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World of Warcraft: Why don't you crack down on the studio? Sell your own materials and control prices, so why not

author:I'm king in the game

Why doesn't World of Warcraft crack down on the studio? Selling materials by yourself can also control prices, why not do it! Everyone must know that the triangle is the most stable, the studio is the buffer zone used by NetEase, and it will not face players directly, and the studio can also bring a lot of income to itself, the key is that you can seal it if you want to!

World of Warcraft: Why don't you crack down on the studio? Sell your own materials and control prices, so why not

You should know that the game World of Warcraft does not have a dedicated item store, however, this does not mean that there is no item and gold trading in the game. In fact, behind these deals lies a vast system of studios. These studios have a large number of accounts, and they can purchase points to generate in-game coins and items, which can then be resold to players.

World of Warcraft: Why don't you crack down on the studio? Sell your own materials and control prices, so why not

NetEase, on the other hand, obtains income through monthly card sales, and the studio is the bulk of the source of income, and NetEase is also very smart, first let the studio charge for a few months, and then directly close the account in a month, the studio made money in a month, and NetEase also earned a monthly card for a few months in the studio, the best of both worlds!

World of Warcraft: Why don't you crack down on the studio? Sell your own materials and control prices, so why not

Studios account for a significant proportion of NetEase's profits, and this proportion can be regulated. Without the presence of these studios, the number of players may not increase, and the sales of point cards may also suffer. Therefore, for NetEase, the existence of a studio is a win-win situation: it can both keep the game alive and ensure the company's stable profitability.

NetEase's purpose in opening the game World of Warcraft is not only to provide an entertainment platform, but more importantly, to ensure the company's profitability through a reasonable operation strategy. The studio's role in this process cannot be overlooked, and they have worked with NetEase to build a relatively stable and vibrant gaming environment.

World of Warcraft: Why don't you crack down on the studio? Sell your own materials and control prices, so why not

As a leader in the domestic game industry, NetEase has an unshirkable responsibility for the maintenance of the game environment. For the existence of the studio that disrupts the balance of the game, NetEase actually has enough means to crack down. In fact, as long as NetEase is willing, banning the studio can be described as a breeze.

In order to quickly recoup the cost of the game, these studios often need to spend a lot of time and effort to start the account, which usually takes a full seven days. However, NetEase cleverly used this mechanism, allowing the studio to survive for 10-15 days before banning it. This may seem lenient, but it is full of strategy.

World of Warcraft: Why don't you crack down on the studio? Sell your own materials and control prices, so why not

In the time given by NetEase for half a month to a month, the studio may be able to make a small profit, but this is only a superficial phenomenon. Because once the account is banned, all their previous efforts will be in vain. But in the meantime it had already made money, so in order to continue making money, they had to start over, which undoubtedly increased their cost and time commitment. But in order to make money, you have to continue!

NetEase adopted this strategy in order to give the studio the illusion that they have found a place to survive in the game. However, this illusion is only temporary, because NetEase's account banning action has always followed, leaving the studio in a deeper predicament after a short period of profit.

World of Warcraft: Why don't you crack down on the studio? Sell your own materials and control prices, so why not

World of Warcraft, no matter how popular the game is, it can't be separated from the studio, you can see that there are many online games, the more popular the more studios, the studio is not the patent of which game, but because this game is more popular, there are more players, and there is a studio in high demand!

If one day, all players no longer look for studios to buy materials, buy game currency, and lead groups, and directly eliminate all studios, then the studio will cease to exist, but will this possibility really happen?

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