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Glory of Kings: Why does high operation have high returns? Simple heroes deserve to be low in intensity all the time

Hello everyone, I'm Bells~

After the Spring Festival, like everyone, bells and bells visit various forums to learn about new things. During the surfing on the Internet to see such a post, with what high operation has a high return, simple heroes should have been low intensity, to be honest now see this kind of post, bells are not interested, but the bottom of the small partners are noisy.

With what high operation has a high return, maybe some players do not know what to say, if direct translation, simply put, the skill difficulty is high, the upper limit of gorgeous and fancy heroes is high, and the return is high, but in fact, this is a false proposition, which has its own problems.

Glory of Kings: Why does high operation have high returns? Simple heroes deserve to be low in intensity all the time

High operation has high returns, this is a certain thing, why is it so difficult to understand this principle? If simple heroes, those who can play heroes, their intensity can reach T0, then the game has no balance at all, there is no fairness to speak of, why?

For example, if houyi and daiji are strong enough to be equal to T0 heroes, then everyone will play these two heroes, which means that anyone can reach the highest level in the game with these two heroes, right? And when all players can reach the highest level, what is the meaning of the level, maybe some players who only have the strength of the diamond level are now the glory king of the dan, so what is the meaning of the existence of the dan?

Glory of Kings: Why does high operation have high returns? Simple heroes deserve to be low in intensity all the time

From another point of view, a hero with high operation should have a high return. For example, you need to use five skills in one second, the operation difficulty is very high, all five skills hit the opponent, and you lose the opponent in seconds, which is not a very normal thing.

On the other hand, if you lose your opponent in two seconds with three skills, then in contrast, why three skills are equivalent to five skills, maybe anyone can use three skills in one second, but not necessarily anyone can use five skills in one second, this is the gap, at least there is a big gap in hand speed. Isn't that a very reasonable thing to do?

Glory of Kings: Why does high operation have high returns? Simple heroes deserve to be low in intensity all the time

And the reason why high operation has high returns, in fact, everyone can not simply use two more skills to measure, in fact, high operation is not only operation, to know that when the operation is difficult, it is accompanied by a high error rate, daji 321 even recruits who will, who will not make mistakes, this should be known to everyone, but what about the high operation hero?

Take the current hottest Marco Polo as an example, if you have a skill empty, you only turn the big move for seconds and the opponent will be reversed, if your big move is crooked, or the timing of entering the field is not so good, you go in the second, but if you change to Garo, you stand behind the ordinary attack on the line, the opposite side does not cut you, you can always be stable output, the damage is not low.

Glory of Kings: Why does high operation have high returns? Simple heroes deserve to be low in intensity all the time

In fact, in the eyes of the bells, why does the high operation have a high return on this problem, just like your strength level is higher than the bells, why can't the dan be higher than the bells, it is obvious that the two have a certain strength gap, the two are not the same level of players, is it fair that the dan position should be the same high? If that's the case, it's really unfair.

Everyone should understand that although there is nothing wrong with high operation equals high return, it should not be confused, for example, what high operation equals high intensity, which is not right. For example, why many difficult heroes have not been unpopular, has always given people a very strong feeling, in fact, many are not because of high operation, but because of the high level of player strength, with these heroes to play a super high level out, so feel that the hero is still very strong, you such as the current Ma Chao, you say how high the strength of Ma Chao? No, but why are you still very afraid of Ma Chao, because some players can play the heroes of T1T2 to the point of T0.

Glory of Kings: Why does high operation have high returns? Simple heroes deserve to be low in intensity all the time

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