
Reporting by XinZhiyuan
Edit: Peaches
Do you want to experience the real Matrix? Recently, the Matrix Awakening: Unreal Engine 5 Experience Edition released by Epic Games was launched. In the demo, Neo and Trinity's digital avatars are difficult to tell whether they are real or fake, the car chase battle is an order of magnitude beyond the existing game screen, and the physical realism is comparable to that of a movie shot.
The Matrix is Unreal.
The latest version of "The Matrix 4: Matrix Rebirth" is officially announced and will be released on January 14, 2022. This time, Neo returns to the Matrix world and fights for Trinity!
But do you want to experience the real "Matrix"?
No, the Unreal Engine 5 experience, published by Epic Games, is live!
Epic Games officially announced, "The Matrix Awakens: Unreal Engine 5 experience is now available for free download on PlayStation 5 and Xbox Series X/S."
According to the official introduction, the game Demo was created by the director of the "Matrix" series of movies and Epic Games, and players will travel to the world of "The Matrix" that distorts reality.
The Matrix is about to restart, are you ready?
"The Matrix" to take a hand? You are the Creator
This technology demonstration is set against the backdrop of warner bros. Company's The Matrix.
Written and directed by Lana Wachowski, Keanu Reeves and Carrie-Anne Moss also played Neo and Trinity again, playing their own roles in the film in the virtual world.
The video demo begins with Keanu Reeves, who plays Neo, and Carrie-Anne Moss, who plays Trinity, go live as very realistic digital people.
Bearded Neo transformed into the original him, and then became Trinity. One of the questions they ask the most is "What is real?"
Indeed, we can no longer tell which one of the demo clips is a real person and which one is a digital person.
According to reports, the people we see in such realistic figures are epic's 3Lateral team spending a day on high-fidelity 3D scans of the actors' faces and capturing their performances in 4D.
The creation of these characters, then, is inseparable from MetaHuman Creator, a new tool developed by Unreal Engine.
This tool can easily generate natural skin, delicate hair and agile eyes in a matter of minutes, making it difficult to distinguish between real and fake human characters.
For example, the actor's eyes were all made by making some adjustments to the eyes of the base model Metahuman in order to more accurately simulate the way the cornea bulges and transitions to the sclera.
As you can see, the Epic team uses many different new technologies.
In particular, they also used a pose-based solver that can be run offline for IO capture conversations.
All of the actors' dialogue in the video uses their own voices, and the 3Lateral team recorded in Novi Sad's studio to capture every line the actor said in a 4D capture array.
According to the Unreal Engine staff, we saw that Neo's footage in the mirror was recorded realistically.
Initially, the first shot of the young Neo lying on the table was not originally CG, but in the later stages, he chose to make it in CG and made color corrections to reproduce the real scene of the first film in 1999.
Unreal Engine officially introduced,
This open-world urban environment includes the hero character IO, the starting character of MetaHuman Creator, and thousands of MetaHuman agents, demonstrating the exciting new possibility of creating high-fidelity game characters at scale.
"Analog World" Visual Gluttony: 2 of the most bullish technologies
In addition to the digital people Neo and Trinity, the city staged in the film is the real "simulated world".
What do you think? Didn't you see a feast of visual gluttony?
All of this takes place in a spectacular, bustling, explorable open-world city, as colorful and complex as the simulated world in The Matrix.
According to reports, this open world city covers an area of 16 square kilometers and includes 7 million instantiated assets, each of which is composed of millions of polygons.
Among them are 7,000 buildings consisting of thousands of modular components, 45,073 parked vehicles (38,146 drivers), more than 260 km of roads, 512 km of sidewalks, 1,248 intersections, 27,848 lampposts and 12,422 manholes.
Behind it, two of Unreal Engine's best technologies are used: Lumen illuminates and Nanite is responsible for seeing.
As you can see, in densely open cities, Unreal Engine 5's virtualized micro-polygon geometry system, Nanite, can create every geometric detail visible to the human eye.
Nanite is capable of handling millions of polygons, rendering everything with cinematic quality and super-fast speeds.
Another technology is the global illumination system Lumen.
It is a fully dynamic global illumination solution that reacts to scene and lighting changes in real time without the need for specialized ray tracing hardware.
The system renders indirect specular reflections and diffuse reflections that bounce infinitely in large, detailed scenes; as small as millimeters and as large as kilometers, Lumen can be at ease.
There is also the movement of the vehicle in the video, and the explosion scene is simulated by the physical system Chaos.
Car chases and collisions are simulated in real time, and as Unreal Engine officially says, "There will never be 2 identical collisions, each one is unique."
To make the picture clearer, demo demo also used the next generation of upsampling algorithm , the timing super resolution.
By enhancing the entire frame, the sharpness of each pixel is 4 times higher than other algorithms, but the frame rate is not lost.
In addition to these tools, there is also the Mass AI framework for crowd and transportation systems, World Partition enables automated open world flow, particle systems Niagara...
Netizen: Uninstalled Unity overnight
Last May, Epic Game officially released a live demo video on the PlayStation 5.
This video allows many people to see the real-time game screen, which can be compared with the clarity of the movie shot, and the physical world is more realistic!
This time, the Awakening of the Matrix: Unreal Engine 5 experience was launched, which made many netizens excited.
"After playing for an hour, the ps5 mall can be free, more than 20G." All the rooms look through the glass, not the stickers, there are models inside, and all the rooms, all kinds of high-rise buildings are also counted. But there is nothing to play, purely to let you feel this unprecedented technology, the map is huge, and I am full of expectations for future games."
"The bullet holes and broken glass on some of the gunshots are real and dense, and the most terrifying thing is that the bullet casing falls down and hits the broken glass and moves, which I have never seen before."
"The scariest thing is that the whole demo is only 25G in total."
"The scene is out of place, but the characters still seem to be a bit of a doll."
Some netizens uninstalled Unity overnight.
Finally, here's the latest trailer for the upcoming "Matrix 4: The Matrix Reborn":
Resources:
https://www.fxguide.com/fxfeatured/the-matrix-is-unreal/
https://www.google.com/amp/s/venturebeat.com/2021/12/09/epic-games-shows-off-unreal-engine-5-realism-with-stunning-the-matrix-awakens-demo/amp/
https://www.unrealengine.com/zh-CN/wakeup
https://www.bilibili.com/video/BV1rY411p7Tg?from=search&seid=11367930487564809988&spm_id_from=333.337.0.0