Shield Mountain is one of the auxiliary heroes of the Glory of the King, its auxiliary ability is beyond doubt, and the strength is a proper T0 level in the wandering position, because its skill mechanism can suppress many long-range heroes, and the ability to open the group is also quite excellent, so the ban in the qualifying call mode basically has the hero of Shield Mountain.
Therefore, the planner recently decided to redo some of Shield Mountain's skills, and the mechanism will be fully tested in the experience suit, and then I will introduce the skills of Shield Mountain redo, as well as the pros and cons of the mechanism after redoing.

The main redo point of this shield mountain is the energy mechanism, and this mechanism supports the release of one or three skills, after the mechanism is changed, the energy of one grid is directly changed to an energy value, the original damage from a single flying object reduces the energy of one block, and then the attack determines the loss of energy value by the damage, after the change, the effect caused by different heroes on the shield mountain in the shield state will be different.
Shield Endurance: Initial 500 points, Hero level bonus of 300 points, after the full level of the total increase to 4700 durability points, with an additional 15% maximum health bonus, under normal circumstances can increase thousands of points.
1 point of durability value is equal to 1 point of health, shield mountain during the shield, it also obtains half a tube of health, although this effect can only resist the ranged skill, but compared to the hero's health, the durability value can ignore the equipment bonus, skill effect, and the hero's attack can not trigger critical hits, so the durability value can only be broken by the initial damage.
A skill effect adjustment, from knockback to stun, can retain the enemy unit, but there is no way to repel the line of soldiers, the early line into the tower, the C position is easy to leak troops, the disadvantages are also obvious, if the opponent has a resistance boot, then the stun effect will be greatly reduced, the advantage is that the attack of the line will not consume durability.
The problem with Shield Mountain, raising the Shield Mountain can not only ignore the long-range damage in front, but also cancel it out together with the rear of the shield, this bug has been fixed and launched in the experience suit.
Shield Mountain skill mechanism redo, the impact on the ranged heroes is very large, there will be a differentiation between the outbreak hero and the continuous consumption of the hero, with a high outbreak of heroes, you can use the skill to quickly smash the shield, the effect is more significant in the team battle, we can use the shield as a shield effect or even health, shield mountain after releasing one or three skills, you can offset the ranged hero and the same durability value of the attack damage, compared to a grid consumption is more real.
If you face the outbreak hero, the shield will appear quite weak, such as the Hundred Mile Covenant, the hero's two skills damage is extremely high, when the shield mountain raises the shield in the later stage, the covenant needs to release three shots and two skills to break, and the original 10 blocks of energy can withstand ten bullets, and the gap between them is directly opened.
However, when faced with heroes with fast attack frequency and many attacks, this mechanism will also determine that their single damage will be quite low, so the shield lifting effect will be greatly amplified, such as heroes such as Houyi, Irene, and Marco Polo, the attack can not trigger a critical hit, and can only rely on the initial damage consumption to take longer.
For example, Marco Polo, the hero's main output source is a skill, and the reason for the high damage of a skill is completely supported by apocalyptic equipment and critical hits, the original shield mountain 10 blocks of energy can be easily broken, and now it needs to crush the shield with about 6,000 health through the initial damage.
Summary: Shield Mountain's changes have advantages and disadvantages, and polarization is serious, either the shield is easily broken, or it is more difficult than defeating the tank, but the strength of Shield Mountain mainly depends on two skills, one or three skills play an auxiliary role, the early stage is significantly weakened, the later period is greatly strengthened, and many players say that if the second skill is not cut, it is still unable to go out of the ban position.