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Chen Gen: Microsoft CEO published a meta-universe essentialism, which is not all right

Text/Chen Gen

Recently, Microsoft CEO Satya Nadella said in an interview: The metaverse is essentially a game, which can put people, places, and things into the physics engine, and then relate to each other.

Strictly speaking, Microsoft CEO Satya Nadella's view of the metaverse essentialism is not correct, although there will be a variety of games in the metaverse format, but this does not define the essence of the metacosm is a game, the game can be said to occupy only a very small part of the real metaverse world.

If the nature of the metacosm is to be defined, the essence of the metacosm is actually interaction. That is, between the virtual world and the physical world, a kind of interconnected, interoperable and interactive multi-superimposed world built based on a series of cutting-edge technologies. In such a multiplicity of virtual and real worlds, the essence is interaction.

Whether it is the interaction between the virtual world and the real physical world, or the interaction between people, or the interaction between people and things, or the interaction between virtual reality, or the interaction between virtual and virtual. In short, when the virtual and real worlds are interconnected and interconnected with the help of a series of cutting-edge technologies, then what remains is to generate value through interaction.

Chen Gen: Microsoft CEO published a meta-universe essentialism, which is not all right

The three elements of interconnection, interconnection, and interaction are very important and are the key presentation of the metacosm. But interconnection and interoperability are all based on technology, and value-based technologies themselves cannot be infinitely amplified. Just like today's PC manufacturers, they make today's PC hardware, but in the end it is the software and applications that really realize the value and then amplify.

Similarly, the basis for building a metaverse is based on a powerful set of cutting-edge technologies to build an interconnected, interconnected virtual and real format. However, what can really derive and amplify value lies in the interaction link, that is, with the help of various interactions generated by various applications, the greater the dependence of the interaction, the stronger the corresponding commercial value.

At present, a series of R technologies such as VR, AR, XR, MR, etc., which are currently attracting much attention, are essentially solving the problem of interaction, whether it is interactive or interactive interaction after presentation. If this virtual reality technology is to truly go to a wide range of applications, the core of what should be paid attention to and solved is the convenience, reality and comfort of interaction.

Therefore, at the moment of the metaverse boom, all kinds of related industrial chain technologies should be paid much attention, and collaborative breakthroughs can promote the real arrival of the metaverse era and truly build the future metaverse. But in this process, which is what I'm talking about, the essence of the metaverse is interaction, so this interaction technology is particularly important.

Whether it is the interaction between virtual and reality, or the interaction between virtual and virtual, the core is based on the interaction technology after interconnection and interconnection. The game that Microsoft CEO Satya Nadella talks about, in the large interaction of the metaverse, is actually only a small part of the application, that is, not the essence and not all.

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