After the riot operation was unexpectedly satisfactory.
The "Burst" mode is a limited-time mode that Rainbow Six: Siege briefly launched in 2018, and for players who like PVP, this sudden PVE mode can really be regarded as a rarity, and it has also attracted a lot of attention when it was just launched.

However, due to the shorter process and low repeatable play value, the "burst" mode did not last long before quietly going offline, but the related memes have been passed down to this day, becoming a rare memory of this model.
According to some players on social networking sites, the "burst" mode seems to have hinted at plans for a follow-up relaunch, such as the word "Episode One" on the title of each mission, but who knows that this is so far away that some players have the idea of "whether it was cut because the actual effect was too poor".
At the 2019 E3 pre-show press conference, Rainbow Six: Blockade was officially announced, as if Ubisoft was responding to those expectant players - "Not only did we not cut it, but we also enriched it into an independent game." ”
In mid-December, we were invited by Ubisoft to experience the Rainbow Six: Xeno Preview Demo version some time before the game's release.
The first to start "Xeno" can be described as "original" that everyone understands.
Without the excessive cost of learning, you can rely on the basic operational knowledge and habits in Rainbow Six: Siege to travel unimpeded in Xenomorph: you can reinforce the walls as usual, select and match various weapon accessories, and even have the same car to help "spy" intelligence, everything is as easy as going back to your own home.
In this original way, Ubisoft did not put all the cadres in the previous game into the Xenomorph, but only selected 18 of them to join the first batch of cadres, and modified them according to the PVE game mode to avoid being unsatisfactory. The most typical is the Korean operator Vigil's skill from not being discovered by the trolley for a period of time to "stealth" with a limited number of times, and the heartbeat brother Pulse has also changed to share information with teammates who have found enemies.
In addition to the operators themselves, the props they carry with them have also been modified, such as adding a time limit to the car, which seems to avoid the situation that the player has been playing with the car all the time and exploring the entire map. Such changes are not uncommon in Xenomorph, but fortunately their features can be retained, and players don't have to spend too much time re-memorizing them, which I think is commendable.
However, their similarities only stop at the above, because after a little play, you will find that this "Xeno" that began with the "explosion" mode has a lot of new and unique things.
In order to make Xenomorph look like a game instead of a large DLC in Siege, Ubisoft has modified and expanded some of the systems inside and outside the game while maintaining the original gameplay of "Burst" mode.
This time, the preview demo version contains three maps specially designed for the game, thirteen unique and detailed missions and a series of mutations, as well as a large number of hostile monsters and scene traps, and the quantity and quality of these contents can be described as far from the "outbreak" mode eighteen streets.
Seemingly to differentiate itself from other games, Ubisoft has overhauled the operation mode of the Xenos Operator System, which is now more like a combination of a common pass and a stamina system, where players need to unlock the current character's items and accessories through actions, and at the end of each action, the worker's health will not be fully restored, but will be inherited to the next action. At this point, playing other operators will allow the cadres who have previously played blood to restore their health.
If you die in the game, your teammates fail to send you back to the evacuation point, or all of them are killed, the currently used operator will be marked as MIA (Missing in Mission) status, and the next time you replay the map, you will be prompted to rescue the MIA status. If you are not careful, there may be an embarrassing situation where a large number of cadres are not available.
Maybe it's to allow the player's various characters to develop in all directions? Or is it just a test of the waters? I still don't quite understand why Ubisoft needs to use such a big knife on the working mode of the operator system, and as far as I'm concerned, I don't think it's a good practice, but it's fruitless and has little impact. "Xenomorph" is really refreshing, more content, more fun...
No, is it really more fun?
First of all, the conclusion is that more content in "Xenomorph" brings a sense of fun and accomplishment far beyond the "burst" mode, but after a foreseeable one or two dozen hours, the freshness it brings will be quickly exhausted and difficult to maintain.
The main reason for this is actually not difficult to guess, it is nothing more than that the number of maps and missions is too small, and it is those contents that are repeated and played around, of course, it will be boring.
Ubisoft should be aware of this, in this preview demo version added the "Vortex Action Emergency Mechanism", which is actually the qualifying mode of endless tasks, but due to the restriction of operator participation and the operation mode of the new cadre system, it is obviously very unfriendly to new players, and even a little out of reach, and eventually the whole game will only become a carnival for core players.
Some time ago, Ubisoft announced that the standard version of "Xenomorph" will be reduced from the original price of 298 yuan to 198 yuan, and the deluxe version will also be reduced from 398 yuan to 248 yuan, and XGP will be added on the first day, and an activity called "Comrade Pass" will be launched: players who have purchased the game can bring two players from any platform who have not purchased the game to play in teams for up to fourteen days.
Although this operation is a bit confusing and criticized by players who are "really messy", after the trial, I think this is also a solution of the current content volume of Xenomorph. Attract more players to the pit at a low price, and then update the map, characters and missions in the future, play a new wave of combination punches with promotions, and harvest new players in the follow-up, it is really not a big problem.
Back to the game itself, thanks to Ubisoft's strong game industrialization and Siege's experience over the past few years, Xenomorph's gameplay quality is almost worry-free. But how it should go in the first step after the release will also be an important factor in determining the reputation of this game.