"Eldon's Law Ring" has been launched for some time, but I believe that there are still many friends who have been blocked by the "Evil Ode Demon Markett" and can only practice silently in the "Novice Zone". Recently, a player was afraid to fight the evil omen, and spent more than forty hours training the character to level 93.

The player is new to Soul Games and doesn't know how to fight bosses in such games. Many rumors on the Internet about the difficulty of the bad omen made him afraid to fight with it, so he chose to concentrate on leveling up first, and then fight the BOSS. And since he is not good at dodging enemy attacks, he chooses not to add points to the character's stamina. While it's a good idea to rely on the rank advantage to play bosses, this method is really a waste of time. You can use these times to familiarize yourself with the potential turn-based format when fighting bosses.
First of all, we need to know that the essence of some action games is the process of seeing tricks and dismantling moves, not only "Eldon's Ring", "Dark Souls", "God of War" and so on. In such games, the boss attributes encountered by the player each time have an absolute advantage over the player's character attributes. On the basis of this, in order to make it possible for players to complete the level, the game maker is bound to give one or more solutions to defeat the BOSS, and "rolling, jumping, dodging, bouncing" is the key to these solutions.
Take the battle with the "Evil Omen Demon Markit", the "Malkit" move is relatively fixed, if the pursuit of stability, there are three moves can be output. The first move, "Malkett" raises the stick to charge (two attacks), in which case the player can raise the shield to the right, slash three times after the end of its two attacks, raise the shield to prevent its tail attack, and finally pull away; the second move, "Malkett" jumps up and pokes the ground with the stick (a section of attack), in which case the player can raise the shield to roll to the right, then slash three knives, then raise the shield to prevent its tail attack, and finally pull away; the third move (two-thirds of the blood appears in the second stage), "Malket" Jump up and hit the ground with a hammer (a partial attack) but there may be a series of moves, so the player can raise a shield and roll into his arms, then slash a knife to pull away.
In addition to the above three moves, any move that is not in the process may disrupt the player's combat rhythm. It is through this repeated process of boss moves - > players to solve moves - > player attacks, players can defeat the boss. This process also fully reflects the turn-based rule of "seeing moves - > dismantling moves - > receiving benefits".
From the above, it is not difficult to see that it is very important to master the "demolition" technique (rolling, dodging, jumping, etc.) in a game like Eldon's Law Ring. Similarly, we also need to be familiar with the enemy's moves in many encounters with the enemy, and master the "solution" of each move. In my opinion, since we have chosen the path of "Eldon's Ring of Law", we should not fear death, but find the solution to each difficult problem through continuous fighting and death process. I believe that one day, you will see the Eldon Ring and become the king of Eldon!