The current multiplayer cooperative PVE FPS shooting games are mostly based on the treasure brush category, which includes the familiar "Destiny" and "Borderlands" series, in addition to the zombie theme cooperative survival class of "The Way to Survive", "Blood Revenge", "Call of Duty" "Zombie Mode" is also loved by players. This time, Rainbow Six: Xenomorphs neither chose the design of "Brush Brush", nor did it completely adopt the zombie survival background, but instead explored a new way of tactical + survival to cooperative PVE FPS gameplay. It has both the tactical elements of Rainbow Six: Siege, the powerful maps and the design of the operator, as well as the learning of the survival element design of The Way to Survive and Call of Duty. On the basis of rainbow six: siege "burst mode" "rainbow six: xenomorph" developed into a completely independent work, just as the former DOTA for Warcraft 3, it also developed from a tentative single game mode to a quality, rich content, and innovative gameplay of the cooperative to PVE tactical FPS masterpiece.

Thank you to Ubisoft for providing the opportunity to experience Rainbow Six: Xenomorphs, which we experienced Rainbow Six: Xenos on the Xbox Series X| S and PC dual platforms. Rainbow Six: Xeno supports resolution priority and high frame priority modes on xbox series X, of which resolution priority mode supports 2160P, that is, 4K resolution, and high frame priority mode is 1080P resolution with higher light and shadow quality. Xbox Series S does not have resolution priority and high frame priority mode selection. The Xbox Series X|S edition only supports gamepads, while the PC platform supports both keyboard and mouse and gamepad. Rainbow Six: Xeno supports all-platform cross-platform connectivity including Xbox Series X|S, and PC.
The graphics of Ubisoft games have always been guaranteed, and this time "Rainbow Six: Xenomorph" is no exception, from the design of the map to the appearance of ancient mushrooms, from the scattered vines to the details of the gun in the hands of the operators, the game's visual and combat special effects are satisfactory, compared to "Rainbow Six: Siege" "Outbreak Mode" in the picture performance to a higher level. In terms of sound performance, the sound effects of weapon shooting and footsteps are real, the voices of the operators highlight their personalities, and the screams of ancient mushrooms make people shudder. Although Rainbow Six: Xenomorph does not have a huge campaign plot content, its level of visual and audiovisual aspects is still the play of Ubisoft's AAA works.
Rainbow Six: Xenomorph does not have a story campaign mode, and the gameplay content of this game focuses on PVE confrontation. The game introduces background information and characters such as the game's world view, cadres, ancient mushrooms, react organization, etc. in the form of cutscenes and in-game collectible information. The worldview of this game is inherited from the "Outbreak Mode" of "Rainbow Six: Siege", and if you have played "Outbreak Mode" before, you can get started quickly. As the "Rainbow Six" series of works "Rainbow Six: Xenomorph" is still the main tactical FPS combat experience, rather than the plot, the content setting of this game is weaker than Ubisoft's other "The Division" series, which is also a cooperative to tactical shooting experience.
Rainbow Six: Xenomorph is played in a 1-3 squad cooperative PVE tactical FPS. Compared with the translation of Chinese Simplified Rainbow Six: Xenomorph, the translation of Rainbow Six: Evacuation Zone is more intuitive to illustrate the gameplay of the game in this Chinese Traditional. The gameplay of this game is simply to complete the target task in the limited area and successfully evacuate within the limited time. Even if you haven't played Rainbow Six: Siege "Burst Mode" before, but you have played Call of Duty zombie mode, you will feel familiar with this design. Rainbow Six: Xenomorph does have a strong survival game element, and the more difficult it is, the stronger the sense of urgency to survive. This game is the main 3-person squad system online cooperative gameplay, due to the high tactical and targeted nature of this game, the close cooperation between teammates has become the key to the game experience. The experience brought by the 3-person squad voice black and matching passers-by is very different, the former will make everyone indulge in it and dare to challenge higher difficulties, while the latter will even let everyone fall the handle, especially the punishment for the "death" of the operator is quite large, and the REACT experience progress that has been obtained will be deducted, so the whole team "killed" and seeing death does a huge damage to the game experience. Although the game recommends that players form a 3-player squad to play, single players can still play the game, and even in some cases the single-player experience is better than the passerby team, but in general, Rainbow Six: Xenomorph is not a one-player friendly work.
Rainbow Six: Xenomorphs debuted with 18 different skilled and specialized operators from Rainbow Six: Siege, including Ela, Smoke, Vigil, Finka and other familiar operators. For the PVE gameplay of this game, the skill weapons of each operator have also been adjusted, but for the veteran players of Rainbow Six: Siege, the basic positioning of each operator has not changed. In this game, each operator can upgrade, improve their own attributes, skills and firearms, unlock different skins, and practice a few of their own operators is the premise of the game for a long time. Compared with Rainbow Six: Siege, the "Outbreak Mode" systematizes the setting of the alien hostile ecology of the Chimera parasite, the slow-down vines scattered throughout the map, the hatchery sacs that produce ancient mushrooms on the wall roof, and the more abundant enemies, namely the ancient mushrooms, which include whisperers, puffers, traprs, tormentors, summoners, and changers. The preservation of the operator system and the abundance of the ancient mushroom army allow Rainbow Six: Xenomorph to satisfy both old players in Rainbow Six: Siege and take care of new players.
It should be further explained that the overall experience of this game is different from "Rainbow Six: Siege", but somewhat similar to the teamwork survival action shooting gameplay represented by "The Road to Survival", "Blood Revenge", and "Call of Duty" zombie mode. Rainbow Six: Xenomorph is not a sequel or replacement for Rainbow Six: Siege, it is based on PVE, which is PVP. Since they are all titled "Rainbow Six", the 2 are consistent in the core of the gameplay spirit, these 2 games all focus on teamwork, all pay attention to the cooperation between teammates of different professions, pay attention to tactics and skills, but the core of their gameplay is very different, the confrontation of PVP and the high competitiveness of "Rainbow Six: Siege" do not need to be explained too much, and as a PVE gameplay of "Rainbow Six: Xeno" even if the difficulty is high, it is difficult to achieve the same fast pace and strong confrontation as PVP, the more difficulty Xenomorph places more emphasis on survival rather than confrontation, which is the most significant difference between the gameplay of this game and Rainbow Six: Siege. The audience of "Rainbow Six: Xenomorph" is the PVE players who have previously liked the "Outbreak Mode" of Siege, not PVP players, and the old PVP players may have come and gone because they heard the name of the new "Rainbow Six" but lost.
The tactical nature represented by Rainbow Six is still the eternal theme of the IP, and even with PVE, Rainbow Six: Xenomorph is trying to retain this feature of high tacticality. Reasonable collocation of operators of different occupations, good at using unmanned vehicles and detection skills for reconnaissance, key positions to strengthen the wall to close the isolation door, timely mark the ancient bacteria to communicate with teammates, more use of stealth melee assassination, the first time to rescue teammates, judge the situation and evacuate in a timely manner are the key tactics to play this game. Although Ben as a player provides 4 kinds of optional difficulty, the difficulty in the game experience is not small, especially in the wilderness stage, because the target and enemy position of each mission are randomly refreshed, which will also cause the difficulty of the same map task to vary, but the 12 maps are fixed, so memorizing the map is everyone's first lesson.
It should be pointed out that the tactical features of Rainbow Six: Xenomorph are also a double-edged sword, making the overall action shooting experience of its game not as refreshing as the traditional teamwork PVE FPS such as "The Road to Survival", "Borderlands", and "Call of Duty" zombie mode. The first is that the area of each map in Rainbow Six: Xenomorph is not large, and the indoor room scene is very large, the complex environment provides more choices for the tactical gameplay of the game but also restricts the development of the battle, and it is difficult for natural players to play a refreshing FPS experience without an open field. The second is that the mission of this game is extremely targeted and time-limited. This determines that everyone's game experience revolves around completing missions and successful evacuations rather than fighting. The third point is that the character's health is very limited and cannot be automatically restored, and the ammunition and recovery supplies in the level are very demanding. This determines that the player in the game can not play multiple rounds of frontal guns with the enemy, and it is difficult to produce the refreshing feeling of "shooting explosions" on a thousand horses. In addition, the hand-like performance of the game gun shooting is also decent.
As a long-term multiplayer online work, Rainbow Six: Xeno has a direct impact on the game's experience and vitality. In the new game at the end of 21 years, we see the positive example of Halo: Infinity and the negative lesson of Battlefield 2042. Therefore, at the end of this review, we will talk more about the operating model. Ubisoft has consciously embraced the new model since the pricing of Rainbow Six: Xenomorphs, dropping the price of the AAA title from the standard $60 to $40, and launching a buddy pass, and further the game launch is to join the console and PC dual version of the Xbox Game Pass Xbox Game Pass. This series of combination punches is to allow more players to have the opportunity to experience "Rainbow Six: Xenomorph" in person, such a pricing operation model, although it has not yet achieved a one-step free but extremely effective way to reduce the threshold of play, and this is crucial for the main multiplayer online works to maintain online active numbers. Unlike PVP games, online cooperative PVE games have inherent flaws in long-term vitality, so the most common PVE works use "brushing treasure" as a core element to attract players to play for a long time, but this time "Rainbow Six: Xenomorph" is bold and innovative with tactical gameplay as a selling point, and we have also seen the development team's efforts to carefully prepare a more challenging "vortex protocol" mode for the later stages of the game. All in all, Ubisoft's courage, sincerity and innovative spirit to make Rainbow Six: Xeno from Rainbow Six: Siege "Burst Mode" independently are worthy of recognition, and the lower threshold can also give the game a good online atmosphere, we believe that patiently listening to players and keeping the content continuously updated for a long time will make Rainbow Six: Xeno go longer.
In summary, "The game already knows www.yxzzd.com" "Rainbow Six: Xeno Tom Clancy's Rainbow Six Extraction" (Xbox Series X|S, PC Version) ratings:
89 points
Experience Recommendation: S-Class Highly recommended