emotion is "Dragon Ball Z Kakarot" produced by Bandai Namco.

Of course, the popular fighting work "Dragon Ball Fighter Z" is also very high-quality and fun, but I personally wishfully believe that to truly feel the blood and emotion of "Dragon Ball", the RPG type will be more suitable than FTG. After all, in addition to the fighting skills, Dragon Ball also has adventure and adventure elements, and "Dragon Ball Z Kakarot" is aimed at this, through the form of ARPG to highly restore the former appearance of "Dragon Ball".

The five elements are indispensable for the high playability of the activation world

Overall, Dragon Ball Z Kakarot is mainly divided into five elements: "Fighting", "Exploration", "Community", "Cultivation", and "Dining". The five sections basically have a very elaborate and detailed system for players to ponder: the battle-like general RPG can be gradually increased to the level of the character, exploration can collect a variety of enhancement materials, the community allows the player to collect and arrange their own soul emblems to improve different skills, find cultivation points around the world to learn a huge number of must-kill skills, make different recipes through hunting, and eat at the camp to increase the numerical value of the battle, similar to the concept of MHW.

Some rare ingredients such as frozen rabbit meat, fat giant fish, etc. also have to work hard to break the ice stone and walk into the cave to find it. These rich elements come together, in addition to activating the entire world in the game, but also enough to make Dragon Ball Z Kakarot a game that is highly playable and satisfying for comics.

Combat has levels to get rid of the "too easy to play" habit

First of all, the "combat" system, bandai has always launched games that give people too easy to play, basically close their eyes and press the attack to complete the level. Although this time "Dragon Ball Z Kakarot" is not difficult to play, it is obvious that the layers are much richer, in addition to attack and defense, in the battle, there are also rapid sprints, dodges (pad steps), explosive gas (flying opponents), counterattacks (defense around the back of the opponent), must kill (can fight waves), all conditional restrictions to follow the steps, can not be pressed randomly.

The enemy's AI will not stand to fight you, especially when encountering three, four or even five enemies besieging, there will often be a situation of being attacked behind and outnumbered, so it can also be very thrilling and careless to the minions. In addition, in the free time outside the main story mode, players can also form their own teams of Z-Warriors to sweep around, and the auxiliary characters are subdivided into onslaught, obstruction, and special types responsible for recovery. Players can set up their own teammates to form the best combination, so the independent and changeable DIY gameplay shows that the development team has spent a lot of effort on the combat system, which is worth praising.

Collect old anime memories, Ye Qing Hui

In the "Exploration" section of the game, dragon ball Z Kakarot has a very rich collection task inseparable from "community", "practice", and "dining". The entire map is also filled with Z beads that test your flying skills, beasts that appear in the forest, birds in the sky, dinosaurs in the rock area, fish ingredients that can only be obtained by fishing, various ores, props, treasure chests, and players can only use and improve their abilities in "Community", "Cultivation", and "Dining" only by constantly exploring and collecting various materials in the world.

However, my personal favorite is the memory photo that does not have any skill-style experience points to increase, because Dragon Ball Z Kakarot is based on the "Z" story, and there is no involvement in Goku's childhood story, so the game is very cleverly through some photos of past old animations to collect in the form of memories for players to collect, and then add text descriptions, so every time I see the astrologer mother-in-law can buy the option to make the "memory location" appear, I will not hesitate to "Shut Up and Take my money".

The main and secondary story arrangements are intricate

Mentioning the main story and free time slots mentioned above, I have to mention that one of the well-designed places in the game is the story arrangement and scoring. The game's main story mode is a large paragraph that allows the player to complete it in one go, during which the player can do a limited degree of freedom of movement, but not too far off the story track.

Once the main story is completed, players will have some free time to explore the world. For example, after the player completes the Saiyan attack and Vegeta leaves in the spaceship, the player can explore various regions and play various side stories before setting off for Namco. What's more interesting is that the free time of each paragraph, the configuration of the map and the side quests will also be different, from helping the aliens find food to re-encountering some former enemies and comrades, and adding some original plots, such as Tranx will meet Cyborg 8. This not only fills the player with a curious surprise, but also completes the entire Dragon Ball world.

The original side line script completes the character mentality

There are several paragraphs in the game that I personally like very much, such as the early Appearance of Goku's fierce enemies such as Yamucha and Tianjin Rice in the original book, and after the Saiyan story, it is basically like a vase, although it continues to cultivate in the name of the Z Warrior, but basically does nothing in the advancement of the plot.

Therefore, in the original side screenplay of "Dragon Ball Z Carcarot", the psychological state of supporting characters such as Yamucha and Tianjin Rice is completed, especially tianjin rice, when he knows that his strength is very different from Goku and even the Saiyans, how can he get out of the dilemma of "one lifetime can not be surpassed"?

In addition, what is the impact of Yamu tea on the daily life of the cultivated person after the explosion? These subtle character psychology and personality changes are also completed through the original plot, and these gaps in the original comics are re-portrayed in the game, which is worth the ticket price for Dragon Ball fans alone.

Taste the wish of "collecting Dragon Balls by yourself"

In addition to the side quests that complete the character's mental journey, another highlight of the game is the mini-game. For example, in the animated version, kiki was killed by a dinosaur because she bought vegetables, so she ordered her husband to take a driver's license, and then tested the car with Bick, which will be presented in the form of a mini-game. Later in the game, a vehicle system that can be developed and upgraded is added to collect materials such as ore.

And my favorite mini-game is that you can collect Dragon Balls after Namco returns to Earth! In the past, the gameplay of not allowing players to collect Dragon Balls in many Dragon Ball games was really depressing, but this time you can finally find Dragon Balls on the vast map. What's even more interesting is that players can add more unknown plots by resurrecting characters who have been defeated in the past. This row alone has made people excited, constantly collecting dragon balls, constantly calling the dragon out is cool, but unfortunately can not be like the oolong to ask for a girl's bottom pants.

Without exaggeration, I was expecting what dialogue the two would say when Vegeta walked into the turtle immortal's house, and when the classic scenes of Sun Wukong and Ratiz died together, and when the classic scenes such as Bik protecting Goku and dying in battle reappeared in front of me, I secretly shed "Dragon Ball Tears" in my heart.

In fact, it is not without successful examples of Dragon Ball game adaptations before, such as the "Dragon Ball: Super Universe" series developed by Timps, which is both original and original, but can restore the details so carefully and enrich the original three-dimensional, "Dragon Ball Z Kakarot" does take a big step forward, and it is not too much to call it the best Dragon Ball comic game.

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