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Another success for Ubisoft in Rainbow Six: Xenomorphs

author:Comfortable premium apple

Six years ago, Rainbow Six: Siege was released in high anticipation, and while it was initially unsatisfactory, it continued to operate until it became one of the leading games in the FPS world today.

Six years later, in this era of collective rot of big factories, the decline of Activision Blizzard, and the sending of horses by EA, rainbow six: Xeno, which was initially spurned, made countless players cheer for Ubisoft.

Another success for Ubisoft in Rainbow Six: Xenomorphs

This is a review article about Rainbow Six: Xenomorphs.

To conclude, this is a work that I highly recommend, whether you have played Rainbow Six Siege or not, he will give you a great gaming experience. But the game still has a few drawbacks, and I'll write about it below.

  1. Full score game mechanics

The game mechanics are my favorite part of this game, it's absolutely unique.

After selecting a Secret Service Operator, they will be randomly born on the map and complete three random missions in three areas. Of course, this mission location is also random.

In this process, the player can also choose not to do the task only to kill the enemy, and then evacuate, or you can do the task to evacuate at any time. Unlike many PVE games, Xenomorph's experience is a little more casual and free. It is not from one safe house to another, but you can evacuate directly. The gameplay is novel and fun.

Plus, it's my favorite operator mechanic.

The initial health of the operator is only 100, and the upper line is 200. The increase in health is an energy that decreases over time, thus avoiding the feeling of infinite blood return of Xeno into a moba game, and also increasing the difficulty of the game.

The skills of the cadres are based on Siege, but most of the skills of the operators are different from Siege. This makes my colorful six old bird also have a long-lost sense of freshness.

The most important thing came, the cadre fell to the ground with the rescue mechanism.

The operator will only fall to the ground once when there is no rook armor, and the second time he falls to the ground, he will directly enter a coma. The body will be surrounded by a yellowish mass. At this time, the teammate can carry the unconscious officer back to the recovery bin (the movement speed is slowed down during the carrying process, and only the pistol can be used). Or teammates evacuate, and operators are not evacuated. We call it MIA.

MIA operators cannot be used again, the next action will regularly refresh a rescue operator task, if the operator is still not rescued, then the operator will reduce experience and return to your operator pool.

Another success for Ubisoft in Rainbow Six: Xenomorphs

On his back were the cadres who had fallen to the ground twice

Even if the evacuated cadres have too little blood, they will fall into a state of inactivity and will not be able to participate in the next operation. After each action, the injured officers in the cadre pool will recover a certain amount of health. The higher the Damage Bureau score, the higher the amount of health regenerated by the unit.

It's a little hard to understand, right, but it's easy to understand when the game is actually practiced. Although this mechanism may not allow us to choose our favorite cadre, it is indeed my favorite mechanism.

Every time we carry out a mission, we will truly feel the existence of our own cadres, and we will not deliberately send them to death or do a whole job. For the first time, I felt that my game character was a living person. For this mechanism, I really give it a 10 out of 10.

2. Game entity content

That's why I can only hit 8.5 in this game, not 9.5. At present, there are only 18 in-game operators.

Another success for Ubisoft in Rainbow Six: Xenomorphs
Another success for Ubisoft in Rainbow Six: Xenomorphs
Another success for Ubisoft in Rainbow Six: Xenomorphs

Because the cadres rely on the level to unlock, so the individual has not yet experienced all the cadres, but 18 cadres, how to say that there are a little less. Don't say that Siege's operator skills are not suitable for fighting zombies, because even most of the skills of these 18 operators have been greatly changed before being put into xenomorphs.

At present, 12 maps and 13 missions have been launched, and the maps and tasks are relatively large and rich. This point I still appreciate (much better than the next door 2042), but as a pve game, the time is not enough to play such a point map, but Ubisoft's follow-up updates are generally more stable, plus the map design of "Xenomorph" is much simpler than "Siege" (after all, do not consider balance), map updates should not be a problem.

The guns are basically moved intact by Siege, and the accessories are basically the same as Siege, but the gun distribution is different, for example, HIBANA holds MP5, and the machine gun brother holds AK12.

Another success for Ubisoft in Rainbow Six: Xenomorphs

Lion's F2

There are a lot of in-game accessories, and a lot of props that are not available in Siege have been added, such as mines. There are many types, and different combinations can create different styles of play. However, the accessories are unlocked by upgrades, and the current author level is not high, so there is not much evaluation.

Another success for Ubisoft in Rainbow Six: Xenomorphs

A lot of them are not in Siege

3. Excellent game atmosphere

There's no music within the action (at least I haven't heard it yet), although there are some monster artwork designs I really have a bit of... However, when I first started playing, the horror atmosphere was really a little bit, the three people walked together, all a little scared, but did not dare to say, the map scene design is also a first-class stick, this you can always believe in Ubisoft, there is a feeling of being forced to meet the enemy under the end of the world.

4. Heart-wandering plot design

Since I was dealing with the black group when I first entered the game, I didn't look at the plot much at first. Later, looking back at the plot design of "Xenomorph", it was really good, not only the eagerness to show her face in "Siege", but also our huge cute MISS MIRA.

Another success for Ubisoft in Rainbow Six: Xenomorphs

And the amount of text in this work is really huge, and it can be seen that Ubisoft is really serious about doing the plot. This is undoubtedly a richness of the overall worldview of Cai Liu. Moreover, Ubisoft attaches so much importance to the plot, which shows that in the future, the world of Cailiu will definitely not stop here, and there will be more abundant derivative works.

Another success for Ubisoft in Rainbow Six: Xenomorphs

Really, the plot is huge, so big that I can't finish reading it

5. Summary at the end of the article

The release of Rainbow Six: Xenomorph was undoubtedly a success, but it did not prove that it had no shortcomings. The biggest problem is that most of the items still need to be unlocked at a level, which leads to the shortcomings of the later game if there is no stable update, it will be boring, and the number of cadres in the cadre library is too small. However, these are really not a big problem with the game itself. So, if you haven't played Rainbow Six: Siege and are still watching this game, see if you can place an order if you don't have an appetite for yourself, after all, the game itself is very good. As for the veteran players of Siege,

What are you waiting for, just buy it and blast it well!

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