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Decisive battle heian Kyo new version of the wild area raiders, a Dharma is actually the key to the whole game?

Not long ago, after the revision of the decisive battle of Heian Kyono District, it had a greater impact on the planning of the war situation, and many "wild kings" also summed up their own set of methodologies. However, for new players, these "high talk" are inevitably a bit obscure. So is there a strategy suitable for mengxin, with a very low threshold for understanding, to treat the "water and soil dissatisfaction" in the new wild area? The answer is naturally there, Xiaobian this is for everyone!

Decisive battle heian Kyo new version of the wild area raiders, a Dharma is actually the key to the whole game?

First, you are robbing, he wants, little Dharma is important

If you want to mix well in the new version of the wild area, you first need to be clear about the changes and impacts of the revision, and then change our corresponding opening ideas. Personally, I believe that the impact of the new version of the wild area is nothing more than focusing on two major resource points - Dharma and Karma Fire, and all the major changes are almost aimed at these two points.

Decisive battle heian Kyo new version of the wild area raiders, a Dharma is actually the key to the whole game?

The first is Dharma, from a painless regular mob, directly into a resource baby containing 120+ gold coins and a lot of experience, and does not affect the upgrade process at all, the reward is almost the highest in the early stage, even more cost-effective than taking a head, who does not want this neutral resource? From a developmental point of view, the cost performance of a Dharma in the early stage for the wild, basically can not find other options that can be compared. In addition, Dharma will refresh two in one minute, and arrange Dharma in the wild route, which will form a mysterious wild route that makes it more difficult for the other party to judge, so it is difficult to prevent gank.

Decisive battle heian Kyo new version of the wild area raiders, a Dharma is actually the key to the whole game?

The Karma Fire has become a highly targeted resource, and after the fight, the whole team's blood return effect is removed, and replaced by a very practical buff - the first 5 general attacks on the defense tower, increasing a lot of real damage. Because of this, the efficiency of pushing the tower with the line of soldiers and the buff of the karmic original fire is simply breathtaking, and the Inuyasha fork has to call out to the insider.

Decisive battle heian Kyo new version of the wild area raiders, a Dharma is actually the key to the whole game?

However, correspondingly, after getting the karmic fire, Ta ye needs to quickly seize the time to participate in the pushing of the tower, so it will also lose a wave of development time. If the opposite side is properly defended, or the buff is ineffective, then playing an original fire is no different from playing an ordinary resource baby, and the cost performance depends entirely on how you control it.

Look at the people first, pick the line later, and teammates help the key key

With such changes in the wild area, the opening ideas of the wild players also need to make corresponding changes, as mentioned earlier, the original fire is not a resource that can stabilize and generate income, so in order to avoid delaying the development time of the late karmic original fire push line, then the opening brushing plan is quite important. Personally, I think that it is necessary to have Dharma in the first brushing route of the wild, especially the extremely fast version of the answer of the early brushing of the wild such as Daigaku Maru, which is enough to further enhance their early advantages.

Decisive battle heian Kyo new version of the wild area raiders, a Dharma is actually the key to the whole game?

Correspondingly, since Dharma only refreshes at the river channel, the choice of route is very important, and Tatsuno needs to judge the dominant road in advance according to the lineup of his own middle and lower roads, and choose Dharma that is closer to the dominant road. For example, if you choose the ghost girl Red Leaf in the middle of the road, then it is very likely to be suppressed by the other party's middle road, and be targeted by the wild, at this time, if you choose dharma in the middle of the river, there will be a high probability of encountering with the other party's middle road and the wild, and the ghost girl red leaf itself is difficult to support, and it is a small thing to see the opposite side to snatch the Dharma, if the Dharma is gone, he is gone, and he also loses the development advantage, that is a big thing that cannot be regretted.

Decisive battle heian Kyo new version of the wild area raiders, a Dharma is actually the key to the whole game?

At the same time, choosing the advantage path yourself, and leaving the inferior road to the other party to fight the wild, will also further delay the pace of the other party's development, if you encounter a ninja god like Tsujin Zhentian, who brushed the wild slowly in the early stage, he can even swallow two Dharmas alone, or use the economic advantages established in advance to come to the opponent's wild area to unbridled anti-wild, forming a level and damage suppression, which is a very important advantage in the early stage.

Understanding the above two major points, you can basically ensure that you can adapt to the adjustment of the new version of the wild area of the decisive battle of Heian Kyo, and keep up with the changes of the version, not to mention that you can dominate the wild area, at least you will not be easily dominated!

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