According to Ross Young, an analyst at Display Supply Chain Consultants, the PS VR2 screen has more than 800 pixels per eye (PPI) per eye, more than twice as much as the Oculus Quest 2 and more than four times as many as a generation of PS VR.

Ross Young said in a recent tweet: "The Sony PS VR2 will have a resolution of more than 800 PPI per eye, equipped with two 2000 x 2040 screens. In the comments section, he also clarified that the PSVR2 headset will use a "direct-look RGB OLED" instead of a micro-monitor, which excludes the OLED micro-monitor shown by Sony's R&D department last December.
Sony has officially announced that the PS VR2 has a resolution of 2000 x 2040, but this is the first time we've heard of its pixel density. For VR headsets, this is an independent and very important metric, as the PPI contributes to the smoothness of the image and the visibility of individual pixels.
By design, the VR headset's screen is very close to the user's eye, which can lead to the most literal pixelation of even high-resolution images — that is, your eyes can perceive the outline of each pixel. The higher the PPI, the harder it is to see individual pixels. This makes PPI another great way to measure image quality, and if the PS VR2 really has 800+ pixels per inch and eye, it should be the sharpest VR headset to date.