Today, the official costume ushered in an update, adjusting 7 heroes.
Sun Bing
Base Health: 3208 (+257.4* Hero Level) 3280 (+257.4* Hero Level)
2nd Skill: Increased Movement Speed: 30(+6/Lv) 40(+4/Lv)
【Interpretation】 In the environment where the pace is constantly accelerating and the interference is cooled down, as the late nucleus in the auxiliary, Sun Bin's situation has indeed become embarrassing.
The version update will increase his 72 basic health points and the early movement speed of the second skill, so that Sun Bin can ensure his early line turning ability and better help his teammates grab the initiative of the rhythm.
Zhong Kui
Three skills: control stability optimization
【Interpretation】After Zhong Kui hits an enemy, he can attach a mark, and the big move can cause a continuous stun effect on the target.
The old version of the big move, the target in the process of being adsorbed to use displacement or control, there is a chance to break free, now it is not OK, will be directly charged to death, which undoubtedly enhances a lot of Zhong Kui's fire removal ability, so that his hook deterrent is stronger.

However, I think that if you want to control 100% to death, you still have to be dizzy, after all, the direction of optimization is stability rather than forward shaking, that is, Zhong Kui will still have a gap period in the process of 23 consecutive moves, and it is necessary to use the dizzy 0.75 second control to stabilize the continuous control.
Gongsun away
Passive: Imprint Damage: 200 (+10* Hero Level) (+0.45Ad) 150 (+20* Hero Level) (+0.3Ad)
2nd Skill: Skill Damage: 200 (+40/Lv) (+0.65Ad) 180(+60/Lv) (+0.65Ad)
【Interpretation】 The cooling of Gongsun Li has finally come.
The imprint's base damage and AD bonus are reduced, while as compensation, the growth damage is increased, and the second skill also reduces the base damage by 20 points, which can only be compensated after the level 3 second skill is upgraded.
The cooling of the two skills can also be accepted, the focus is on the imprint damage, according to the conventional outfit, Gongsun can have about 600 points of AD in the later stage, roughly calculated, the imprint damage to the later stage can only be the same as the old version, obviously, the purpose of the adjustment is to weaken the line ability of Gongsun Li.
Gongsun Li is originally a strong hero on the line, it is necessary to roll up the snowball through the advantage of the line, dragging to the middle and late stages will amplify her body brittleness and short range defects, so adjustment, although the headwind of Gongsun Li has strengthened, but it will really cover up her strengths.
Of course, it will not be a knife sewer, because Gongsun Li still has an advantage in mobility, and it is better to survive than other shooters, to put it in layman's terms, Gongsun Li will still be active in the high segment because of the "weakness of his peers".
Yang Yuhuan
Passive: Kiyohei: Regenerates health: 50 (+4* Hero Level) (+0.1Ap) 35 (+6* Hero Level) (+0.07Ap) (+0.5% Max Health)
Three Skills: Regenerate Health: 750 (+350/lv) (+0.8Ap) 600 (+300/lv) (+0.8Ap) (+4% Max Health)
【Interpretation】Yang Yuhuan mainly improves the ability of the milkman, at the cost of some of the values of the green ring passivity and big moves, to add the maximum health bonus.
I calculated that the normal single Yang Yuhuan, the milk amount will not be much different from before, obviously, the purpose of this adjustment is mainly to open up Yang Yuhuan's play, so that she has the possibility of walking the half-meat auxiliary position.
Seeing this, many people may feel that Yang Yuhuan takes the auxiliary position, why not use Cai Wenji?
I think there are pros and cons to both.
Cai Wenji's milk volume will indeed be much more sufficient, and it can also enhance a lot of resistance, but the self-protection ability is relatively poor, and Yang Yuhuan assists, there are big moves, and self-protection is not too much of a problem.
In addition, Yang Yuhuan also has a group deceleration skill and a long-distance control of the second skill, and the coordination ability is much more stable than Cai Wenji's bouncing music.
Therefore, how to choose specifically, or according to the lineup to determine, the opposite side of the breakthrough more, choose Yang Yuhuan, the opposite is generally more bulky, just use Cai Wenji.
As for assisting Yang Yuhuan's outfit, I personally recommend the Polar Shadow + Cooling Shoes + Holy Grail + Prophecy of Time + Ominous Signs + Book of the Sages, which is strong and replenishes the maximum life.
Of course, the specific outfit can only be determined after the environment is stable, and you can also try other ideas, and I will discuss it another day.
Luban Seven
Three skills: New effect: Hit enemies are slowed down by 30% for 1 second
【Interpretation】 After hitting the enemy, Luban No. 7's big move can cause a 30% slowdown, which can increase his melee damage, making it easier for Luban No. 7 to pull full output when playing the regiment, and at the same time, it will also strengthen his ability to defend his home.
However, for the living environment of Luban No. 7, the improvement is not very large, after all, the big move has a forward swing action, and when he breaks through, he must give priority to the 2a1a combo, and when it is targeted by many people, it is as easy to evaporate.
Cheng bites the gold
Three skills: Effect adjustment: The frequency of replies is accelerated
【Interpretation】 The frequency of Cheng Yaojin's reply is accelerated, which means that the number of replies has increased, but the amount of single replies has decreased a little, and the total number of replies has not changed.
It can't be regarded as a pure strengthening, after all, the passive of Cheng Biting Jin is that the less blood is, the higher the attack power, and now the number of restores has increased, which is not conducive to Cheng Biting Jin Card Blood Limit Counter-Killing, but the advantage is that Cheng Biting Jin is not so easy to die suddenly.
Golden cicada
Passive: 30% damage reduction after a single damage exceeds the maximum health 6% After a single damage exceeds the maximum health 6%
One skill: Range: 800 850
One Skill: Skill Flight Speed: 2500 2000
【Interpretation】The Golden Cicada has once again ushered in a strengthening, first the passive damage reduction has increased by 5%, and then the range of a skill has increased by 50 yards, and for the sake of balance, it has also slightly reduced the flight speed of a 500 point a skill.
It is a pure enhancement, after all, one of the skills of the golden cicada is the locking mechanism, slower can also stab the hit, on the contrary, the increase in the range can improve the output environment of the golden cicada, allowing him to release the tight spell in a safe position.
It is expected that the winning rate of the golden cicada will increase a lot, and it is recommended that players with more than 2,000 points put him in the small black room for many years, otherwise they will not want to show.
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