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King of Glory Experience Suit 12.29 Update Review Mizuki Dharma Weakening Wild Area is more important

Mi Yue: It's kind of weakened

King of Glory Experience Suit 12.29 Update Review Mizuki Dharma Weakening Wild Area is more important

When Mi Yue adjusted last time, I said, this is going crazy. Now it is indeed weakened, and the slowdown effect of the 2 skill is now removed, which will make it a little uncomfortable in the early stages. The passive new effect is that shadow power increases movement speed by up to 20 points and heals by 10%. On the whole, this adjustment weakens the ability to fight against the line, but it enhances the ability of team battles, depending on how everyone likes to play. I think it's acceptable to go live with this version. Everyone should be clear, that is, Mi Yue herself is already a very strong hero in formal service, this time if you have no brain to strengthen, other melee heroes, really can't play.

Dharma: Weakening

King of Glory Experience Suit 12.29 Update Review Mizuki Dharma Weakening Wild Area is more important

How to say this? I have always felt that the last adjustment, should be considered acceptable, did not expect the designer or feel too strong, now adjusted the Dharma passive power step, the time of vertigo changed from 0.5 seconds to 1 second, is it seems to be strengthened, but the acceleration time of the 1 skill from 3 seconds to 2 seconds, less than 1 second, Dharma will be slightly uncomfortable on the line period, originally it has become a T0 confrontation road, now it feels like a T1 at most. In fact, I still like the previous version of the adjustment method, because it is more simple and rude.

Tachibana Right Kyo: Mainly adjusted the big moves

King of Glory Experience Suit 12.29 Update Review Mizuki Dharma Weakening Wild Area is more important

The problem is that the counter-attack ability of the big move is too strong, but if you weaken the big move damage, it will make Tachibana Right Kyo a waste, it is estimated that the designer saw that Tachibana Right Kyo also had a headache, this time tried to adjust it, the damage of the big move changed from 100 (+50/lv) (+0.7Ad) to 130 (+50/lv) (+0.55Ad), simply speaking, it enhanced the early damage, but weakened the damage in the later stage. When the time comes for the residual blood in the later stage, it will not be able to fight back like before, but it is easier to play the advantage in the early stage, and it can only be said that the adjustment is acceptable. In fact, players who like to play Tachibana Right Kyo should feel indifferent to this adjustment, because it is still the original routine play.

KEY: This is ok

King of Glory Experience Suit 12.29 Update Review Mizuki Dharma Weakening Wild Area is more important

Because it is a new hero, I will not tell you the specific value, because it will definitely be adjusted next. Let's talk about the enhancement or weakening of each skill. 1 The 2-stage damage under the wall of the skill is weakened. The first three damages of the 3 skills are weakened, and the fourth stage of the skill damage is greatly weakened. The ability to return blood in the first three stages of the 3 skills was also weakened, and the blood return ability in the fourth stage was slightly weakened. Can only say that the experience of the new hero performance is too good, the designer does not want to weaken it, it is estimated that this is not the final version, we can also see a weaker hero, then it will almost be online official service.

Wild area adjustment

King of Glory Experience Suit 12.29 Update Review Mizuki Dharma Weakening Wild Area is more important

Why is the wild area more important this time? Because of the tyrant, the effect obtained after killing is very good, 10 minutes ago to get the King's Landing effect, there is a lightning chain damage, the damage to the hero is 20 (+10* hero level), and the damage to non-heroes is 60 (+30* hero level). After 10 minutes, kill the Tyrant and get Shadow King's Landing, which deals 50 (+25* hero level) to the hero and 60 (+30* hero level) to non-heroes, which has a CD of 3 seconds and a 10% movement speed bonus. Once this effect is obtained, the other party should not think about playing the group.

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